The Forest Expansion

By Velhart, in Talisman

i nthink a forest would be a great set to introduce dark fate as a forest is usually a magical place

loken14 said:

i nthink a forest would be a great set to introduce dark fate as a forest is usually a magical place

Might be that you are right but I would be more willing to bet on the Dragon Tower board expansion.

2 simple reason for this: if not the last big expansion it will be very close as all 4 corner will be done and nothing can be more magical than a dragon and it's hoard happy.gif

Cheers

Cruan said:

The Judgement Day ending is how they meant to use the two sides of fate counters, i dont think we are going to get much more in the future.

For judgement day they could use green and red cones instead of two sides of fate. I believe it will have more use. Especially if you read interviews with FFG guys.

Old Master said:

Might be that you are right but I would be more willing to bet on the Dragon Tower board expansion.

I'm not so sure there will be a Dragon Tower expansion. Remember with the 3rd edition the Inner Region was completely different from the other editions, being replaced by the Tower.

Now of course FFG could do the same again, but I'm skeptical that is will be the case.

l feel craft characters need a boost in the game, l'd like to see the forest give them a place of refuge. Those craft charaters with 1 or 2 strength really have a hard time surviving the early stages of the game.

l remember the magius from the previous edition was a powerful card, l don't know if it should reapprear in its old form it really gave the crafts too big a boost. Maybe some kind of watered down version of our magius. Gain a craft miss one turn was pretty easy it did depend on how long it took for a forest fire to appear to remove it l guess.

Yeah agree woods heavy spaces in the forest the sprite will also enjoy that with her 1 strength.

l think its time to introduce the bow, arrow and cross bow with the forest expansion. Agree it's timefor robin hood and maid marion!

We need a forest space say a river or pond square like the highlands water fall to help get those vital lives, and fate back.

Also l mentioned in another thread but l'd love to see additonal cards for the highland and dungeon with each new expansion major or minor, to keep those areas fresh as the decks are too small and those areas become the same game after game. So each expansion knock out cards for all corners like they do for spells, adventire cards etc...

Also, l'd love to see minitures available as extra purchases for those that want them for all emenies and board spaces so we can have a card and a minitiure on the board this would really bring the board to life and help us see the dangers from accross the board without having to go hunt through cards. l'd buy them for sure.

talisman owns

that is a good idea with the minatures and the bow and arrow maybe add range combat like u can attack from 1(crossbow) space away or 2(bow) at half or quarter of ur strength but if u lose u take no damage also u cant take a trophy or object till u land on that space or if a character u can only take a life

You know you're in trouble when you stay awake thinking of ways to improve talisman happy.gif

With the forest on the horizon l was thinking it's time to introduce a new token into the game.

Water!!!!!! We already have a water bottle it's not used often and no one seems to care about a water battle but lets beef up the stakes.

Everyone starts the game with 1 water token. lf you own a water bottle you can have 4 water tokens, if you lose the water bottle you lose all your water tokens.

You can get water ie tokens anywhere in the game where you see water flowing, it outter and middle region from the river storm river, this will give the outter and middle regions a bit more kick as sometimes the corners take priority. ln the dungeon maybe the kitchen is the water space for water tokens. ln the highlands its the water fall obv. ln the new forest l'm sure we will have water flowing in a space or two.

Now what does water get you, you ask! Ok it allows you to ADD one movement space to your die roll! You can only use one movement token per move.

The idea is with water you are well hydrated so you can go the extra space.

You could even use this now just get some counters all gammers how counters!!!!

Talisman rocks!!!

Have you played Fallout: New Vegas? It have a such drink-water mechanics (so did a couple of old RPG's on the computers).

There's an issue with a drink water mechanic that is related to the fact that there's really just one kind of water. This make it quickly obvious that producing and reproducing the commodity becomes a large portion of the game and removes the variation.

Right never played it or experienced it in a game. lt's value is small but that one space can be critical, maybe you miss a turn after getting water ? That way its got a down side attached to it.

zzeds dead said:

l think its time to introduce the bow, arrow and cross bow with the forest expansion. Agree it's timefor robin hood and maid marion!

