New Rebel list, no fish people please!

By Herr Style, in Star Wars: Armada Fleet Builds

After a mediocre prime display from me, I thought I’d shift factions and try Rebels for a while. Normally this means wondering how many MC30’s I can get on the board, but this time I thought I’d try something different. Not a MC30 or fish-person in sight (but I‘ll take your Liberty thanks!).

Commander: General Dodonna

Assault: Precision Strike

Defense: Fleet Ambush

Navigation: Superior Positions

MC80 Battle Cruiser (103)

• General Dodonna (20)

• Strategic Adviser (4)

• Gunnery Team (7)

• Auxiliary Shields Team (3)

• H9 Turbolasers (8)

• Spinal Armament (9)

• Endeavor (4)

= 158 Points

Pelta Command Ship (60)

• All fighters, Follow Me! (5)

• Boosted Comms (4)

= 69 Points

GR-75 Medium Transports (18)

• Bomber Command Center (8)

• Boosted Comms (4)

= 30 Points

GR-75 Medium Transports (18)

• Leia Organa (3)

• Comms Net (2)

= 23 Points

Squadrons:

• 3 x Y-wing Squadron (30)

• Corran Horn (22)

• 2 x A-wing Squadron (22)

• 2 x X-wing Squadron (26)

• Norra Wexley (17)

= 117 Points

Total Points: 397

Now with my fighters, I’d split them into three’s. First off would be Corran and the A-Wings to tie up the enemy fighters.

Then I’d mix the others up to 2 Y’s and an X wing per trio. Corran would stay at range 2 for sniping, so if he was still unengaged the next turns Squadron phase, he could leave the A wings in place and go off somewhere else.

The Liberty would be my flanker coming in to finish off what the bombers couldn’t.

Any recommendations?

As an afterthought would a MC75 be better?

Edited by Herr Style
I had an afterthought!

have you considered running a MC80 Command Cruiser for pushing squads? Its also more survivable with ECM.

I think you need a source of Intel, Jan Ors is great and is also really dumb with Biggs Darklighter and a pair of X-Wings, its a great tar pit. A-Wings tend to clash with X-Wings, generally you run X-Wings with Bombers and A-Wings as standalone air superiority support to a non squadron focused list. I would consider swapping the A-Wings and Corran for Jan and Biggs, just my two cents.

Norra and 3 Y-Wings is good, consider changing one to gold squadron, more consistent at dealing 2 damage per activation. If you run Y-Wings and find you want more punch, try out Nym and some Scurrgs instead with a Yavaris Nebulon, if you run double dice bombers, put Toryn Farr on the Bombing Command Center, consistent 2 to 3 damage per activation. Just some suggestions.

Based on what your using you could go for something like this. The benefits of X-Wings in a bomber fleet is if they are not fighter screening, they are also bombers.

Name: Dodonna's Gold Wing
Faction: Rebel
Commander: General Dodonna

Assault: Precision Strike
Defense: Fighter Ambush
Navigation: Superior Positions

MC80 Command Cruiser (106)
• General Dodonna (20)
• Strategic Adviser (4)
• Boosted Comms (4)
• Electronic Countermeasures (7)
= 141 Points

Pelta Command Ship (60)
• Ray Antilles (7)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
= 76 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
• Boosted Comms (4)
= 30 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Jan Ors (19)
• Biggs Darklighter (19)
• 2 x X-wing Squadron (26)
• Norra Wexley (17)
• Gold Squadron (12)
• 4 x Y-wing Squadron (40)
= 133 Points

Total Points: 400

Edited by grunnax93

I don’t own the MC80 just the Liberty and the MC75. Probably at some point I may get it. I only have one pack of Sqn pack I, and was happy to buy one extra pack but not 3 extra lol. Below is my amended list: -

Commander: General Dodonna

Assault: Precision Strike
Defense: Fleet Ambush
Navigation: Superior Positions

MC80 Battle Cruiser (103)
• General Dodonna (20)
• Strategic Adviser (4)
• Gunnery Team (7)
• Auxiliary Shields Team (3)
• H9 Turbolasers (8)
• Spinal Armament (9)
• Endeavor (4)
= 158 Points

Pelta Command Ship (60)
• Ray Antilles (7)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
= 76 Points

GR-75 Medium Transports (18)
• Bomber Command Center (8)
• Boosted Comms (4)
= 30 Points

GR-75 Medium Transports (18)
• Boosted Comms (4)
= 22 Points

Squadrons:
• Biggs Darklighter (19)
• Jan Ors (19)
• 2 x X-wing Squadron (26)
• Gold Squadron (12)
• Norra Wexley (17)
• 2 x Y-wing Squadron (20)
= 113 Points

Total Points: 399

I like the idea of Ray on the Pelta, but I’ve still kept the Aux Shield team on. With a Repair command can I move two shields (from the rear to the sides) then add a shield on the rear? Otherwise I’m not sure of having to have two repair commands in the first two turns to get my shields back up?

I think the objectives are good choices too!

If your using a Battle Cruiser, have you considered setting it up as a Liberty? Also considering with squad lists you tend to want to focus targets down with the ships and squadrons you might not get many opportunities to get effective use out of Gunnery Team. Consider taking Liberty title, change second Floatilla back to a Comms Net to feed it, this will give you two soak activations with the comms and strategic adviser.
Also consider swapping Gunnery Team with Flight Controllers so that Jan, Biggs and the X-Wings will be able to hammer down enemy squads a bit more effectively. You will need to see if Gunnery Team pays off or not.

As for Auxiliary, turn 1 Engineering Dial will buy you 2 shields, one for each side, no need to move them. Also use Comms Net to get yourself a Nav Token for later turns. Just be aware with Liberty as your not using a Flight Commander you will need to be very mindful of your speed and how far you send the squadrons it will command, especially when you have All Fighters, Follow Me!