Destiny comes to an end

By KommanderKeldoth, in Star Wars: Legion

Assmodee attempted to sell earlier last year, but their asking price was CRAZY high. I am thinking these cuts are to reduce overhead and encourage a buyer, pretty standard SOP for a company attempting a sale.

4 years is a pretty good run for a gamer-game.

Yeah, this smacks of cutting overhead while maximizing profits.

Plus with the supply chain issues, FFG/Asmodee might have wanted to reduce the amount of product they need to produce.

Long live Legion!!

Suprised it lasted this long. Started with awakenings, but the lack of supply to meet demand left most decks unifinished and the fast pace of new releases turned me away from jumping on again.

Yeah I briefly tried it out with the two player starter pack but it didn't hold my interest.

Seemed to want to copy a lot of the worst aspects of M:tG

Destiny seems to be reaching the end of its lifespan anyway, so I'm not sure we should read too much into this. I might be a little worried about Armada, but the SSD proved it can still perform when it actually gets product.

I feel like there are more people upset over the loss of Destiny than were aware Destiney existed.

2 hours ago, LunarSol said:

I feel like there are more people upset over the loss of Destiny than were aware Destiney existed.

Yeah I see old sets gathering dust on the shelves all the time at my various FLGS

21 hours ago, jocke01 said:

Suprised it lasted this long. Started with awakenings, but the lack of supply to meet demand left most decks unifinished and the fast pace of new releases turned me away from jumping on again.

same here, tried with the first 3 sets, but it was **** just getting stuff and then by the time you did another set would come out.

The problem with destiny is the dice. While it was cool in the beginning, it becomes super cumbersome after a while storing them all. I think if they had just had a few dice that could be used with any card that would have made it better.

The other issue was cost. Having random packs and having to buy a lot of them to get the cards you want gets expensive and then once you had them, they would say you couldn't use them because they had moved on to another series. We had a ton of players at one point, but they got tired trying to manage all their dice.

2 hours ago, Tri3 said:

The problem with destiny is the dice. While it was cool in the beginning, it becomes super cumbersome after a while storing them all. I think if they had just had a few dice that could be used with any card that would have made it better.

The other issue was cost. Having random packs and having to buy a lot of them to get the cards you want gets expensive and then once you had them, they would say you couldn't use them because they had moved on to another series. We had a ton of players at one point, but they got tired trying to manage all their dice.

Your second paragraph is a description of basically any collectable card game. Including Magic: the gathering which ages cards out of "Standard" all the time.

I never liked CCGs for exactly that reason. Sad for the folks who enjoyed it, though.

13 hours ago, Caimheul1313 said:

Your second paragraph is a description of basically any collectable card game. Including Magic: the gathering which ages cards out of "Standard" all the time.

A reason I prefer miniatures over CCG

I don't play Destiny, but it is sad that Destiny is on it's way out. I rushed to catch up to the latest in LCG version only to have it discontinued near the time I was up to the latest. I swore I wouldn't buy another FF collectible item again and I bought Legion.

2 hours ago, TheHoosh said:

A reason I prefer miniatures over CCG

there's some miniature games/companies that try to do the same thing though.

just saying

someone wants your money one way or another.

16 minutes ago, buckero0 said:

there's some miniature games/companies that try to do the same thing though.

just saying

someone wants your money one way or another.

Generally speaking, in the miniatures hobby, every few years companies are changing the statistics of the units (so the power of the units), so that you buy units you didn’t bother to buy before. It’s kind of a rotation, except that you can keep playing your other units if you want ;) !

Edited by Katsutoshi
4 hours ago, Katsutoshi said:

Generally speaking, in the miniatures hobby, every few years companies are changing the statistics of the units (so the power of the units), so that you buy units you didn’t bother to buy before. It’s kind of a rotation, except that you can keep playing your other units if you want ;) !

Indeed, Obsolescence is just a nicer way of saying rotation, people still think that everything is playable but in reality its just not unless you really want to disadvantage yourself.

additionally I find it quite amusing that often the loudest proponents against rotation are also more often than not people that "Don't play in Tournaments" so rotation or no it doesn't actually stop them playing whatever they want on the kitchen table anyways.

I hate the "collectible" "random blind booster model, and wasn't a huge fan of the dice. That said, the game was fun at least casually for me (I did but the fixed starter sets). I have some friends heavily into it so I'd sad for them. Odd decision to announce you're killing the game before they erlease the last series; that will kill the final sales of the game, I'd expect.

Rotation IMO is good for a game with lots of content that interacts -- I also play Warhammer Underworlds and rotating out the first season universal cards in competitive events has been a boon for that game.

I'd love to see a new Star Wars card game on a fixed/LCG model. The mechanics of the last one never grabbed me, but th quality and art of FFGs card games have been great. Maybe if we got an LCG adventure game on LotR/Arkham/Marvel Champions lines ...

3 hours ago, Hawkstrike said:

I hate the "collectible" "random blind booster model, and wasn't a huge fan of the dice. That said, the game was fun at least casually for me (I did but the fixed starter sets). I have some friends heavily into it so I'd sad for them. Odd decision to announce you're killing the game before they erlease the last series; that will kill the final sales of the game, I'd expect.

Rotation IMO is good for a game with lots of content that interacts -- I also play Warhammer Underworlds and rotating out the first season universal cards in competitive events has been a boon for that game.

I'd love to see a new Star Wars card game on a fixed/LCG model. The mechanics of the last one never grabbed me, but th quality and art of FFGs card games have been great. Maybe if we got an LCG adventure game on LotR/Arkham/Marvel Champions lines ...

Funnily enough, it is my understanding that the original Decipher, Inc. created Star Wars CCG has some holdouts who still play it, including community released expansion packs. So killing a game doesn't always kill demand.

38 minutes ago, Caimheul1313 said:

Funnily enough, it is my understanding that the original Decipher, Inc. created Star Wars CCG has some holdouts who still play it, including community released expansion packs. So killing a game doesn't always kill demand.

GW stopped Blood Bowl for over a decade and finally re-released it in 2016/17. The community was healthy and grew greatly including many highly attended tournaments that continue to this day.

2 minutes ago, Cusm said:

GW stopped Blood Bowl for over a decade and finally re-released it in 2016/17. The community was healthy and grew greatly including many highly attended tournaments that continue to this day.

Bloodbowl, Necromunda, and other miniature based games are a slightly different kettle of fish from a card game, I agree the point is the same: If it has a loyal enough following, a game isn't dead just because a company stopped supporting it.

1 hour ago, Caimheul1313 said:

Funnily enough, it is my understanding that the original Decipher, Inc. created Star Wars CCG has some holdouts who still play it, including community released expansion packs. So killing a game doesn't always kill demand.

That's true; the diehard fans will continue playing regardless.

But they'd get a lot more sales from the majority of the fanbase if they released the product, then made the announcement that that's the last product in the line.

6 minutes ago, Hawkstrike said:

That's true; the diehard fans will continue playing regardless.

But they'd get a lot more sales from the majority of the fanbase if they released the product, then made the announcement that that's the last product in the line.

But if the fans think they new it was the last product in the line and only announce it AFTER the product is released, then they will feel more betrayed than being told beforehand, allowing them to make an informed decision.