Droid Gunship Bomb - Its Concussion

By dsul413, in X-Wing

2 minutes ago, CaptainJaguarShark said:

I'm going to put this up to a mistake in the spread for now, as I believe for the platform as a whole to avoid disarmed tokens would require it being in the ship ability, rather than in an optional upgrade.

That's a distinct possibility - there is a "strafing" mechanic that has been hinted at. I look forward to seeing the ship ability when FFG previews it.

8 hours ago, feltipern1 said:

Anyone else notice that the actions include a Reload > red Calculate, but the spread shows no Disarmed tokens?

Core set has disarm tokens so technically the expansion doesn't need them.

12 hours ago, rawbean said:

Core set has disarm tokens so technically the expansion doesn't need them.

At the same time, every released expansion usually has all of the tokens you would need to field that ship - that's been the pattern for the entirety of X-Wing.

19 hours ago, feltipern1 said:

That's a distinct possibility - there is a "strafing" mechanic that has been hinted at. I look forward to seeing the ship ability when FFG previews it.

My knee-jerk reaction to that is something Turr Phennir style, barrel roll after shooting, maybe even forward bendy barrel roll after shooting. Maybe it's just the video gamer in me.

45 minutes ago, feltipern1 said:

At the same time, every released expansion usually has all of the tokens you would need to field that ship - that's been the pattern for the entirety of X-Wing.

If you don't count bomb tokens, sure. I had to buy a firespray just to get some proxy mines for my strikers.

1 hour ago, GhostOfAFlea said:

If you don't count bomb tokens, sure. I had to buy a firespray just to get some proxy mines for my strikers.

The ship came with mine cards but not cardboard? That doesn’t seem right...

There've been relatively few reprints of 1st edition Bomb tokens, but the devices pack should rectify that. However, any 2nd edition ships that could load some sort of device have included those tokens (along with the upgrade) in the ship pack. The conversion kits didn't include any, but those were a transitional product.

1 hour ago, Matanui3 said:

The ship came with mine cards but not cardboard? That doesn’t seem right...

The 2.0 version of the expansion comes with them, the conversion kits doesn't. I'm guessing this is having the conversion kit and not having those tokens from 1.0 already, which makes some sense as they didn't have bombs in the 1.0 kit.

Edited by CaptainJaguarShark
12 hours ago, CaptainJaguarShark said:

The 2.0 version of the expansion comes with them, the conversion kits doesn't. I'm guessing this is having the conversion kit and not having those tokens from 1.0 already, which makes some sense as they didn't have bombs in the 1.0 kit.

Ah, it's a conversion kit problem, there's the confusion. I don't count the conversion kits as actual 2.0 expansions, honestly. And in the context of the reply, it technically does come with all the cardboard needed to fly all zero ships in it, but that's pedantics.

Here's what I can tell about a couple of the obscured cards, [x] = speculation/unknown

Concussion bombs:

[During the system] phase, [if all] charges are [active], [you may] spend [1/2 charge(s) to launch a] concussion [bomb with a x template]

Then it's just a regular drop for the last part I think.

Ohor Rûh(??) shooty man, first on the left:

After you barrel roll or [sideslip/sidestrafe, if you] are stressed, gain 1 calculate [token]

I4 unique, fourth from the left

After you perform an [attack, if the] defender is in your front arc, [you may acquire] a lock on it. Then, if the [ship is in] your bullseye, it gains 1 [stress/strain token]

I assume everyone knows what the config and ship ability say?

1 hour ago, Prosk_019 said:

I assume everyone knows what the config and ship ability say?

Can't quite make out the ship ability in the graphic.

23 minutes ago, feltipern1 said:

Can't quite make out the ship ability in the graphic.

I'm paraphrasing, but basically, they can't spend locks when attacking but they get to reroll a die for each friendly lock on the defender.

Showing side of config reduces difficulty of straights, and can be flipped after executing a maneuver.