Republic HS new points list

By RealSpecter, in X-Wing Squad Lists

I really liked the Obi + 3 Arcs list, but now Delta-7b, Sense and 104th Battalion Pilot are all gone from hyperspace (also Cody! 😕 ) and Obi & R2 went up in points. So I'm trying to come up with a spiritual successor. So far I came up with 2 lists:

List 1:

Obi-Wan Kenobi (Delta-7) (48)
Battle Meditation (10)
Calibrated Laser Targeting (4)

Squad Seven Veteran (ARC-170) (44)
Expert Handling (3)

Squad Seven Veteran (ARC-170) (44)
Expert Handling (3)

Squad Seven Veteran (ARC-170) (44)

Total: 200

I'm trying to make up for lost Delta-7b damage with Battle Meditation and get 2 double modded attacks from ARCs. With the remaining 6 points I can either get 2x Expert Handling for blocking / unpredictability or 2x Hull upgrades for ARCs.

List 2:

Obi-Wan Kenobi (Delta-7) (48)
Foresight (4)
Calibrated Laser Targeting (4)

"Wolffe" (ARC-170) (50)
Hull Upgrade (3)

Squad Seven Veteran (ARC-170) (44)
Hull Upgrade (3)

"Broadside" (Y-Wing) (36)
Ion Cannon Turret (5)
Hull Upgrade (3)

Total: 200

Broadside is just to good to ignore, so I went with him. I was left with 13 points to spare, but all the upgrades I've tried seemed awkward. In the end I've added Foresight and 3 Hull upgrades. Overall I'm a bit concerned if it has enough firepower against swarms.

Which list is better? What would you guys change?

6 minutes ago, RealSpecter said:

Broadside is just to good to ignore, so I went with him. I was left with 13 points to spare, but all the upgrades I've tried seemed awkward. In the end I've added Foresight and 3 Hull upgrades. Overall I'm a bit concerned if it has enough firepower against swarms .

Which list is better? What would you guys change?

If you're worried about swarms, why not give Broadside some Proton Bombs? Drop foresight and the generic arc's hull upgrade to make room. Keep the 2 point bid, it'll matter sometimes.

I've had some success with Obi, Battle Med and R4-P17 (astromech keeps him either arc dodging or focused when executing a red and therefore alive!), two naked Squad Sevens and Broadside with Ion and R4. 198 points. Sort of the best bits of both of your lists.

I thought Battle Meditation was a bit of a point sink, but the double mods on alpha are great and I was able to pull off a block and kill of Vader last night because of a synchronized barrel roll when they were already focused.

I'm really unconvinced with 1 agility ships in a meta where generics just got buffed. I'd rather fly an ace list than fielding Y-wings or ARCs, but you really don't have many options in Hyperspace...

Anytime I have Seventh Squad Vets in my list, I like to throw Dedicated on them if I can. Blank defense mitigation for just 1 point is good, and it works especially well with Obi's ability. True, it also adds a Strain, but sometimes that's actually a good thing by tempting your opponent to spread fire.

In List 1, if you drop 1 Expert Handling you can add Dedicated to all 3 ARC's, which allows them to support both Obi and each other, adding a fair bit of tankiness to the list. In List 2, you could make room by dropping the Hull Upgrade on the Seven Squad Vet, and either use the remaining 2 points for R4 on Broadside or use them for a bid (as others have suggested).

If you have an N-1, I'd also suggest considering using Obi, Ric, and 2 ARC's instead of Obi + 3 slow ships. The ARC's will likely burn down, but that's ok; their job is to kill/block as much as they can and help get one or both of your I5 aces to the endgame. This is a list I have on my phone right now:

Obi-Wan Kenobi (48)
R2 Astromech (9)
Calibrated Laser Targeting (4)

Ship total: 61 Half Points: 31 Threshold: 2

Ric Olié (42)
R2 Astromech (7)

Ship total: 49 Half Points: 25 Threshold: 3

Squad Seven Veteran (44)
Dedicated (1)

Ship total: 45 Half Points: 23 Threshold: 5

Squad Seven Veteran (44)
Dedicated (1)

Ship total: 45 Half Points: 23 Threshold: 5

Total: 200

I like R2's for the extra margin of safety, which lets me play more aggressively with Obi & Ric. But you can also drop one or both R2's for offensive toys, like Foresight or Daredevil or torps on Ric.

P.S. One possible variant of Obi + Ric + 2 ARC's (inspired by https://www.reddit.com/r/XWingTMG/comments/ep40h6/giving_dedicated_a_chance/fehawa5/ ) is dropping both R2's for Battle Meditation on Obi and Outmaneuver on Ric, trading regen for more offensive punch.

