Should all Rogue Trader Ships have a Navigator?

By Nuada_Obliage, in Rogue Trader Gamemasters

Brother Praetus said:

There would seem to be some means along those lines; otherwise an entire fleet would be dropping out of Warp all helter skelter. Figure fleet navigation is pretty much sharing calculations and cross checking data prior to an actual Warp Jump. Once everything figures correctly, each ship makes adjustment for their presence in the Warp so as to avoid collisions during translation.

-=Brother Praetus=-

Except that in the Ciaphas Cain books, when they involved popping out of the warp, lots of them do come out helter skelter, especially if they are going through turbulent warp routes.

I've always played it that the ship's navigators can see the other ships in the warp, and can follow each other. Provided they stick close together. Other wise you need the warp tracking power.

in my party we play it like it have been in the centuries of sailing:

Navigators share calculations and interstellar maps to plot the course, translate into the immaterium and then try to stern the fleet toghether.

If the warp tides are soft there's no problem, but if they encounter a warp storm (or a "warp heavy weather") problems may arise and the fleet may scatter over space.

That's to give the Navigator pc a little more room to be the cool guy he pretend to be...

@Millandson

Except that in the Ciaphas Cain books, when they involved popping out of the warp, lots of them do come out helter skelter, especially if they are going through turbulent warp routes.

Are you referring to Death Or Glory? Remember that there were quite a few Weirdboyz at work to ensure this was the case.

Cifer said:

@Millandson

Except that in the Ciaphas Cain books, when they involved popping out of the warp, lots of them do come out helter skelter, especially if they are going through turbulent warp routes.

Are you referring to Death Or Glory? Remember that there were quite a few Weirdboyz at work to ensure this was the case.

Well, and the book when the Tyranid Hive Fleet was incoming. That's why I said "turbulent warp routes", because they were both turbulent for various reasons. Since most of the Koronus Expanse is unexplored, I would expect the warp routes through most of the Expanse to be equally turbulent.

Yeah, you really dont want a 30% chance of making it through any warp journey.

Either totally ignore the warp travel rules and have fun when the tables when its dramatically appropriate or you need time to invent the next planet, or give them a competent Navigator (60%+) and advise them to buy a Warpsbane hull on their ship. In fact no Rogue Trader ever, should translate into the Warp without a Warpsbane hull. You will be possessed and die horribly without it.

SJE