My specialization choices are (Assassin, Gadgeteer, Survivalist, Martial Artist, Operator, Skip Tracer)
All thoughts appreciated.
Edited by LDoddsMy specialization choices are (Assassin, Gadgeteer, Survivalist, Martial Artist, Operator, Skip Tracer)
All thoughts appreciated.
Edited by LDoddsI would not send a Martial Artist to hunt a target who might be wielding a lightsaber, but any of the BH specs could work. Skip Tracer/Operator is a good combination of tracking/chasing down your marks. Investigator/Racer (Sentinel careers) could create a very similar character, with the force rating, if your GM would permit it.
On 1/16/2020 at 5:42 AM, LDodds said:My specialization choices are (Assassin, Gadgeteer, Survivalist, Martial Artist, Operator, Skip Tracer)
My character served the separatists/empire in hunting down force sensitive rebels (thinking of giving him force sensitive down the line)
All thoughts appreciated.
If you go with Gadgeteer and make a dash for Cortosis Weave on your armor, you are going to be a very tough opponent for anybody wielding a lightsaber.
I would go with skip tracer / gadgeteer or skip tracer / operator.
1) I would look at the rest of your party and see what roles need to be filled. If your group needs someone with mechanics then Gadgeteer is useful and fun. If they need someone with a little stealth, then assassin could be good, etc.
2) You might also ask your GM what the themes of the campaigns will be- if your going for a pretty urban adventure then survivalist won't be very useful (unless you wanna play the fish out of water like crocodile Dundee). On the other hand, if you're gonna be purely exploring untamed worlds then survivalist could be great.
3) Choose what calls to you and fits how you wanna play. Do you wanna be a dark character that sneaks and stabs folks in the back, then go assassin. Do you want to tinker and modify and use fun contraptions to take down enemies - choose Gadgeteer.
Any of these options are fun, but it needs to fit the group, the game and your play style (and not necessarily in that order) . What calls to you is probably the most important but you also want good group cohesion/balance and a character that fits your GMs story.
Edited by VadersMarchKazoo
5 hours ago, Edgehawk said:I would not send a Martial Artist to hunt a target who might be wielding a lightsaber, but any of the BH specs could work.
Well, they are the guys that can Parry a lightsaber with their bare hands ! Taking 2 Strain (Unarmed Parry) to reduce a lightsaber hit by 4 Wounds (Parry 2) isn't a bad place to start, and if Overbalance activates, they can really mess up the saber-swinger.
2 hours ago, HappyDaze said:Well, they are the guys that can Parry a lightsaber with their bare hands ! Taking 2 Strain (Unarmed Parry) to reduce a lightsaber hit by 4 Wounds (Parry 2) isn't a bad place to start, and if Overbalance activates, they can really mess up the saber-swinger.
I would narrate that as ducking and weaving out of the way of the lightsaber, possibly getting in under the wielder's swings so that he can't hit you. I prefer to narrate Parries blows as not actually injuring the target, even though they mechanically injure them.
14 hours ago, P-47 Thunderbolt said:I would narrate that as ducking and weaving out of the way of the lightsaber, possibly getting in under the wielder's swings so that he can't hit you. I prefer to narrate Parries blows as not actually injuring the target, even though they mechanically injure them.
Perhaps in the past they carried an elector staff but recently lost it due to "events"?
16 hours ago, P-47 Thunderbolt said:I would narrate that as ducking and weaving out of the way of the lightsaber, possibly getting in under the wielder's swings so that he can't hit you. I prefer to narrate Parries blows as not actually injuring the target, even though they mechanically injure them.
No need when the RAW lets you bat it away with your hands, forearms, shins, or even your forehead for that cinematic idiocy that these abilities allow!
I imagined unarmed parry meant to literally control the Posture and positioning of the adversity. A weapon is little use if they cannot level it at you.
honestly, whichever would work depending on your skills. I imagine almost all of them would tap into gadgeteer at some point, but assassin/skip tracer is good for investigative types that are experts in tracking individuals. Gadgeteer plus anything else is for character who expect to do some serious frontline fighting, operator if you regularly pilot. Hand to Hand is pretty rare, but being deadly unarmed might be useful in a society that typically disallows firearms which I feel doesn’t come up enough: I imagine there will be a lot of areas in very civilised areas where only the cops are allowed to be armed, being a skilled unarmed fighter would fit in well there.
it really depends on what individual you wish to portray; most bounty hunters are shown to be hardened fighters when most of their trees kinda show them to be highly intelligent individuals capable of highly diverse skills. It really depends what person you wish to bring to the table
Edited by LordBritish1 hour ago, LordBritish said:Hand to Hand is pretty rare, but being deadly unarmed might be useful in a society that typically disallows firearms which I feel doesn’t come up enough: I imagine there will be a lot of areas in very civilised areas where only the cops are allowed to be armed, being a skilled unarmed fighter would fit in well there.
Areas with enough law enforcement to prevent the carrying of weapons probably don't have a great need for bounty hunters.
The very liberal weapon laws of (most parts of) the Star Wars galaxy are the reason that Ranged (Light) weapons are so often the close combat weapon of choice for so many characters. The drawbacks to using a pistol in close combat are so minor that they are outweighed by the benefits (e.g., only needing one skill for both close and longer-ranged combat, focus on Agility over Brawn is common, Damage generally higher than what can be done with a concealable melee weapon except on the highest Brawn characters, etc.).
1 hour ago, HappyDaze said:Areas with enough law enforcement to prevent the carrying of weapons probably don't have a great need for bounty hunters.
The very liberal weapon laws of (most parts of) the Star Wars galaxy are the reason that Ranged (Light) weapons are so often the close combat weapon of choice for so many characters. The drawbacks to using a pistol in close combat are so minor that they are outweighed by the benefits (e.g., only needing one skill for both close and longer-ranged combat, focus on Agility over Brawn is common, Damage generally higher than what can be done with a concealable melee weapon except on the highest Brawn characters, etc.).
Depends on the bounties. If you are taking bounties that aren't posted by legitimate authorities (or by legitimate authorities that don't have jurisdiction or extradition agreements in the relevant location) you may find yourself on a planet that has enough law enforcement to prevent the carrying of weapons, but also has bounties for you to claim.