Hi all, long time no post.
So with the little Ewok turning 7 having a crack at the RPG during our annual xmas AOR game with the Brother in law and his sons, (and her infiltrator face doing wonders throughout the session) she now wan'ts to start playing regularly at home.
So we are looking to set up a 2 player game focusing on the usual trope of a Jedi Knight/Padawan combo with the wife as the freshly knighted Jedi finding the street urchin during her first solo mission that has a *gift*.
Wife and I have been playing for years and she is quite experienced (although this will be our first force focused campaign). Setting is going to be just before episode I, and I am aiming to journey through the clone wars and into the rise of the empire.
The daughter and I have already rolled up her PC. She is going to play a scoundrel to start with (looked for the most "street-rat" looking spec, and offered her that or thief. Again, the stereotypical backstory of orphaned street kid who's parents were killed (This time on their fishing boat by a giant sea monster, which she *somehow* managed to escape... her idea, not mine)
Thus comes the first point I want to raise for discussion. To represent her *gift*, I am planning on giving her the basic "enhance" power, and the house rule that in order to use her untrained power she must flip a destiny point. with a 2 player game, DP economy is at a premium, (max of 4) so this should limit her use, and its only the basic power, so only for athletics, until she gets some training.
Once the Wife's Jedi PC discovers this gift and starts to guide her, I will let her start to invest XP in the power, but she won't get a force rating until she gets a spec. I plan on gifting her Padawan and a force rating at the end of this adventure, when they have a chance to return to a Jedi academy and she is inducted.
so, opinions and thoughts on this idea? to OP, to constricting? I want to introduce the force slowly to her, as the rules can be complicated.
This comes to my second discussion point: Guiding my wife in generating her Jedi PC.
My idea for her character is for a senior Padawan who has completed all but one of the trails, with the last being to go off and complete a solo mission.I plan on righting up a set of orders from the Jedi council (or sector equivalent, as they are based in the outer rim, operating from a Jedi academy cruiser/training ship, which her master commands) that outline her investigation mission to the planet where the daughter lives. this will provide the guidance from which the wife can generate her character.
I will then leave it to her as to weather she picks up Jedi/padawan as her career, or use a FAD career/spec. I was also going to give her some extra XP to invest, as she is older and more experienced than the daughter. The question is, how much? should I go full knight level and give her 150, or is that too much of an imbalance. should I aim for something that allows her enough to get to a second force rating, or maybe almost within reach. Or should I gift her more force powers to represent her Jedi training. or gift her a lightsaber style
Sex in advance for your thoughts/opinions/advice