Prepping for Prime, List pondering

By mearn4d10, in Star Wars: Armada Fleet Builds

A pretty new player who got a scad of Armada bestowed on my when a friend moved, looking at my first Prime (or ANY) tournament.

Here's my first list thought, opinions/modifications?

Name: Prime Imp All Ships
Faction: Imperial
Commander: Admiral Screed

Assault: Station Assault
Defense: Contested Outpost
Navigation: Solar Corona

ISD Kuat Refit (112)
• Admiral Screed (26)
• Strategic Adviser (4)
• Gunnery Team (7)
• Hardened Bulkheads (5)
• Reinforced Blast Doors (5)
• Leading Shots (4)
• Expanded Launchers (13)
• Relentless (3)
= 179 Points

Victory II (85)
• Tactical Expert (6)
• Gunnery Team (7)
• Enhanced Armament (10)
• MS-1 Ion Cannons (2)
= 110 Points

Victory II (85)
• Tactical Expert (6)
• Gunnery Team (7)
• Enhanced Armament (10)
• MS-1 Ion Cannons (2)
= 110 Points

Squadrons:
= 0 Points

Total Points: 399

Edited by mearn4d10

That some beefcakes you have there. Motti might fit better with no crit effects. Enhanced really does not help a Vic and ms1 would be nice but just not as helpful as rerolls. Hie on the Vic and screed and those launchers might would work

(394/400)

Commander: Admiral Motti

[flagship] Imperial Star Destroyer Kuat Refit (112)
- Admiral Motti (24)
- Avenger (5)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Hardened Bulkheads (5)
- Strategic Adviser (4)
- Expanded Launchers (13)
- Ordnance Experts (4)
= 178 total points

Victory II-class Star Destroyer (85)
- Leading Shots (4)
- Disposable Capacitors (3)
- Spinal Armament (9)
- Gunnery Team (7)
= 108 total points

Victory II-class Star Destroyer (85)
- Leading Shots (4)
- Disposable Capacitors (3)
- Spinal Armament (9)
- Gunnery Team (7)
= 108 total points

I would personally drop expanded launchers. You maybe use it once maybe twice. Go with external racks. I can’t justify 13 pts for expanded launchers.

take an engine techs harrow with the turbolasers that give you a blue die when you are slower than the enemy and take leading shots on all ships you lack rerolls.

Did some thinking and juggling,and thoughts on this (especially the scenario choices, haven't played with them much)

Name: Prime Imp All Ships
Faction: Imperial
Commander: Admiral Screed

Assault: Station Assault
Defense: Contested Outpost
Navigation: Solar Corona

ISD Kuat Refit (112)
• Admiral Screed (26)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Hardend Bulkheads (5)
• Electronic Countermeasures (7)
• Heavy Ion Emplacements (9)
• External Racks (3)
• Relentless (3)
= 173 Points

Victory II (85)
• Tactical Expert (6)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 110 Points

Victory II (85)
• Tactical Expert (6)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 110 Points

Squadrons:
= 0 Points

Total Points: 393

You need to strike fast and hard with a list like this. I would seriously consider using an ISD-I with Boarding Troopers and Avenger over the Kuat.

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Emperor Palpatine (off) ( 3 points)
- Boarding Troopers ( 3 points)
- Expanded Hangar Bay ( 5 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 135 total ship cost

That will allow you to stop the use of 5 defense tokens and possibly a 6th with Palp, which is enough even for an SSD,

You could drop Palp for Tua and ECM's if you like.

23 minutes ago, Englishpete said:

You need to strike fast and hard with a list like this. I would seriously consider using an ISD-I with Boarding Troopers and Avenger over the Kuat.

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Emperor Palpatine (off) ( 3 points)
- Boarding Troopers ( 3 points)
- Expanded Hangar Bay ( 5 points)
- XX-9 Turbolasers ( 5 points)
- Leading Shots ( 4 points)
= 135 total ship cost

That will allow you to stop the use of 5 defense tokens and possibly a 6th with Palp, which is enough even for an SSD,

You could drop Palp for Tua and ECM's if you like.

don't own Palp, so Tua/ECM it's be. That's... Nasty.

Debating/mathhammering

(397/400)
Commander: Admiral Screed

Objectives: Advanced Gunnery, Solar Corona, Hyperspace Assault

[flagship] Victory II-class Star Destroyer (85)
- Admiral Screed (26)
- Harrow (3)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Disposable Capacitors (3)
- Minister Tua (2)
- Engine Techs (8)
- Quad Battery Turrets (5)
- Gunnery Team (7)
= 150 total points

Victory II-class Star Destroyer (85)
- Leading Shots (4)
- Disposable Capacitors (3)
- Quad Battery Turrets (5)
- Gunnery Team (7)
= 104 total points

Imperial Star Destroyer Kuat Refit (112)
- Avenger (5)
- Boarding Troopers (3)
- Electronic Counter Measures (7)
- Leading Shots (4)
- Captain Brunson (5)
- External Racks (3)
- Ordnance Experts (4)
= 143 total points

I would use Tua on a Vic and put Screed with her. Putting your admiral on an brawler is a way to see him die.

I would use boarding troopers after the Vic take their shots on an ssd and either that the damage from them or spend the red tokens and remove them

2 hours ago, TheRedScourge said:

(397/400)
Commander: Admiral Screed

Objectives: Advanced Gunnery, Solar Corona, Hyperspace Assault

I would use Tua on a Vic and put Screed with her. Putting your admiral on an brawler is a way to see him die.

I would use boarding troopers after the Vic take their shots on an ssd and either that the damage from them or spend the red tokens and remove them

That's a good point.

Also, I've only got two LS, suggestions for a replacement?

15 minutes ago, mearn4d10 said:

That's a good point.

Also, I've only got two LS, suggestions for a replacement?

It is redundant on the Kuat could just take a bigger bid or use the points to upgrade Xracks to a crit effect

Edited by TheRedScourge

Name: Prime Advanced Imps Suggest
Faction: Imperial
Commander: Admiral Screed

Assault: Advanced Gunnery
Defense: Hyperspace Assault
Navigation: Solar Corona

Victory II (85)
• Admiral Screed (26)
• Minister Tua (2)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
• Harrow (3)
• Engine Techs (8)
• Electronic Countermeasures (7)
= 150 Points

Victory II (85)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 104 Points

ISD Kuat Refit (112)
• Captain Brunson (5)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• Avenger (5)
= 139 Points

Squadrons:
= 0 Points

Total Points: 393