Yet Another 4 T-70 Thread (Jan 2020 Points Update)

By theBitterFig, in X-Wing Squad Lists

4 hours ago, GreenDragoon said:

I would treat it as action equivalent. An extra die is always roughly as good as a dice mod, right? 3+focus gives you the 2.25, 4 dice gives you 2 expected damage. So, pushing someone down from 4 to 3 with deplete is roughly like them not getting a focus.

In the same way, denying a green die is similar to denying a defensive token. In that sense, outmaneuver is a conditional passive mod. There are some additional benefits, particularly going against 3agility. But I really like the card, and spamming it on jousters might lean a bit much into variance, and it makes those kturns or tallons way more dangerous.

I guess more what I mean is that it's kind of a mugs game to try to say "Well, these two attacks I made from behind whichever ship with Outmaneuver didn't matter, since the 2nd one was a massive overkill," or "Well, that Outmaneuver attack got evaded anyhow, so it didn't matter." You kind of have to ignore the experience of the dice rolls, and trust that the long-run statistics which say that Outmaneuver works out to be about as good as an action.

You have to keep in mind how often you actually are taking out-of-arc shots, since that matters, but dice are gonna dice, and you've got to power through that.

//

My doubts about Outmaneuver, however, are that it works out--statistically speaking--to be about as good as Advanced Optics. If a 3-dice AO ship makes an attack with a focus token to spend, the bonus damage added by Optics is about as much as would have been added by Outmaneuver. The advantage of Outmaneuver is that it works without actions. Not always geometrically, but there's nothing you have to do to turn it on. You can boost or K-Turn and still get it. The advantage of Advanced Optics is that it works without position. Maybe you get blocked or are stressed or have to spend the token defensively, but when you are able to spend it offensively, the expected damage from the attack are about the same as the expected damage from an Outmaneuver attack.

What do I care about more? Positioning requirements, or action requirements?

It's nice that Outmaneuver lets you Boost and K-Turn and still get "dice modification." There's something really freeing when you realize you don't have to take an action every turn. Stay stressed and pull that white move. But you've got to get those out-of-arc positions.

Optics hits harder when an opponent keeps you in their arc, but you're wasting points on those turns when you don't focus. Also in Optics favor is that it saves points and allows Heroic, which is half-a-Hull-Upgrade for a single point.

On ‎1‎/‎20‎/‎2020 at 12:28 AM, underling said:

Red Squad Vet w/Heroic, Hull upgrade
Red Squad Vet w/Heroic, Hull upgrade
Red Squad Vet w/Heroic, Hull upgrade
Red Squad Vet w/Heroic, Hull upgrade

Total (200)

Ran the above list at our monthly Hyperspace event last weekend, and went 2-1.

Admittedly this a small sample size, and I'm not a very good T-70 guy.

But they were tough for my opponents to deal with. I can't remember the exact results, but I don't think I lost more than two in any of the games.

Over the three rounds, I played against:

1) Vader, Vermeil, two bomb strikers. (Loss)

2) Ten, Braylen, Dutch, Blue (Win)

3) Avenger, four SFs (Win)

The SFs were probably the toughest to deal with, as you can't just talon roll or k-turn behind them without potential... repercussions.

Overall the list is fun to play, and I believe I'd stick with the hull upgrade over Outmaneuver.

Advanced Optics may also be worth looking at, however, as I was almost exclusively taking focus actions.

On 1/28/2020 at 5:04 PM, underling said:

Advanced Optics may also be worth looking at, however, as I was almost exclusively taking focus actions.

I have considered adv optics, but I have found that the extra hull really helps. There have been many occasions where the inability to guarantee a kill has stopped an ace from spending a focus, saving it for defense, keeping my ships alive longer.

Optics would obviously help make attacks more consistent, and I consider it stapled onto A wings, just feel this list survives on out lasting lists it finds trickier to pin down.

I think the strongest argument in favor of the Hullroic Reds is that one could potentially have an entire list of official plastic cards.

Edited by gennataos

So, took Thicc reds (renamed to Beefcake cos southpark) to the UK system open today.

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I went 5-1, finishing 9th out of 486, but cant make day 2 so dropped from the cut.

I beat 4 sf's with missiles, 4 fearless fangs, Boba Emon, RAC, Duchess Marek, and Kylo, Vonreg Rush. All my wins were 200-0/75, while my one loss to double arcs, Ric and Obi was 45-200

I defintly had some luck with some poor tactical choices by my first 3 wins, and some favourable dice swings too.

Its a fun list to fly, and very very tanky.

Edited by nurglez

Congrats nurglez, that's awesome! Way to represent for the Resistance!

I had a middling record with my squad: 3-3 on day 1, 2-2 before dropping on day 2. I had Snap with Black One, and Kare and 2 RSE (all 4 with Heroic and Foils).

In my list-building I anticipated facing lots of i1-3 spam lists and got tunnel vision trying to counter that, and I never faced that kind of list once in all 10 matches, and had to move first most of the time.

I don't think I took enough advantage of Kare's sharp boost - I probably should've flown less towards things and relied on the turn in, but that would leave the attack (almost) unmodified and that was a problem I ran into generally. With all the turns spent boosting instead of taking a token, or k-turning or t-rolling to get a shot, I felt too reliant on natural dice results to deal damage.