Haha,

I love it to see the return of the bows and arrows gran_risa.gif

Add 2 to your strength during battle..

EvilEdwin said:

Old Master said:

Might be that you are right but I would be more willing to bet on the Dragon Tower board expansion.

I'm not so sure there will be a Dragon Tower expansion. Remember with the 3rd edition the Inner Region was completely different from the other editions, being replaced by the Tower.

Now of course FFG could do the same again, but I'm skeptical that is will be the case.

It's still possible to make a Dragon Tower for 4th revised edition.

The mainboard is larger, so FFG can also make a path to the tower, by making a new small board( that is placed on the inner region), that also includes the mines and the crypt.

They can make also 2 ways to get inside the tower, with maybe new challenges along the way. gui%C3%B1o.gif

zzeds dead said:

l feel craft characters need a boost in the game, l'd like to see the forest give them a place of refuge. Those craft charaters with 1 or 2 strength really have a hard time surviving the early stages of the game.

I agree

I think it's good if the forest have more craft enemies than strength enemies.

Craft characters need a boost to level themself up, and the forest is the place to go to happy.gif

Some characters like the pixie, priest, or the excorcist etc, can try to make themselves stronger if they focus on craft, instead of building up strength.

This makes them more interesting.

I also hope that it contains wood spaces for the elf. that would be cool. gran_risa.gif

They can also include adventure cards to get spells for craft type characters that does not have a abiltiy to get spells, like the sorceress, monk etc

Very simple way to make Forest playable and interesting is to introduce Dark fate in this expansion. This would make Forest unique, most players would have a reason to go there.

A nice set of characters for the Forest would be:

Dark elf/ Wardancer or Witch elf etc

Ranger

Halfling

Satyr

Centaur

Woodman

Zulu

Old Master said:

loken14 said:

i nthink a forest would be a great set to introduce dark fate as a forest is usually a magical place

Might be that you are right but I would be more willing to bet on the Dragon Tower board expansion.

2 simple reason for this: if not the last big expansion it will be very close as all 4 corner will be done and nothing can be more magical than a dragon and it's hoard happy.gif

Cheers

Maybe we see a Dragon expansion at the end of the year? lengua.gif

I am still crossing my fingers, if a dragon tower will be made in the future.

We only know that we get at least 4 corner expansions happy.gif

I hope that it will not end after that..

Nice to see you back Velhart gran_risa.gif

I suspect that the next big expansion will be something new from FFG and not a rehash of previous edition.

The city will follow after the small one.

Then the Dragon Tower/Region board expansion will follow.

A sea/island board with loads of pirates and merchant with a pier connecting to the city would also be fantastic!

I see a majestic tower with a dragon on top and a sea filled with various sea dragons.....

Cheers

Velhart said:

Old Master said:

loken14 said:

i nthink a forest would be a great set to introduce dark fate as a forest is usually a magical place

Might be that you are right but I would be more willing to bet on the Dragon Tower board expansion.

2 simple reason for this: if not the last big expansion it will be very close as all 4 corner will be done and nothing can be more magical than a dragon and it's hoard happy.gif

Cheers

Maybe we see a Dragon expansion at the end of the year? lengua.gif

I am still crossing my fingers, if a dragon tower will be made in the future.

We only know that we get at least 4 corner expansions happy.gif

I hope that it will not end after that..

Old Master said:

Nice to see you back Velhart gran_risa.gif

I suspect that the next big expansion will be something new from FFG and not a rehash of previous edition.

The city will follow after the small one.

Then the Dragon Tower/Region board expansion will follow.

A sea/island board with loads of pirates and merchant with a pier connecting to the city would also be fantastic!

I see a majestic tower with a dragon on top and a sea filled with various sea dragons.....

Cheers

Hey Old Master,

Nice to see you again gran_risa.gif

I think that the next expansion will not be something new, but who knows? we will see it soon..

I really like the Forest board, so i hope that it will be released happy.gif

Maybe they add a pier with ships to the City board..