Edited by bitsai

Played this list last night:

"Broadside" (36)
Ion Cannon Turret (5)
Seismic Charges (3)

Ship total: 44 Half Points: 22 Threshold: 4

Obi-Wan Kenobi (48)
R4-P17 (5)
Calibrated Laser Targeting (4)

Ship total: 57 Half Points: 29 Threshold: 2

"Wolffe" (50)
Ship total: 50 Half Points: 25 Threshold: 5

"Jag" (48)
Ship total: 48 Half Points: 24 Threshold: 5


Total: 199

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZhZ200Z364XW138WWWW71WY278XW214W200WY342XWWWWWY339XWWWW&sn=Unnamed Squadron&obs=

Obi wants at least a little bit of a bid, so I think I'd drop Seismics in future tests for the 4 point bid but while it's still young and we don't know where bids are at I decided to keep them in.

Felt really good. They are usually either shooting at Jag or giving him double mods. Not the easiest list to play. Worth continued testing IMO, depends on where the overall power level of the format ends up at.

My next list:

"Broadside" (36)
Ion Cannon Turret (5)

Ship total: 41 Half Points: 21 Threshold: 4

Obi-Wan Kenobi (48)
Calibrated Laser Targeting (4)

Ship total: 52 Half Points: 26 Threshold: 2

Plo Koon (44)
R4-P17 (5)
Calibrated Laser Targeting (4)

Ship total: 53 Half Points: 27 Threshold: 2

"Matchstick" (43)
Ion Cannon Turret (5)

Ship total: 48 Half Points: 24 Threshold: 4


Total: 194

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZhZ200Z364XW138WWWWWY278XWW200WY312XW214W200WY365XW138WWWWW&sn=Unnamed Squadron&obs=

Very solid bid for your I5s, but you are pretty firmly in the ion-CLT plan. I'm less excited for this list in the world of generics, but we don't actually know if the generics world is where we will be because it's just speculation.

I'm really tempted by including Wolffe with 3P0 in a list - has anyone tested it?

I also would like to test out some daredevil Padme action, I feel that her ability will really help vs these massed generics that generally only have a focus to mod their dice.

40 minutes ago, FriendofYoda said:

I also would like to test out some daredevil Padme action, I feel that her ability will really help vs these massed generics that generally only have a focus to mod their dice.

I got really excited by this idea (I really want to like Padme), but it looks like her ability doesn't make nearly as big an impact as I hoped for:

5 3-dice shots w/ Focus = 11.25 expected hits ( http://xwing.gateofstorms.net/2/multi/?d=AAAAAAAAAAAA&a1=MQgAAAAAAAAA&a2=MQgAAAAAAAAA&a3=MQgAAAAAAAAA&a4=MQgAAAAAAAAA&a5=MQgAAAAAAAAA )

5 3-dice shots w/ Focus vs. Padme (simulated by changing Focus to Calculate) = 10.391 expected hits ( http://xwing.gateofstorms.net/2/multi/?d=AAAAAAAAAAAA&a1=MUAAAAAAAAAA&a2=MUAAAAAAAAAA&a3=MUAAAAAAAAAA&a4=MUAAAAAAAAAA&a5=MUAAAAAAAAAA )

19 hours ago, bitsai said:

Anytime I have Seventh Squad Vets in my list, I like to throw Dedicated on them if I can.

People were so dismissive of Dedicated, that I've never got to try it out. Will give it a spin :)

18 hours ago, bitsai said:

Obi-Wan Kenobi (48)
R2 Astromech (9)
Calibrated Laser Targeting (4)

Ric Olié (42)
R2 Astromech (7)

(...)

P.S. One possible variant of Obi + Ric + 2 ARC's is dropping both R2's for Battle Meditation on Obi and Outmaneuver on Ric, trading regen for more offensive punch.

I have an N-1, but R2 does not fit my playstyle. Granted I've only tried it on X-wings. The second option with Battle Meditation seems interesting, but I'm not sure Meditation is worth 10 points with only 2 ships to use it on. ARCs burn down quite fast when focused, so with bad luck you might get to use it only 1 time.

14 hours ago, FriendofYoda said:

I'm really tempted by including Wolffe with 3P0 in a list - has anyone tested it?

I have not tested it, but I have played against it. Wolffe went down in 2 turns of shooting and used the reroll once. I don't think it was worth 8 points. There is the added bonus of having one mod for attack and one for defense... But for 3 points you get the Hull Upgrade, which would be just as much effective in my game.

13 hours ago, bitsai said:

I got really excited by this idea (I really want to like Padme), but it looks like her ability doesn't make nearly as big an impact as I hoped for

She fares better when paired with Luminara - you can change hits to eyes and block turning them back.

Edited by RealSpecter

Here’s a hyperspace list I saw someone play recently. I didn’t fly against it, but it seemed intimidating to me (and my wallet)! I don’t know if he had a one point upgrade or just left it at 199.

