With the AT-ST and Tank coming on strong, do Rebels need a good counter like HH-12s? Wondering how a Pathfinder upgrade expansion with an HH-12 or similar launcher like the one used against the AT-AT on Scarif would do?
Would HH-12’s be a good addition to Rebels?
Just now, drail14me said:With the AT-ST and Tank coming on strong, do Rebels need a good counter like HH-12s? Wondering how a Pathfinder upgrade expansion with an HH-12 or similar launcher like the one used against the AT-AT on Scarif would do?
"The one used against the AT-AT on Scarif" was an HH-12.
1 minute ago, arnoldrew said:"The one used against the AT-AT on Scarif" was an HH-12.
It didn't work all that well from what I remember.
The X-wing coming in behind it was the only thing that made a dent.
8 minutes ago, drail14me said:With the AT-ST and Tank coming on strong, do Rebels need a good counter like HH-12s? Wondering how a Pathfinder upgrade expansion with an HH-12 or similar launcher like the one used against the AT-AT on Scarif would do?
I heard tanks were not good enough... ?
I think that the rebels should have gotten the HH-12 from the beginning. It makes more sense for a guerilla group to have dispersed rocket launchers as their anti armor abd the empire to have big scary vehicles as their anti armor.
After all, storm troopers are primarily a police force or are fighting ground invasions against ill equipped locals. Makes more sense for them to get the anti infantry weapons.
Of course, this is in a perfect world where the HH-12 is much lower in cost and/or has Blast vs. Troopers
I'm just gonna keep bringing pathfinders to the table if vehicles start getting used. It has never failed every time I use pathfinders against an AT-ST they get 5-7 crits 😂 Through some strange dice phenomenon this keeps happening too me over and over and over again. Assuming it's just because I'm throwing out an absurd amount of white dice that crits become pretty common
On a more serious note, I don't think rebels need an HH-12 equivalent. AT-ST and the tank can become really powerful at killing stuff but until FFG creates more vehicle scoring objectives theyre just not gonna get much playtime. If they did start getting used more, the rebels have enough ways to get crits as it is from a few different heavy weapons.
As long as they’re in Hoth uniforms.
6 hours ago, KommanderKeldoth said:I think that the rebels should have gotten the HH-12 from the beginning. It makes more sense for a guerilla group to have dispersed rocket launchers as their anti armor abd the empire to have big scary vehicles as their anti armor.
After all, storm troopers are primarily a police force or are fighting ground invasions against ill equipped locals. Makes more sense for them to get the anti infantry weapons.
Of course, this is in a perfect world where the HH-12 is much lower in cost and/or has Blast vs. Troopers
Conterpoint, Stormtroopers are part of an organized military that less than 20 years prior was involved in a full blown war. While their duties include riot suppression, they are a military, with military grade weapons. Planetary militias would have access to armour (either of local manufacturer or left over from the Clone Wars), not to mention any exterior threat, such as the Chiss Ascendancy
On the other hand, ion weapons (in universe) aren't very lethal, and probably easier for civilians to purchase. Plus, "energy" weapons like blasters and ion weapons seem infinatly easier to keep supplied with ammunition if you are part of a Rebellion.
As for the topic, I feel Ion is (in theory) better than the HH-12 anyway for dealing with high hit point vehicles. While it isn't doing as much damage, it can remove an action, and two ion tokens removes an entire activation. They Ion keyword is also more useful than Impact since it can affect droids as well as vehicles.
Edited by Caimheul131316 hours ago, Caimheul1313 said:Conterpoint, Stormtroopers are part of an organized military that less than 20 years prior was involved in a full blown war. While their duties include riot suppression, they are a military, with military grade weapons. Planetary militias would have access to armour (either of local manufacturer or left over from the Clone Wars), not to mention any exterior threat, such as the Chiss Ascendancy
On the other hand, ion weapons (in universe) aren't very lethal, and probably easier for civilians to purchase. Plus, "energy" weapons like blasters and ion weapons seem infinatly easier to keep supplied with ammunition if you are part of a Rebellion.
As for the topic, I feel Ion is (in theory) better than the HH-12 anyway for dealing with high hit point vehicles. While it isn't doing as much damage, it can remove an action, and two ion tokens removes an entire activation. They Ion keyword is also more useful than Impact since it can affect droids as well as vehicles.
