Yet Another 4 T-70 Thread (Jan 2020 Points Update)

By theBitterFig, in X-Wing Squad Lists

4 hours ago, Bucknife said:

I'd give Thicc Reds the best shelf life for hyperspace QuadTs.

Give it a month, and people are gonna figure out Luke doesn't like being PS killed by Poe and H.Percep. Dooku.

Then we'll see H.Percep Luke dominate.

Then we'll see H.Percep Obi rise to the challenge.

Then maybe it'll rotate back to Sense+Efficiency blocking.

...then hopefully, the Devs will see that any force user is better than a static I6 pilot because they can PS kill said aces if they have access to H.Percep.

..........then maybe Poe will finally drop a couple points. Haha.

Sense isn’t in hyperspace, btw. ;)

36 minutes ago, gennataos said:

Sense isn’t in hyperspace, btw. ;)

Woops. Thanks.

Good luck with your QuadTs, everyone.

So I believe I start in the four Red Squadron Expert camp:
Red Squad Vet w/Heroic, Hull upgrade
Red Squad Vet w/Heroic, Hull upgrade
Red Squad Vet w/Heroic, Hull upgrade
Red Squad Vet w/Heroic, Hull upgrade

Total (200)

For that same 200 points, I could also see them dropping the Heroic and Hull, and plopping down Outmaneuver.
Red Squad Vet w/Outmaneuver
Red Squad Vet w/Outmaneuver
Red Squad Vet w/Outmaneuver
Red Squad Vet w/Outmaneuver

Total (200)

I believe the above two builds, as well as the five T-65 build, will bring a bundle of giggles to the nearest tables.

Kevin
PS: If I can't have my fricking Kihraxzs, I guess I can slum to the T-65s or T-70s. ;)
PSS: And I won't even get into losing the vipers. Sad panda city right there... :(

Edited by underling
MIssing info

I like the addition of outmaneuver to the Reds.

I've been enjoying Nien Heroic + 3 x Black Sq Aces heroic. Bulky and Acey feels good I think. Need some more games with them first. I lost 1/3 and it was entirely my fault with sloppy careless play and not engaging properly.

3 league games with Zizi. Jesus tap dancing Christ. I didn't take one single damage. Its insane.

So yeah. I'm running Cova/Bastian/Pava/Zizi currently. Will report back after more games.

EDIT: **** it I thought this was the other Resistance thread. Ignore the fact this doesn't concern 4X

Edited by Flurpy
On 1/13/2020 at 4:02 PM, gennataos said:

I'm firmly in the Poe + 3 Rookies camp. Time will tell.

And time told ;)

17 hours ago, gennataos said:

How confident are you in the I1's without the BB's?

2 minutes ago, 5050Saint said:

How confident are you in the I1's without the BB's?

Fine. The BB's are a convenience because they're so cheap, not required.

24 minutes ago, gennataos said:

Fine. The BB's are a convenience because they're so cheap, not required.

To be clear, @5050Saint , I don't know, or even think, that the three rookies is correct in Hyperspace. Those three points can go somewhere else in Hyperspace, probably replacing a rookie, maybe adding title to Poe, etc. But, I do think rookies, in general are fine in Hyperspace on the right squad.

Edited by gennataos

On a sort of related topic, we've got a few players going to the Ft. Worth event (Hyperspace) in a couple of weeks.

This coming Saturday we've got our monthly event, which is Hyperspace this month.

I thought I'd help the guys practice by playing either five T-65s or four T-70s.

Which list do you think they'll be more likely to see?

16 minutes ago, underling said:

On a sort of related topic, we've got a few players going to the Ft. Worth event (Hyperspace) in a couple of weeks.

This coming Saturday we've got our monthly event, which is Hyperspace this month.

I thought I'd help the guys practice by playing either five T-65s or four T-70s.

Which list do you think they'll be more likely to see?

