Starhawk & Onager In Stores Jan 31st!

By strikenowhere, in Star Wars: Armada

22 hours ago, Drasnighta said:

No.

Because Spinals enhances the Front arc. Specifically, it adds a battery die to the front arc.

What’s your interpretation of Slaved Turrets with an Ignition attack, since the card verbiage specifically says “add one red die to your attack pool”? I think that means you can use it (in fact, it might be the first time that upgrade makes any sense) but I’d be interested to hear your thoughts since you appear to be a bit of a sage when it comes to the rules of the game!

Now that sounds to me like it should work, no?

Also, Slaved Turrets are actually not bad on Arquitens Cruisers and Hammerhead Scouts!

Edited by Cpt ObVus
15 minutes ago, Rmcarrier1 said:

What’s your interpretation of Slaved Turrets with an Ignition attack, since the card verbiage specifically says “add one red die to your attack pool”? I think that means you can use it (in fact, it might be the first time that upgrade makes any sense) but I’d be interested to hear your thoughts since you appear to be a bit of a sage when it comes to the rules of the game!

You know what? It CAN work, But because it’s a modification, you can’t use the Superweapon upgrades. Bad trade, I think.

3 minutes ago, Cpt ObVus said:

You know what? It CAN work, But because it’s a modification, you can’t use the Superweapon upgrades. Bad trade, I think.

Good point. You’d be limited to the default Ignition (Close) attack with no extra critical effects. I’m inclined to agree with you.

3 hours ago, xanderf said:

That? Totes speed 2.

Feels like....hmmmmm....SPEED 3!!! SO MUCH ENGINE!!!

Newton's Second Law would like a word with you.

Although I don't think the Star Wars universe runs on Newtonian mechanics... they tend to have weird ideas about orbits and starship motion in general.

3 hours ago, xanderf said:

Definitely highlights one of the weirdest (game-)design decisions FFG made.

BWj3zpv.jpg

That? Totes speed 2.

Oh wait, those are engines? I thought they were the guns!

😂

1 hour ago, Rmcarrier1 said:

What’s your interpretation of Slaved Turrets with an Ignition attack, since the card verbiage specifically says “add one red die to your attack pool”? I think that means you can use it (in fact, it might be the first time that upgrade makes any sense) but I’d be interested to hear your thoughts since you appear to be a bit of a sage when it comes to the rules of the game!

You guys got this one.

Essentially there are two types and mechanisms for getting you more dice.

There are “increase your battery” effects, such as slaved turrets and enhanced armaments. They take effect when you gather dice, so they’re effectively in place right away and let you do fun things like, if you’re a mc30 torpedo, gain a long range attack - because the die is “gathered”.

The second way is “add” effects which critically use the word “add”. These take place in the colloquially known “modify dice” step (truly the ‘attacker resolves attack effects’) and thus, are a form of dice modification . This means they are added at any time in between your rerolls, cancels, spends, etc. But as an add effect they also cannot be, well, added, to a salvo attack. You can also have situations where an attack is cancelled because no dice are gathered and rolled before you get to the add point - such as infamously CR90s with Ackbar firing at long range through an obstruction - their one red is cancelled before being rolled and the attack dies. But if it was packing Enhsnced Armanent, it would instead gather 2, drop 1 from obstruction, then still have 1 to add Ackbars 2 dice to.

Ignition attacks are still attacks, and unless otherwise stated, it follows the rules of attacking, which includes clicking range (modified), gathering dice (modified), modifying dice, defense token usage, critical effects and dealing damage.

There are no changes to the process of modifying dice during An ignition attack. Dice can be modified as long as the triggers are met. For example, theoretically, if you somehow had an Onager with External Racks. You could trigger them, if and only if the ACTUAL range between you and your target was close - not that you’ve gathered black dice because they were close to the targeting token... actual close range.

Salvo is in a similar boat, but it adds two caveats - dice gathered have to be printed, and dice cannot be added.
This stops things like spinals working on salvos as it doesn’t change the printed (although it’s not hard to imagine a theoretical card that uses that wording in the future to do so) vslue... it’s going to be on the raw of what you’d gather without changing.

Being that Slaved Turrets has “add” in the card verbiage, does that mean it actually takes effect during the modify dice step then, and not when gathering dice?

1 hour ago, Rmcarrier1 said:

Being that Slaved Turrets has “add” in the card verbiage, does that mean it actually takes effect during the modify dice step then, and not when gathering dice?

After dice are rolled.

9 hours ago, xanderf said:

Definitely highlights one of the weirdest (game-)design decisions FFG made.

BWj3zpv.jpg

That? Totes speed 2.

0RykJ9B.png

Feels like....hmmmmm....SPEED 3!!! SO MUCH ENGINE!!!

well. theres' that beautiful fiziks thing of mass to move... which we tend to ignore in this game anyways.

the big chunk boy moves slow. nbd.

59 minutes ago, Blail Blerg said:

well. theres' that beautiful fiziks thing of mass to move... which we tend to ignore in this game anyways.

the big chunk boy moves slow. nbd.

You mistake me.

Granted, the Starhawk has MASSIVE engines...but, clearly, the ship itself is colossal. Speed 2 seems fair. Perhaps generous, but...those are HELLA engines, so...fair.

WTF is going on with the MC75, tho?! Those are TINY-FART engines, on a 'large' hull...no reasonable person would EVER give that a '2', nevermind a '3'.

14 minutes ago, xanderf said:

You mistake me.

