Starhawk & Onager In Stores Jan 31st!

By strikenowhere, in Star Wars: Armada

1 hour ago, spike2109 said:

But then the SSD is shooting the SH at Speed 0. It's all about beeing first and have more activations to work good. But it can be good to one-shot someone so the Beam is good even if you are not first. For 10 Points its okay. I mean, you can even Speed up an Onager to Speed 2.

In my example, Concord was at speed 1 when the SSD activates. It has all tokens available. Also, Concord can spend a defense token at speed 0. It’s less bad for concord than the SSD.

I didn’t say first isn’t better. I said it wasn’t required. To much fixation is put on last-first and building your strategy around Last/First falls apart as soon as someone out bids you


1 hour ago, Aresius said:

308 points for givin an mc80 free shoot who do 6/7 dmg?

You are fixated on the wrong detail. The critical detail is you gain several shots on a ship which can’t spend defense tokens. Your basic crits will even do something now.

It’s also just a BS example fleet. Bring 4 TR90s then and have Potentially 8 shots on the SSD post-forced speed 0.

Edited by Church14

Yeah, Boarding Troopers only work up close, though. This works in a massive radius.

It might be just “seriously ok,” but it looks pretty amazing. I guess we’ll see after we all run it a bit.

Generally speaking the Onager's super weapon will have more impact on the game than the Magnites.

2 hours ago, shmitty said:

Generally speaking the Onager's super weapon will have more impact on the game than the Magnites.

The Onager's built around its super weapon, so it would be sad if it didn't. The Magnite is just gravy for a ship that's already a monster (IMO).

Edited by flatpackhamster
twatting autocorrect inserting apostrophes where THEY HAVE NO RIGHT TO BE!

PS - My Onager arrived today. Looks pretty.

Much as I’m a little worried about the Starhawk, I am still looking forward to both. Store says they should have a pair of each for me tomorrow!

Can an onager nuke yavaris off the table in two rounds from the other side of the map?

My seething hatred for imbalance has yet to be slated.

Prob not due to bullseye requireKent?

Edited by Blail Blerg
36 minutes ago, Blail Blerg said:

Can an onager nuke yavaris off the table in two rounds from the other side of the map?

My seething hatred for imbalance has yet to be slated.

Prob not due to bullseye requireKent?

Sure can.

Officer Ozzel, Hondo, Cataclysm, assorted pain-inflicting upgrades of choice. Covers about half the table, reaches into deployment zones IIRC.

Edited by The Jabbawookie
6 minutes ago, The Jabbawookie said:

Sure can.

Officer Ozzel, Hondo, Cataclysm, assorted pain-inflicting upgrades of choice. Covers about half the table, reaches into deployment zones IIRC.

does it need the quasi-bullseye? I think its an arc, but a rather tight one.

I know already in Xwing that lining that up can be unrealistic. Even with the more limited armada movement.

I've preordered my ships. looking forward to trying them out and to building fleets with them. However, I do have a couple of concerns about this wave (aside from first-turn Onager shot nonsense that I very much hope will be straightened out soon), one gameplay wise, and one thematic.

Gameplay-wise, I think it's weird that we've gotten so much big ship love and little else for the past 2 years. Please let's have some MSU love before everything becomes all Clone Wars, all the time.

Second complaint is how the Rebel Alliance, those plucky underdogs on the run from the big bad Empire and fighting back with whatever resources they can lay their desperate hands on, now have access to FOUR classes of capital-class warships, one of them big and powerful enough to stomp a Star Destroyer in a head to head fight. Seems kinda wrong to me.

That aside, cool ships, cool commanders, cool cards, looking forward to it!

7 minutes ago, Blail Blerg said:

does it need the quasi-bullseye? I think its an arc, but a rather tight one.

I know already in Xwing that lining that up can be unrealistic. Even with the more limited armada movement.

Without Ozzel: (credit to @jp82729)

Clipboard02.jpg.7f1ce0e3deee2a1498a278c3

So even compensating for the BR setup about half the deployment zone is in your special arc, less is *in range* if you don't manage to shoot them after they've moved forward.

Edited by The Jabbawookie
17 minutes ago, vercingex said:

Gameplay-wise, I think it's weird that we've gotten so much big ship love and little else for the past 2 years. Please let's have some MSU love before everything becomes all Clone Wars, all the time.

Second complaint is how the Rebel Alliance, those plucky underdogs on the run from the big bad Empire and fighting back with whatever resources they can lay their desperate hands on, now have access to FOUR classes of capital-class warships, one of them big and powerful enough to stomp a Star Destroyer in a head to head fight. Seems kinda wrong to me.

The Onager alone should help MSU.

And the Rebs have more classes of large because they are more unique. They don't have tons of ships per class, so it only makes sense.

10 minutes ago, vercingex said:

Gameplay-wise, I think it's weird that we've gotten so much big ship love and little else for the past 2 years. Please let's have some MSU love before everything becomes all Clone Wars, all the time.

Second complaint is how the Rebel Alliance, those plucky underdogs on the run from the big bad Empire and fighting back with whatever resources they can lay their desperate hands on, now have access to FOUR classes of capital-class warships, one of them big and powerful enough to stomp a Star Destroyer in a head to head fight. Seems kinda wrong to me.

1) considering how many small ship types exist in the star wars universe, i agree it does feel a bit strange that there are so few medium ships and only so many small ships.

2) this i completely disagree with, why wouldnt the rebellion have access to a ton of ship types? The empire designed the ISD to be the best jack of all trades ship possible, able to hold a system, and build 25,000 of them. The rebels on the other hand stole everything that wasnt nailed down but in small quantities, a dozen LMC80s, a handful H1MC80s, etc.

