30 minutes ago, Bucknife said:Poe+rookies, like all Poe lists that I've tried, is a "protect the queen" playstyle, whose win condition boils down to, "keep this thing alive until the end game...and hopefully everything works out after that".
I don't think that's true in this case. Poe + 3A often couldn't punish enough if the opponent went after Poe. They also couldn't necessarily close out a game if Poe went down. I've always played Poe very risk averse, but I've found I can safely put him in a position to trade if the Rookies have the numbers to close things out. Sure, you want Poe alive, but don't discount the 3-die gun and toughness of the Rookies.
An example from a small kit tourney over the weekend. I had a beat up Poe and all three rookies (in varying states of damage) against a 2-3 hull Vader and (I think?) 1-shield Sai. I had the option to disengage with Poe but chose to turn him into Sai for a big hit, possibly losing Poe in exchange. I made that choice because I knew the Rookies could bully a hurt Vader and that Sai wouldn't be relevant enough for a few turns. I'd not have done that with 3A. Vader could easily initiative kill a beat up A-Wing, with little to no damage in return.
So, yeah, I don't know. It's way early. We're squarely in "i don't believe you, prove it" territory. I just think it's a fundamental pivot to now include Poe. Also, I concede 3 Rookies probably isn't the answer, but Zizi slots in there very nicely.
Edited by gennataos