Following the points changes I'm looking at two lists to try as a starting point.
The first is Kath with Fangs. I've tried Kath with a couple of Star Vipers as blockers previously. I think the Fangs are well priced. They want range 1, they can boost or barrel roll into focus and the I1s Zealous Recruits should make excellent blockers. Not totally sure on how to build Kath. I'd love 0-0-0 for the chance of double modded range 1 shots. Slave I seems like a steal though at 1 point and bombs feel like they should be good if we start seeing lots of swarms.
Kath Scarlet (72)
Seismic Charges (3)
Slave I (1)
Ship total: 76 Half Points: 38 Threshold: 5
Zealous Recruit (41)
Ship total: 41 Half Points: 21 Threshold: 2
Zealous Recruit (41)
Ship total: 41 Half Points: 21 Threshold: 2
Zealous Recruit (41)
Ship total: 41 Half Points: 21 Threshold: 2
Total: 199
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v8ZhZ200Z105XWWWW71WWW161WY102XY102XY102X&sn=Kath and Fangs&obs=
The second list I want to try centers on Dengar, with a MGT to coordinate extra actions. I'm not sure Dengar needs all those upgrades but I can see everything coming in handy. I could strip him right back but the idea is to be able to hit something very hard with Dengar (double mod'd proton torp shot) early on.
Dengar (53)
Expert Handling (4)
Proton Torpedoes (13)
BT-1 (2)
Contraband Cybernetics (2)
Spare Parts Canisters (4)
Punishing One (5)
R3 Astromech (3)
Ship total: 86 Half Points: 43 Threshold: 5
Mining Guild Surveyor (23)
Squad Leader (6)
Ship total: 29 Half Points: 15 Threshold: 2
Zealous Recruit (41)
Ship total: 41 Half Points: 21 Threshold: 2
Zealous Recruit (41)
Ship total: 41 Half Points: 21 Threshold: 2
Total: 197
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v8ZhZ200Z115X120W136WWW79W92W215W159W4Y248X131WY102XY102X&sn=Dengar and Fangs&obs=