Granted, the Starhawk has MASSIVE engines...but, clearly, the ship itself is colossal. Speed 2 seems fair. Perhaps generous, but...those are HELLA engines, so...fair.

WTF is going on with the MC75, tho?! Those are TINY-FART engines, on a 'large' hull...no reasonable person would EVER give that a '2', nevermind a '3'.

i wish i had a stupendous reply for this but i don't.

good point

3 hours ago, xanderf said:

You mistake me.

Granted, the Starhawk has MASSIVE engines...but, clearly, the ship itself is colossal. Speed 2 seems fair. Perhaps generous, but...those are HELLA engines, so...fair.

WTF is going on with the MC75, tho?! Those are TINY-FART engines, on a 'large' hull...no reasonable person would EVER give that a '2', nevermind a '3'.

In fairness, it DID used to be a building.

And it does have additional, even punier engines the model doesn't emphasize.

Edited by The Jabbawookie
8 hours ago, Rmcarrier1 said:

Being that Slaved Turrets has “add” in the card verbiage, does that mean it actually takes effect during the modify dice step then, and not when gathering dice?

Indeed. Modify Dice Step.

Ackbar's the one when most people screw up. They throw their initial dice pool with him included. Which, y'know, ordinarily, isn't that much of a Problem.

But wanting to use Intel Officer on that roll makes it a Problem.

3 hours ago, Drasnighta said:

Indeed. Modify Dice Step.

Ackbar's the one when most people screw up. They throw their initial dice pool with him included. Which, y'know, ordinarily, isn't that much of a Problem.

But wanting to use Intel Officer on that roll makes it a Problem.

So, you've just taught me I've been using Ackbar wrong forever, haha. Luckily I'm just a casual player at home.

I have to imagine that there's a large portion of players that miss the nuance of the rules as written. "Add dice to attack" seems pretty simple, when I throw dice I throw more, but apparently not.

5 hours ago, SithLrd88 said:

I have to imagine that there's a large portion of players that miss the nuance of the rules as written.

With Ackbar it doesn't really matter, unless you're playing Solar Corona, have Intel Officer or the attack is obstructed (I lost a game at Nationals a few years ago due to an incorrect judge ruling on that). But for other "add dice" effects (concentrate fire, external racks) it's good to get into the habit of rolling, pausing, then choosing to add things in. Often that extra bit of information can change what you would do - what colour dice you concentrate in, is concentrating in going to make a difference (if the defender will get their brace off and you've done an odd number of damage, probably not), do you have enough already to kill then, did you get that black crit you need? By rolling all your dice at once you are hurting yourself.

Intel Officer is the opposite; and that's why it is important from a rules perspective that you get the timing right; rolling extra dice before declaring Intel Officer gives you an unfair advantage.

I don't suppose there is a convenient flow chart for when each card effect takes place?

46 minutes ago, cynanbloodbane said:

I don't suppose there is a convenient flow chart for when each card effect takes place?

Not really. The Attack timing in Armada is pretty complicated (I made this a couple of years ago - but it doesn't have any card effects) - but it flows fairly logically.

Generally anything that is "while attacking" as the attacker happens after rolling dice. Anything that messes with Battery Armament happens before rolling dice. Anything that doesn't follow this pattern usually tells you exactly when it happens. I've probably missed a few, but these are the main ones:

  • Emperor Palpatine (Officer), Heavy Fire Zone and Reeva Demense happen before gathering dice, along with all Battery Armament effects.
  • Admiral Monferrat, Commander Sato happen after gathering dice, but before rolling them.
  • Solar Corona and Intel Officer happen immediately after rolling dice, before you resolve any "while attacking" type effects.
  • General Romodi happens both before (not removing a dice) and after rolling dice (adding one). happens before gathering dice.
  • XI-7s happen while suffering damage.

Then there are the defense effects; generally they happen during the "spend defense tokens" step, but sometimes happen later, while or before suffering damage.

Edited by Grumbleduke

I have discovered something (Am not alone on this either.) The backside of the ship cardboard is off by a noticeable margin. This also appears to be on the Onager, though not as noticeable.

image0.jpg image0.jpg

48 minutes ago, TallGiraffe said:

I have discovered something (Am not alone on this either.) The backside of the ship cardboard is off by a noticeable margin. This also appears to be on the Onager, though not as noticeable.

image0.jpg image0.jpg

You mean that the lines don't go through the corner? Could be by design? They dont always do.

12 minutes ago, RapidReload said:

You mean that the lines don't go through the corner? Could be by design? They dont always do.

The cut is a little off to one side.

On 2/2/2020 at 2:35 AM, xanderf said:

You mistake me.

Granted, the Starhawk has MASSIVE engines...but, clearly, the ship itself is colossal. Speed 2 seems fair. Perhaps generous, but...those are HELLA engines, so...fair.

WTF is going on with the MC75, tho?! Those are TINY-FART engines, on a 'large' hull...no reasonable person would EVER give that a '2', nevermind a '3'.

It's a surfboard. If you put big engines on a surfboard it'll just flip over.

6 minutes ago, Bertie Wooster said:

It's a surfboard. If you put big engines on a surfboard it'll just flip over.

Its a city hall building.

We should be marvelling it flies at all.

Starhawk is still unavailable in Europe. Anyone knows anything?

18 minutes ago, Petersaber said:

Starhawk is still unavailable in Europe. Anyone knows anything?

Asmodee Germany says end of february.