First Order is going to do well in Hyperspace.

By Cloaker, in X-Wing

14 points of seasoning or bid... this is quite a foundation.

WHY DID I TRADE ALL OF MY FOs AWAY

Major Vonreg (57)

Lieutenant LeHuse (39)
Special Forces Gunner (10)

Commander Malarus (38)

“Midnight” (42)
Total: 186

As the saying goes, "Same team."

Yeeeeaaahh

This is gonna suck. 😬

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Hyperspace is going to be really interesting. I do like First Order a lot in hyperspace. Vonreg will be a monster once he comes out. The avenger swarm list is legal and 5 points cheaper.

We lose quickdraw and tavson but they deserve a break.

That being said Bobba Fet and the fangs are gonna be a thing. Separatists are in great shape. Republic is still good.

Kylo Ren (76) - Instinctive Aim, Advanced Proton Torpedoes

Major Vonreg (57) - Mag Pulse Warheads

Holo (54)

Tell me I'm crazy, I dare you.

New Squadron

(57) Major Vonreg [TIE/ba Interceptor]
(6) Mag-Pulse Warheads
(2) Daredevil
Points: 65

(54) "Holo" [TIE/ba Interceptor]
(2) Daredevil
Points: 56

(76) Kylo Ren [TIE/vn Silencer]

(3) Brilliant Evasion
Points: 76

Total points: 200

So Kylo loses a lot of force arsenal, QD, and Upsilons. Seems nasty until you see what other factions lost.

But now he gains a new munition, some really good friends, and some discounts. Overall a large buff for him, even if it means there are more arcs now. That's what those Mag Pulses are for.

Kylo with 3 Omega SFs also seems pretty good. First Order does seem to come out ahead in Hyperspace, especially if like me you disliked the Bat-wing.

4 hours ago, StriderZessei said:

(54) "Holo" [TIE/ba Interceptor]
(2) Proud / False Tradition
Points: 56

Fixed.

It'll never flip to false if you just keep giving away the stress.

If you can squeeze in PA it's painless double mods on red moves.

19 minutes ago, Cerebrawl said:

Fixed.

It'll never flip to false if you just keep giving away the stress.

If you can squeeze in PA it's painless double mods on red moves.

PA isn't Hyperspace legal now, but that would be sweet.

1 hour ago, Hoarder of Garlic Bread said:

So Kylo loses a lot of force arsenal, QD, and Upsilons. Seems nasty until you see what other factions lost.

But now he gains a new munition, some really good friends, and some discounts. Overall a large buff for him, even if it means there are more arcs now. That's what those Mag Pulses are for.

I've always argued Brilliant Evasion is good on him. Hopefully this season proves me right XD

2 minutes ago, StriderZessei said:

PA isn't Hyperspace legal now, but that would be sweet.

Right, forgot. It still lets Holo focus while dialing in red maneuvers for 2 points, though someone else in your squadron will have to eat the stress.

10 minutes ago, Cerebrawl said:

Right, forgot. It still lets Holo focus while dialing in red maneuvers for 2 points, though someone else in your squadron will have to eat the stress.

Hmm. I'm thinking Rush might not be terrible, but if he takes damage from a higher int ship, does he miss his attack that turn?

3 minutes ago, StriderZessei said:

Hmm. I'm thinking Rush might not be terrible, but if he takes damage from a higher int ship, does he miss his attack that turn?

No. Clarified in the rules reference.

Quote

Q: If "Rush" becomes damaged during the Engagement Phase before the initiative 2 step, causing its initiative to become "6", what happens?

A: "Rush" engages at the current initiative step, after all other ships at that step have engaged.

13 minutes ago, Cerebrawl said:

No. Clarified in the rules reference.

Well then. Looks like this is my new favorite list:

Rush-ceptors

(57) "Rush" [TIE/vn Silencer]
Points: 57

(57) Major Vonreg [TIE/ba Interceptor]
(6) Mag-Pulse Warheads
(9) Deuterium Power Cells
Points: 72

(54) "Holo" [TIE/ba Interceptor]
(6) Mag-Pulse Warheads
(2) Proud Tradition
(9) Deuterium Power Cells
Points: 71

Total points: 200

Rush is a beefy blocker and a late game ace, the interceptors get their two signature upgrades, and Holo gets two wingmen with great dials for shedding shared stress.

Edited by StriderZessei
1 hour ago, StriderZessei said:

I've always argued Brilliant Evasion is good on him. Hopefully this season proves me right XD

Wait? Your greens roll more than 1 paint at a time?

This is why I fly Supernat. But now that it's no longer legal, the plan is to jam and deplete what I can't dodge!

So was looking kinda curious on thoughts. Certainly thematic.

4X Zeta Squadron pilots

2x Zeta Squadron Survivor w/SF Gunner

total 188

So I can keep the Initiative all the same and put couple of upgrades in the list somewhere. Or upgrade one Zeta to Scorch (Zeta leader) and another to Longshot for an even 200.