https://stayontheleader.blogspot.com/2020/01/jumping-to-hyperspace-good-guys.html
I take a look at Rebel, Resistance and Republic and suggest some squads and routes forwards into Hyperspace Format.
https://stayontheleader.blogspot.com/2020/01/jumping-to-hyperspace-good-guys.html
I take a look at Rebel, Resistance and Republic and suggest some squads and routes forwards into Hyperspace Format.
Now with added Bad Guys too: https://stayontheleader.blogspot.com/2020/01/jumping-to-hyperspace-bad-guys.html
I’m very interested in some of the thoughts here. My mind went immediately to the spam cheese but I’m liking some of the other ideas left behind.
Do you plan to do one for Scum?
The author is missing a lot of obvious, powerful lineups for rebels, I think he's protesting too much.
You can easily build lists where Ten gets a double-modded shot, and a single modded shot, per turn, and Braylen gets two double-modded shots per turn, along with two support ships that also fire single-modded shots. (Garven and Jake supporting). That list is also a 4x4i list, easy to fly, ini kills 3 or below...
There's even room left over.
Ten Numb (48)
Fire-Control System (2)
Autoblasters (3)
Stabilized S-Foils (2)
Ship total: 55 Half Points: 28 Threshold: 4
Braylen Stramm (52)
Autoblasters (3)
Stabilized S-Foils (2)
Ship total: 57 Half Points: 29 Threshold: 4
Garven Dreis (X-Wing) (47)
Servomotor S-Foils (0)
Ship total: 47 Half Points: 24 Threshold: 3
Jake Farrell (36)
Ship total: 36 Half Points: 18 Threshold: 2
Total: 195