Wip Magnite Crystal Tractor Beam at 400?

By DakkaDakka12, in Star Wars: Armada Fleet Builds

I've been working on figuring out what might work for a Starhawk list revolving around it's super weapon(whenever it actually releases), because of it's cost it is not easy to come up with enough firepower to gain a real benefit so here is my attempt.

Name: Wip Lockdown hawk
Faction: Rebel
Commander: Kyrsta Agate

Assault: Blockade Run
Defense: Fire Lanes
Navigation: Navigational Hazards

Starhawk Battleship Mark I (140)
• Kyrsta Agate (20)
• Lando Calrissian (4)
• Strategic Adviser (4)
• Caitken and Shollan (6)
• Enhanced Armament (10)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 206 Points

Nebulon-B Support Refit (51)
• Auxiliary Shields Team (3)
• Slaved Turrets (6)
= 60 Points

Nebulon-B Support Refit (51)
• Ahsoka Tano (2)
• Auxiliary Shields Team (3)
• Slaved Turrets (6)
= 62 Points

GR-75 Medium Transports (18)
• Ray Antilles (7)
• Comms Net (2)
• Bright Hope (2)
= 29 Points

Squadrons:
• Tycho Celchu (16)
• Shara Bey (17)
= 33 Points

Total Points: 390

I plan to give my Starhawk a 2nd brace with Krysta, and while I have heard that Enhanced Armament is bad, maybe with a source of rerolls, and the fact that EA puts it equal to broadside focused ships, perhaps its worth the price?

I went for a pair of Nebs because price to dice ratio seems pretty good, and if I understand correctly since the tractor beam happens at the end of the Starhawks activation, the Starhawk itself cannot benefit from dropping the enemy to speed 0.

I have a 10 point bid because my opponent never bids 10 points giving me a good probability of being able to possibly first'last him.

What would you include with a Starhawk trying to use the new tractor beam?

Geez I know it’s theoretical, but does anyone have an opinion?

I’m still not certain that a pair of nebs and a flotilla are the best option.

Alternatively I could run another large base and 2 flotilla’s, or a combination of corvettes.

I am not experienced enough in armada to know what would be easier to use as a hammer if the Starhawk is my anvil.

Hear me out:

Dual cheap Potatoes.

An Assault Frigate with Spinal Armaments is three Red all around making getting anywhere near them not fun, especially if the Starhawk has frozen you in place.

Name: Untitled Fleet
Faction: Rebel
Commander: Kyrsta Agate

Assault:
Defense:
Navigation:

Starhawk Battleship Mark I (140)
• Kyrsta Agate (20)
• Lando Calrissian (4)
• Strategic Adviser (4)
• Caitken and Shollan (6)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 196 Points

Assault Frigate Mk2 B (72)
• Spinal Armament (9)
= 81 Points

Assault Frigate Mk2 B (72)
• Spinal Armament (9)
= 81 Points

Squadrons:
• Tycho Celchu (16)
• Shara Bey (17)
= 33 Points

Total Points: 391

I've been toying with that idea as well..

Name: Reb all ship / 5 ships
Faction: Rebel
Commander: General Dodonna

Assault: Ion Storm
Defense: Asteroid Tactics
Navigation: Infested Fields

Starhawk Battleship Mark II (150)
• General Dodonna (20)
• Intel Officer (7)
• Kyrsta Agate (5)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Leading Shots (4)
• Turbolaser Reroute Circuits (7)
• Magnite Crystal Tractor Beam Array (10)
= 215 Points

Hammerhead Torpedo Corvette (36)
• Cham Syndulla (5)
• External Racks (3)
• Garel's Honor (4)
= 48 Points

CR90 Corvette A (44)
• Leia Organa (3)
• Turbolaser Reroute Circuits (7)
= 54 Points

CR90 Corvette A (44)
• Ezra Bridger (3)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 56 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
= 0 Points

Total Points: 393

OK,

firstly, I think you would be better to take Walex Blissex over Lando on the Starhawk, the synergy with Agate is much better.

I am not a fan of the two Nebs, drop the Ashoka one and grab some more squadrons. I would look at some bombers that you could use with a Transponder Net to support your squadron vulnerable Hawk by adding hitting power vs close in ships and blocking fighters that close with you.

I am still not sold on the value of the superweapon, it activates at the end of your activation, meaning you'll pretty much always want first and last activation with the Starhawk and I'm not sure yet how viable that strategy is, it telegraphs your intent pretty loudly.

Enhanced Armaments isn't doing much for you either, you'd be better with Xi-7's. It's one less dice, but it'll negate redirect, which will otherwise ruin your day, especially with a brace.

Finally, I'd look to upgrade to a Mk.II Starhawk as it is seemingly an all-around better platform allowing Leading shots for rerolls and Linked Laser Turrets as your turbolaser which benefits both your ship and squadron aimed attacks.

Here is a list I am tinkering with as an example. The E-wings are probably not optimal, but they were New Republic fighters and so are in theme with the Starhawk.

Faction: Rebel Alliance
Points: 393/400

Commander: Kyrsta Agate (com)

Assault Objective: Surprise Attack
Defense Objective: Asteroid Tactics
Navigation Objective: Infested Fields

[ flagship ] Starhawk-class Battleship Mark II (150 points)
- Kyrsta Agate (com) ( 20 points)
- Unity ( 10 points)
- Walex Blissex ( 5 points)
- Strategic Adviser ( 4 points)
- Local Fire Control ( 4 points)
- Advanced Transponder Net ( 5 points)
- Linked Turbolaser Towers ( 7 points)
- Leading Shots ( 4 points)
- Magnite Crystal Tractor Beam Array ( 10 points)
= 219 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Adar Tallon ( 10 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 43 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa (off) ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost

4 B-Wing Squadrons ( 56 points)
1 Corran Horn ( 22 points)
2 E-Wing Squadrons ( 30 points)
= 108 total squadron cost

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Edited by Englishpete