4 minutes ago, player3503606 said:The dial, and lack of intel agent, make that a lot harder now.
It's a good thing that it doesn't have just a better-TIE-Defender dial now; it's much more fitting for an asymmetrical large-base ship. Also of note is the change to Barrel Roll that makes repositioning into a block somewhat tougher.
That said, Informant is just 5 points and you can put the Listening Device on whichever ace you're most intent on blocking to death. Sense on Assajj is also a very decent option if you have an excuse to bring her along (and Zuckuss is ideal crew for Lancers). You may have trouble dealing with stressful barrel rolls, but if you predict well it might not be as much of a problem as you would think. It still has six blue maneuvers including the enormous 3-left-bank which can take you crazy places. The two separate options for a turnaround are also extremely sweet on a large-base ship. I believe it's the only large base with a sloop at all.
Also consider that a Jump with Intelligence Agent and Feedback Array was 28 in 1st edition and is now 46 (which would be equivalent to 23). That's 5 points less for something that can still fulfill the same role, and is still basically on par as compared to the typical power level in the game.