As for the starhawk, thats not technically rebellion. It comes in at the very end, built from destroyed ISDs, equipped with the best gear of the time and designed to hunt down SSDs. If they couldnt swat ISDs it would be stupid. Thats like building a car thats slower and more uncomfortable than a horse and cart.

*not saying ISDs arent a threat to a starhawk*

1 hour ago, Blail Blerg said:

does it need the quasi-bullseye? I think its an arc, but a rather tight one.

I know already in Xwing that lining that up can be unrealistic. Even with the more limited armada movement.

The arc is narrow up close, but the arc lines aren't parallel, which means the farther out you get from the source, the wider the arc gets. At double long range, I can tell you that the Ignition arc is a lot wider than you might think.

oh that's wider than i thought.

45 minutes ago, Blail Blerg said:

oh that's wider than i thought.

For context, the below image illustrates an attack with the Ignition arc at what I'm calling Medium-Long. You can see how wide it is. Now imagine how wide the arc gets at Long-Long.

swm33_a3_diagram.jpg

Its somewhat close to being a Nebulon-B's front arc, I feel.

On 1/30/2020 at 1:57 AM, xanderf said:

There is no counter to it. It's in the same boat as the X-Wing Tractor rules were before they realized how much of an NPE they were and changed them - your enemy is controlling you with no action you can take or defense you could make or meaningful reaction to it.

That's the definition of NPE.

Not really, if that's your argument let's do in with Avenger Boarding Teams.. oh wait you probably run imps and wouldn't like that.

It's not impossible to counter, if they've brought lots of ships it's unlikely to have a high bid, or if it does limited upgrades. Fly smart and pick first player thus mitigating the first last also allowing you to tease an early tractor.

If they're going to turtle then try and get the bid or ship advantage, or just fly your best out of double arc etc

It's not going to be easy ofc! The SSD isn't easy to counter, nor is a slone aces, or Rieekan aces, or Dodonna crit lists if they pull off. But the key thing is there is a counter to most things, right now it's waiting to be found. But considering Imps have ships like Demo and Avenger even Versio raider to an extent now, it's a bit cheep to moan NPE when Rebels get a good ship also. I mean rebels needed something..

Also Onager literally shoots outside of long range where you can't shoot back and a SSD infront of it with Remodi, omg I have no control what a NPE

On 1/30/2020 at 2:12 AM, Grumbleduke said:

There are plenty of soft-counters to Magnite. Being first player is one. Keeping away from it is another (it's speed 2 max with no ETs or Raddus, it's not going to jump out at you). Arc-dodging so you're only getting the rear shots, having nav tokens ready to speed up when you need it, any defensive tools that work at speed 0 (Lando, EWS, Agate!, to some extent Motti, Cracken). Swarms might be good - Magnite can only drop a ship to 0 every 2 rounds. Even things like The Grand Inquisitor.

Like a lot of new mechanics I suspect that it will terrify people for a while, and that is understandable. But it feels like something that will be quite difficult to pull off well (particularly against a ship that the Starhawk isn't going to just flatten anyway, whatever the speed), and once people have played against it for a while they'll figure out how to neutralise it.

Tractor beam it with your own big ship, slicer tools with a good first/last, **** straight up speed 4 raider Vader into it and discard the **** thing so many ways *yet* to be tried.

Edited by EbonHawk
D a m n is not a rude word FFG
On 1/26/2020 at 7:32 PM, Rmcarrier1 said:

I got both the Onager and the Starhawk in the mail yesterday! The Starhawk is huge. I was shocked.

There’s an interesting tidbit in the Onager rule book about Ignition ships being equipped with one or more special firing arcs. I think this could be seen as a clue for Armada: Clone Wars. Such a rule would describe the Subjugator perfectly.

Oh jeez that is huge. Is that "to scale"? Idk one way or the other - I don't know its description in canon - but sure looks out of scale.

I'm out of the loop about everything Armada atm (out of range of play since mid 2018), but that looks like it's increased price is warranted. I'm not kidding anyone I'll be getting it regardless, but that thing is beefy.

Do you think Agate could be a solid commander for an assault frigate A with paragon and giving it a salvo token?

14 hours ago, vercingex said:

I've preordered my ships. looking forward to trying them out and to building fleets with them. However, I do have a couple of concerns about this wave (aside from first-turn Onager shot nonsense that I very much hope will be straightened out soon), one gameplay wise, and one thematic.

Gameplay-wise, I think it's weird that we've gotten so much big ship love and little else for the past 2 years. Please let's have some MSU love before everything becomes all Clone Wars, all the time.

Second complaint is how the Rebel Alliance, those plucky underdogs on the run from the big bad Empire and fighting back with whatever resources they can lay their desperate hands on, now have access to FOUR classes of capital-class warships, one of them big and powerful enough to stomp a Star Destroyer in a head to head fight. Seems kinda wrong to me.

That aside, cool ships, cool commanders, cool cards, looking forward to it!

Both sides could, IMO, do with an admiral that benefits squadrons. The rebels are crying out for a medium base ship too.

1 hour ago, stev said:

Do you think Agate could be a solid commander for an assault frigate A with paragon and giving it a salvo token?

I played a AFII with Local Fire Control (proxy) and Paragon title. I exchanged the Evade for Salvo. That was fun. I think that LFC will work best for Space Potatoes.

29 minutes ago, Triangular said:

I played a AFII with Local Fire Control (proxy) and Paragon title. I exchanged the Evade for Salvo. That was fun. I think that LFC will work best for Space Potatoes.

If it had a native Salvo instead of Evade, rather than eating up WPN slot and making you take the AF2A... it's not really bad, but I don't think it will be that good.