Hello,
My gaming group are big fans of Dark Heresy and I have been eyeing Rouge Trader for a while now. I have noticed that it looks like it is kind of like running a business more than space swash buckers kind of stuff. Despite the fact that it looks like they have done their best to keep the crunch down as far as the business side of endevours and running your ship, I am not sure if that part of this game appeals to me or even my players more than the exploration and stuff.
Are endevours the main theme of this game or does the rules give ways you can run this game without the whole having the players keep track of the business side of Rouge Trader? Or is the rules so easy that does not matter? Or am I just missing the point and most likely this game is not for me?
Thanks and I'll take my answers off the air ![]()
Cheers