I still enjoyed the list though, especially Snap, and Heroic can be so explosive when it triggers. Now that I have the Fireball I want to try R5/Heroic Kaz in place of one of the RSEs. Maybe an A-Wing ace instead of the other one to bring more diversity to the squad.

Edited by Dasharr

There definitely weren’t as many generic swarms as expected. I faced Fenn and 6 Mining Ties, that was it. Didn’t play against any droids or 5 X-Wings

On 2/8/2020 at 6:23 PM, nurglez said:

(renamed to Beefcake cos southpark)

Great run, wish we could have seen you make a run in the cut!

Hullroic Reds? No? Come on, I thought that was a great name! ;)

On 2/10/2020 at 5:26 AM, ayedubbleyoo said:

There definitely weren’t as many generic swarms as expected. I faced Fenn and 6 Mining Ties, that was it. Didn’t play against any droids or 5 X-Wings

I think most competitive players are shying away from 5X because of I2 and a lack of practice.

Personally, I'd run the Rebel I3 variant with 3 Reds 1 Gold Yion and Intimation Arvel ( Wrecking Crew ).

@Nurgle , thanks for the update Thicc Reds! ( Beefcake ).

Looking forward to throwing down with it soon.

Nothing much changes in this June update, other than BB Astros to Hyperspace.

Poe + 3 BB Blues is the best option.

BB Jess + 3 Heroic BB Reds is pretty nifty, but probably not really any good.

On 7/28/2020 at 4:06 PM, theBitterFig said:

Nothing much changes in this June update, other than BB Astros to Hyperspace.

Poe + 3 BB Blues is the best option.

Something like this, or would you drop Heroic and the bid in favor of Black One?

T-70 X-wing - Blue Squadron Rookie - 43
Blue Squadron Rookie - (42)
BB Astromech (1)
Integrated S-foils (Open) (0)

T-70 X-wing - Blue Squadron Rookie - 43
Blue Squadron Rookie - (42)
BB Astromech (1)
Integrated S-foils (Open) (0)

T-70 X-wing - Blue Squadron Rookie - 43
Blue Squadron Rookie - (42)
BB Astromech (1)
Integrated S-foils (Open) (0)

T-70 X-wing - •Poe Dameron - 70
•Poe Dameron - Trigger-Happy Flyboy (67)
Heroic (1)
R4 Astromech (2)
Integrated S-foils (Open) (0)

Total: 199/200

View in the X-Wing Squad Builder

1 hour ago, Spinland said:

Something like this, or would you drop Heroic and the bid in favor of Black One?

T-70 X-wing - Blue Squadron Rookie - 43
Blue Squadron Rookie - (42)
BB Astromech (1)
Integrated S-foils (Open) (0)

T-70 X-wing - Blue Squadron Rookie - 43
Blue Squadron Rookie - (42)
BB Astromech (1)
Integrated S-foils (Open) (0)

T-70 X-wing - Blue Squadron Rookie - 43
Blue Squadron Rookie - (42)
BB Astromech (1)
Integrated S-foils (Open) (0)

T-70 X-wing - •Poe Dameron - 70
•Poe Dameron - Trigger-Happy Flyboy (67)
Heroic (1)
R4 Astromech (2)
Integrated S-foils (Open) (0)

Total: 199/200

View in the X-Wing Squad Builder

I'll defer to @gennataos

3 hours ago, Spinland said:

Something like this, or would you drop Heroic and the bid in favor of Black One?

T-70 X-wing - Blue Squadron Rookie - 43
Blue Squadron Rookie - (42)
BB Astromech (1)
Integrated S-foils (Open) (0)

T-70 X-wing - Blue Squadron Rookie - 43
Blue Squadron Rookie - (42)
BB Astromech (1)
Integrated S-foils (Open) (0)

T-70 X-wing - Blue Squadron Rookie - 43
Blue Squadron Rookie - (42)
BB Astromech (1)
Integrated S-foils (Open) (0)

T-70 X-wing - •Poe Dameron - 70
•Poe Dameron - Trigger-Happy Flyboy (67)
Heroic (1)
R4 Astromech (2)
Integrated S-foils (Open) (0)

Total: 199/200

View in the X-Wing Squad Builder

1 hour ago, theBitterFig said:

I'll defer to @gennataos

I'd like to have title on Poe in this list, but there's no way I'm dropping a BB astro and I think Heroic is too important for those "keep Poe's focus for defense" turns. I hate saving a focus for defense and not using it. That's still possible, but it "feels" better to have Heroic backing up my green dice with focus so I can at least feel very confident I'll get one evade.

3 minutes ago, gennataos said:

I'd like to have title on Poe in this list, but there's no way I'm dropping a BB astro and I think Heroic is too important for those "keep Poe's focus for defense" turns. I hate saving a focus for defense and not using it. That's still possible, but it "feels" better to have Heroic backing up my green dice with focus so I can at least feel very confident I'll get one evade.

Thanks for the insights.

There isn't a lot of wiggle room in this list, thanks to how expensive Poe is, but it feels beef-n-potatoes solid to my inexperienced eye. I think I'm going to print this one as a "definitely try it out" once opportunities for local play return.