Hi,
Having played and analyzed the system I determined that the Scatter special abilty is utterly useless when compared to the autogun or stub automatic.
Also it doesn't realy feel like a shotgun so I thought up the following changes:
Scatter (revised)
If fired at an opponent at Point Blank Range, each two degrees of success add an additional 1d10 of damage uptil a maximum of 2d10, additionally every two degree of successes also give a -10 penalty to dodge to a maximum of -20.
When using this weapon on semi-auto or full-auto the maximum is 1d10 additionally damage though penalty is still capped at -20.
All armour points double at long and extreme range.
Please give me some feedback...and lets improve our game...
GrtZ,
Santiago...