There's way too much logic in what you're saying
-- thumbs down --
honestly I had this idea several years ago and I'm sure at some point it will come to fruition. There's got to be a droid rebellion either brewing or that has happened in the history of this galaxy. There is so much anti-droid animosity exhibited in the media (maybe just from the clone wars) but it seems way more personal (think the bartender in Star Wars, all the not-funny scenes in Han Solo with Lando's droid and even now in the Mandolorian, for example.
Ion guns will be useful at some point in this game, if it lasts long enough.
Edited by buckero027 minutes ago, buckero0 said:There's way too much logic in what you're saying
-- thumbs down --
honestly I had this idea several years ago and I'm sure at some point it will come to fruition. There's got to be a droid rebellion either brewing or that has happened in the history of this galaxy. There is so much anti-droid animosity exhibited in the media (maybe just from the clone wars) but it seems way more personal (think the bartender in Star Wars, all the not-funny scenes in Han Solo with Lando's droid and even now in the Mandolorian, for example.
Ion guns will be useful at some point in this game, if it lasts long enough.
Well, that IS part of the story line of Last Shot...
Plus there is a module for the FFG RPG (I think it's fan made? Really polished though) that explores that idea as well.
10 hours ago, Caimheul1313 said:Well, that IS part of the story line of Last Shot...
Plus there is a module for the FFG RPG (I think it's fan made? Really polished though) that explores that idea as well.
It is official, though I forgot the name of that adventure. It was part of the GM kit if I remember correctly, where old Droids mostly B1 and some astromechs, rebel in a mining facility and try to get offworld.
On 1/17/2020 at 1:36 AM, Vode said:It is official, though I forgot the name of that adventure. It was part of the GM kit if I remember correctly, where old Droids mostly B1 and some astromechs, rebel in a mining facility and try to get offworld.
After doing some research Debts to Pay and Dead in the Water (EoE and AoR GM kit adventures respectively). Dunno why I thought it was a fan made one? I'm sure there's at least one fan module either building on those or with similar ideas.
Edited by Caimheul1313On 1/16/2020 at 2:20 PM, buckero0 said:There's way too much logic in what you're saying
-- thumbs down --
honestly I had this idea several years ago and I'm sure at some point it will come to fruition. There's got to be a droid rebellion either brewing or that has happened in the history of this galaxy. There is so much anti-droid animosity exhibited in the media (maybe just from the clone wars) but it seems way more personal (think the bartender in Star Wars, all the not-funny scenes in Han Solo with Lando's droid and even now in the Mandolorian, for example.
Ion guns will be useful at some point in this game, if it lasts long enough.
Many years ago, my brother and a couple of his friends were asked to essentially play the Empire in someone’s Star Wars RPG, where they would come up with the plots the bad guys were up to (one was Imperial Navy, one was Army, my brother was ISB). While most of what they did was to scheme against each other, one of my brother’s ploys was to get agents to slip some code into droid manufacturers that would make any droid without a restraining bolt have a small chance of going berserk...
Then introduce spyware uploaded through restraining bolts.
Well I would like rocket launchers to my rebels, however they game isn't made for vehicles and impact isn't that important.
If vehicles get a boost then maybe, otherwise give is guns that kills death/shoretroopers.
I already think the rebels have an awesome counter with ion weaponry. A MPL-57 just needs one trooper to remove activations from a tank and potentially cost it an entire turn, a 64 point unit locking down a 180 point unit.
If you gave the rebels the HH-12 you would get a range four gun (yay!) but you would need to assign it to multiple units to come close to the Imperial Synergy. The new TX-130 Saber class tank has 9 health with red armor saves. If you hit it with your cumbersome weapon at range 4 you are talking around 2 hits and after saves 1 wound. At range three you might get to upgrade that to two wounds. Not very good unless you have two units firing and staying alive. Once you assign the HH-12 to multiple units the close range game and late game tends to suffer.
The Imperials have always been the best anti armor crowd not because of the HH-12 but because of the DLT this meant that you could have a flexible army that could engage infantry or vehicles at will. If you took on HH-12 (or none) combined with the DLT you had a range 4 vehicle based counter from your gun line. In addition most factions have to Crit fish against vehicles, the Imperials GET to Crit fish as well as have impact native a lot of the time.