I still need to get my head around how the new tractors actually play out on the table. Will need to play them a few times to get a feel for it.
But in the meantime I thought up these lists:
(Option 1)
Jakku Gunrunner [30]
Unkar Plutt [30]
Koshka Frost [85]
Latts Razzi Crew
BT-1 Gunner
Marauder Title
4-LOM [54]
0-0-0
Total [199]
Ok... 4-LOM really actually wants Advanced Sensors, and I prefer playing my tugboats with Pattern Analyzers. The potential of just standing still and tractoring is always good for my play style.
(Option 2)
Unkar Plutt [35]
Pattern Analyzer
Koshka Frost [85]
Latts Razzi Crew
BT-1 Gunner
Marauder Title
4-LOM [64]
Advanced Sensors
0-0-0
Leaving 16 points for payloards or other upgrades, but is one ship less.
(Option 3 - Replace Koshka with Han Solo)
Unkar Plutt [35]
Pattern Analyzer
Jakku Gunrunner [35]
Pattern Analyzer
4-LOM [64]
Advanced Sensors
0-0-0
Han Solo [66]
Latts Razzi Crew
BT-1 Gunner
Lando's Falcon Title
Total [200]
Play with 3 debris fields for extra stress on the table. Although tractoring onto an asteroid and not getting shot at all is probably still better. ?? Don't know.
Basic idea is to force hard choices onto the opponent. Make taking that stress a real bad option, and the tractors should work as before.
Not sure if any of these lists have enough teeth though. I tend to over extend in the Scum tricks department and then end up not doing enough consistent damage.
Also not certain if Latts Razzi will be worth it, since he actually removes the stress again.