New Squadron

(50) "Wolffe" [ARC-170 Starfighter]
Points: 50

(44) Squad Seven Veteran [ARC-170 Starfighter]
Points: 44

(30) Red Squadron Bomber [BTL-B Y-wing]
(5) Ion Cannon Turret
Points: 35

(30) Red Squadron Bomber [BTL-B Y-wing]
(5) Ion Cannon Turret
Points: 35

(30) Red Squadron Bomber [BTL-B Y-wing]
(5) Ion Cannon Turret
Points: 35

Total points: 199

Think I might put this on the table on our game night next week. Four I5 pilots, hyperspace legal. Keep Plo by Oddball to pull off the disarm tokens when he uses the red reload action for the APTs, which also generates a lock. Use Obi and Ric for Obi and Ric things.

Obi-Wan Kenobi (48)
Calibrated Laser Targeting (4)

Plo Koon (44)
Calibrated Laser Targeting (4)

Ric Olié (42)
Daredevil (2)

"Odd Ball" (Y-Wing) (44)
Adv. Proton Torpedoes (6)
R4 Astromech (2)
Total: 196

View in Yet Another Squad Builder 2.0

My janky battle meditation list got cheaper and I cannot express how happy I am. Turns out entering a fight with TL+evade+refreshing focus is really good.

Obi-Wan Kenobi (48)
Battle Meditation (10)
Calibrated Laser Targeting (4)

Ship total: 62 Half Points: 31 Threshold: 2

Bravo Flight Officer (33)
Proton Torpedoes (13)

Ship total: 46 Half Points: 23 Threshold: 3

Bravo Flight Officer (33)
Proton Torpedoes (13)

Ship total: 46 Half Points: 23 Threshold: 3

"Broadside" (36)
Ion Cannon Turret (5)

Ship total: 41 Half Points: 21 Threshold: 4


Total: 195

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZhZ200Z278X212WW200WY323XWW136Y323XWW136Y364XW138WWWWW&sn=Unnamed Squadron&obs=

4 hours ago, Nyxen said:

My janky battle meditation list got cheaper and I cannot express how happy I am. Turns out entering a fight with TL+evade+refreshing focus is really good

I really like this! Thoughts on a droid for Obi? R5 for some point preservation perhaps?

What have you tested this against so far?

5 minutes ago, FriendofYoda said:

I really like this! Thoughts on a droid for Obi? R5 for some point preservation perhaps?

What have you tested this against so far?

The list /REALLY/ wants a bid for Obi-Wan so he can give the Bravo's locks on other I5's. I'd consider cutting calibrated targeting for more dependkng on how the Hyperspace meta shakes out. My main testing was against non-imperial extended stuff pre-points and pre-republic Y-wing. I found the list predictable, but if you got the alpha off against a high value target that was basically that. With the addition of broadside as a control piece/ damage sink I expect both Bravo's will get their torps off more often.

9 hours ago, Nyxen said:

The list /REALLY/ wants a bid for Obi-Wan so he can give the Bravo's locks on other I5's. I'd consider cutting calibrated targeting for more dependkng on how the Hyperspace meta shakes out. My main testing was against non-imperial extended stuff pre-points and pre-republic Y-wing. I found the list predictable, but if you got the alpha off against a high value target that was basically that. With the addition of broadside as a control piece/ damage sink I expect both Bravo's will get their torps off more often.

I like the alpha strike idea,but would probably replace broadside for ric since he is better when no evident synergies are involved

I’m thinking Padme, Lumi, Plo, and Broadside would be solid

I am testing ARC-based lists (Obi + 2 ARCs + one more ship - ARC, Broadside, Ric, another Jedi) against things that might nowadays be played in HS. Things look really promising so far, but I barely can win (if at all) against 4 fearless ini 4 fangs. They clearly win in a joust. What turn 0 setup and approach would you guys suggest? At least 2 local players play them, so I have to have a plan.

18 hours ago, RealSpecter said:

I am testing ARC-based lists (Obi + 2 ARCs + one more ship - ARC, Broadside, Ric, another Jedi) against things that might nowadays be played in HS. Things look really promising so far, but I barely can win (if at all) against 4 fearless ini 4 fangs. They clearly win in a joust. What turn 0 setup and approach would you guys suggest? At least 2 local players play them, so I have to have a plan.

Obi, Ric, Broadside w/ ICT & an ARC might work. If you can somehow block with the ARC and let Broadside ionize a fang that Obi & Ric can work on next round. Other than getting a block, Stay at range 2 of the fangs, and just try to ionize them. They hate being ionized. Long range proton torps might be a good fit on Ric. Ric moves faster than the fang, gets an additional die due to him going faster than the fang, at range 3, Ric will throw 5 dice (4 for torps, +1 for faster speed). Problem would be getting the lock. Doing this against 2 fangs may be enough to take out at least one of them. Maybe 2.

Edited by pakirby
3 hours ago, pakirby said:

Ric will throw 5 dice (4 for torps, +1 for faster speed).

Solid advice but Ric only gets to add dice to his primary attack.