A thing I come around to thinking about more and more is whether Epic needs its own sliding costs, like upgrades that are costed differently based on agility or initiative. Like, cost per 100 points over 200 or something. The nature of Epic, which was a large part of what made 1.0 being regarded as such an unserious format, were the many broken combinations. The pricing simply isn't adjusted to the fact that so many more ships are on the table. Upgrades like Sloane, Leia and the like are much more efficient in Epic, whereas upgrades such as Palpatine rapidly lose worth.
I don't have any concrete suggestions, and maybe I'm totally off the mark here, but I'd like to hear your input.