I'd guess five T-65s, but LVO might tell us more. If 5X has any sort of showing (doing well), people will surely latch onto it. Quad T-70s have been around for a long time and will continue to be played. The typical Jess + 3 reds will probably be in a slightly better place in Hyperspace due to a fair amount of the aces not being available.

45 minutes ago, underling said:

On a sort of related topic, we've got a few players going to the Ft. Worth event (Hyperspace) in a couple of weeks.

This coming Saturday we've got our monthly event, which is Hyperspace this month.

I thought I'd help the guys practice by playing either five T-65s or four T-70s.

Which list do you think they'll be more likely to see?

This is for helping other folks to practice? I think five T-65 will be more common.

//

But if someone is choosing what to fly for themselves between 565 and 470, they ought to fly what they like.

56 minutes ago, theBitterFig said:

This is for helping other folks to practice? I think five T-65 will be more common.

It's more to help the others practice against what might be more a more common build.

2 minutes ago, underling said:

It's more to help the others practice against what might be more a more common build.

There is only one 565, but many 470.

565 is a solid floor for practice. 470 has versions that you can't really predict or prepare for.

(Yes, I just ended my sentence with a preposition. No, I don't care this morning.)

Edited by Bucknife
1 hour ago, Bucknife said:

(Yes, I just ended my sentence with a preposition. No, I don't care this morning.)

Yeah, that's a pointless rule anyhow. It was added fairly late in the formalization of English grammar, by upper-class scolds applying an old Latin rule that had no previous roots in English.

Mistake. Disregard.

Edited by ClassicalMoser

So I finally put the Poe 3 blues on the table, it’s interesting. I ran the extended version with the 3 BB Astromechs and I must say those make blocking real easy. Had multiple turns of Using 1 blue to block while the remaining blues and Poe would dish solid damage. Having Poe be able to force the opponent to spend tokens on defence makes the blues a bit more survivable.

Ran the four Reds with Hull and Heroic last night, and they were pretty fun.

And kind of tanky... :)

Flown correctly... I think these guys could be a pain to deal with.

Been flying Thicc reds a fair bit recently, and I love it.

So so tanky, when your opponent can deal 7 damage to a ship and only get 25 points its rather satisfying :)

I feel they have answers for most things in the HS meta, as long as you can figure out how best to approach each list type.

Congrats, @gennataos on the Columbia win! I was just up there a few months ago to see some friends.

Do you know if the mid Missouri captain has a profile on here? I'd like to try to make it in the future.

17 minutes ago, Bucknife said:

Congrats, @gennataos on the Columbia win! I was just up there a few months ago to see some friends.

Do you know if the mid Missouri captain has a profile on here? I'd like to try to make it in the future.

Thanks!

No idea if he’s in here, I’ll PM you.

Edited by gennataos

Got a few casual games in with 4x Outmaneuver Reds. I found it an overall pleasant list to fly. I won't draw major implications from the games, but overall a satisfying basic list.

I guess Outmaneuver triggered often enough to matter. It's always going to be one of those things where you'll never know how effective it is, but kind of have to trust the power of statistics. Geometrically, it seemed OK.

Edited by theBitterFig
On 1/27/2020 at 12:44 AM, theBitterFig said:

I guess Outmaneuver triggered often enough to matter. It's always going to be one of those things where you'll never know how effective it is, but kind of have to trust the power of statistics. Geometrically, it seemed OK.

I would treat it as action equivalent. An extra die is always roughly as good as a dice mod, right? 3+focus gives you the 2.25, 4 dice gives you 2 expected damage. So, pushing someone down from 4 to 3 with deplete is roughly like them not getting a focus.

In the same way, denying a green die is similar to denying a defensive token. In that sense, outmaneuver is a conditional passive mod. There are some additional benefits, particularly going against 3agility. But I really like the card, and spamming it on jousters might lean a bit much into variance, and it makes those kturns or tallons way more dangerous.