PS: there was a sea dragon in the dragon expansion lengua.gif

In my opinion, the Forest was an intriguing new addition to 3rd Edition Talisman, but in pure gameplay it's nothing more than a battle-path to a Talisman. The City have it's focus on gold, special classes and items. The Dungeon is a shortcut for power and the Mountain has it's trinkets that pump up your gold as well as it's powerful relics.

Unlike the other three, the 3rd Edition Forest had few distinct points to it.

So I thought I would just land a few suggestions;

Let's take the shortcut through the dark forest
The Forest can be connected to not only the Forest space but the Woods and the Cursed Glade as well.
The Forest can thus act as a shortcut that create new paths through the main board, creating a high chance that you will visit the forest at least a few times through the game. Since this expansion thus also connects to the Middle Region it gives the Middle Region a new access route.
Note that the Elf do not need to walk through the expansion board at all.

Bring on the Middle Realm
The reason to walk into the Forest in 3rd Edition was to get a Talisman. There were few other advantages of even going there. Maybe this should be reconsidered and tied with the Warlock in some way. The Forest could tie to other places in the Middle Realm to make the Middle Realm more important.

Special Classes with Disadvantages
The Forest may give access to Special Classes similar to Sheriff and Master Thief from the City Expansion. However, unlike the City the Forest Special Classes are easier to get but comes with both advantages and disadvantages.
Examples of Forest-Style special classes would include: Enchanted, Vampire and Werewolf.

Few items
Instead of being an item-heavy expansion, the Forest can offer other types of advantages related to the living nature of the Forest.

Food
Food items may be a common type of item in the forest that like trinkets do not count towards carry limit. Food might offer various bonuses and advantages if consumed and can perhaps be sold for a single gp in the city. But food may also have another use (see below). Food items may include berries, meat, magic mushrooms etc.

Animal Companions
Animals in the Forest may double as monster or follower. To take an animal as a follower the player must sacrifice a food item. A food item may also include food items from other expansions like the Pastry from City if it's added.

JemyM said:

In my opinion, the Forest was an intriguing new addition to 3rd Edition Talisman, but in pure gameplay it's nothing more than a battle-path to a Talisman. The City have it's focus on gold, special classes and items. The Dungeon is a shortcut for power and the Mountain has it's trinkets that pump up your gold as well as it's powerful relics.

Unlike the other three, the 3rd Edition Forest had few distinct points to it.

Fantasy Flight can create new special cards such as the treasures and the relics, that makes it worth to travel to the forest board.

If they add woods spaces, then the elf can teleport on the region board, making him more useful as he is.

I hope you stil land on the woods in the middle region if you defeat the wraith lord

JemyM said:

Food
Food items may be a common type of item in the forest that like trinkets do not count towards carry limit. Food might offer various bonuses and advantages if consumed and can perhaps be sold for a single gp in the city. But food may also have another use (see below). Food items may include berries, meat, magic mushrooms etc.

Animal Companions
Animals in the Forest may double as monster or follower. To take an animal as a follower the player must sacrifice a food item. A food item may also include food items from other expansions like the Pastry from City if it's added.

It's a nice idea, to add food cards, to feed animals to make them a follower.

Animals as followers could be used for only one time.

Velhart said:

If they add woods spaces, then the elf can teleport on the region board, making him more useful as he is.

Yeah, the Elf needs some love.

Velhart said:

I hope you stil land on the woods in the middle region if you defeat the wraith lord

I would say any Woods space.

Velhart said:

Animals as followers could be used for only one time.

I was thinking it depends on the follower. An Animal may come with both a Strength score for battle and a Follower description that gives mixed advantages like followers from other regions. A Raven that allow you pick an extra adventure card and discard the one you do not like, or a Bear that adds +3 to your Strength but is then discarded...

People have talked about bringing ranged weaponds to the game, like bow/crossbow and maybe other throwing weaponds to (axe/knife/slingshoot?)

I hade an idéa for the use of a bow.

If you have a bow(or other ranged weapond) you could on your turn instead of rolling the dice and move normaly do the following.

Depending on what kind of bow (short/long/cross and so on) you could choose to attack a creature that is faced up on another square that another player hasn´t killed. For example if you have a longbow you could perhaps attack upp to three squares away, and the creature can´t attack back.

If you kill it, you have to move to that square take the creature as trofy and your turn is over, if you dont kill it maybe you have to skip a turn or move one square in the oposit direction as a kind of hiding/fleeing from the crature thing?

What do you think?

D_M said:

People have talked about bringing ranged weaponds to the game, like bow/crossbow and maybe other throwing weaponds to (axe/knife/slingshoot?)

I hade an idéa for the use of a bow.

If you have a bow(or other ranged weapond) you could on your turn instead of rolling the dice and move normaly do the following.

Depending on what kind of bow (short/long/cross and so on) you could choose to attack a creature that is faced up on another square that another player hasn´t killed. For example if you have a longbow you could perhaps attack upp to three squares away, and the creature can´t attack back.

If you kill it, you have to move to that square take the creature as trofy and your turn is over, if you dont kill it maybe you have to skip a turn or move one square in the oposit direction as a kind of hiding/fleeing from the crature thing?

What do you think?

That feels like a assassin ability if you can keep the trophy.

how about it, if you can use the bow during your turn to shoot a enemy up to 3 spaces away, but you can't take it as a trophy.

The enemy can't defend himself and you could get rid of very strong enemies on the board.

The bow would be a interesting object to get, plus it does not cost you a turn.

You use the bow before you you roll the die for your move.

However, the bow can't shoot without arrows, so you must buy some arrows, who could be made as thrinkets, as in the highland expansion.

You could also include the longbow who can fire more spaces away, but it is more expensive.

Velhart said:

D_M said:

People have talked about bringing ranged weaponds to the game, like bow/crossbow and maybe other throwing weaponds to (axe/knife/slingshoot?)

I hade an idéa for the use of a bow.

If you have a bow(or other ranged weapond) you could on your turn instead of rolling the dice and move normaly do the following.

Depending on what kind of bow (short/long/cross and so on) you could choose to attack a creature that is faced up on another square that another player hasn´t killed. For example if you have a longbow you could perhaps attack upp to three squares away, and the creature can´t attack back.

If you kill it, you have to move to that square take the creature as trofy and your turn is over, if you dont kill it maybe you have to skip a turn or move one square in the oposit direction as a kind of hiding/fleeing from the crature thing?

What do you think?

That feels like a assassin ability if you can keep the trophy.

how about it, if you can use the bow during your turn to shoot a enemy up to 3 spaces away, but you can't take it as a trophy.

The enemy can't defend himself and you could get rid of very strong enemies on the board.

The bow would be a interesting object to get, plus it does not cost you a turn.

You use the bow before you you roll the die for your move.

However, the bow can't shoot without arrows, so you must buy some arrows, who could be made as thrinkets, as in the highland expansion.

You could also include the longbow who can fire more spaces away, but it is more expensive.

Your idéa sounds cool to, I like the idéa abut arrows, that you have to buy, and oh...there can be different types of arrows : ) Regular arrows with normal battle dice rolling, and then fire/frost/poison arrows with +1 +2 +3 to the dice and so on, magic arrows for ghosts/spirit-monsters : )

Bows were introduced in the 2nd Edition Adventure Expansion.

It has been a while but I think there were two characters, Centaur and Samari that could use one. There may have been one in Adventure deck as well.

At the end of your turn you could fire at another Character or Enemy up to 3 spaces away in the same region ( not inner ) and rolled for combat as

usual but

if you lost you did not lose a life

if you beat a Character you had to take a life (not object)

if you beat an Enemy it was discarded and not kept as a trophy.

I think that was how it worked. I remember I didn't like the mechanic and it caused a lot of confusion, you will probably find a lot in the FAQ of the time about it.

One of my gripes was that the "spaces" are theoritically a long distance apart. You could not fire a bow that far.

There was indeed a archer in 2th edition who could fire up to 3 spaces away.