So I asked in another thread.... then begain overthinking and over analysing, so decided to give it a dedicated thread instead to avoid cluttering the other one.
As reference:
So some analysis on the cannons, because I can't figure out what justified their points update.
I did a quick check (might have missed some) but I didn't realise how few ships actually have cannon slots.
As a Scum player we have quite a few: IG88, Firespray, M3A, YV-666 and now J5K, so 5 in total.
Rest of the universe: TIE/D, Lambda, Upsilon, B-Wing, Resistance Transport, T-70 X-Wing, Sith Infiltrator, so 7 in total.
Hehe, so tongue-in-cheek I would say this was another one of those secret Scum nerfs.
To attempt to make a long story short, the whole reason I started thinking about this is that someone once pointed out to me that using my Autoblasters is hardly ever worth it on IG88 because the primary will be just about the same
SO....
There are currently 5 cannons.
2 are pure damage (Heavy and Auto)
2 are pure game effect (Tractor and Jamming)
1 does a bit of both (Ion)
For the pure damage ones its fairly easy to compare them to the main gun. For the rest its harder to say exactly what they are worth.
From the 12 ships that can have cannons 9 have a primary wpn of 3+ (upsilon being the +), and only 3 have a primary of 2. (M3A, Resistance transport, and J5K)
So just as a quick thought experiment comparing the primary attacks of the ships with the dmg cannons.
So on the 4 die attack ship - Upsilon, who also has a built in +1 attack die on the cannon.
- So R1 it shoots 5 dice normally, R2 and R3 you shoot 4.
- Heavy Laser shoots 5 at range 2-3 also, but requires getting the enemy in bullseye with a bus. So good luck with that.
- Autoblaster is not going to be better in any condition. 4 dice on R1, 5 if bullseye.... so same as primary only if bullseye. R2 it's better to shoot the Primary unless you have bullseye, in which case its the same..
On the vast majority of cannon ships. 3 primary.
- So R1 it shoots 4 dice normally, R2 and R3 you shoot 3.
- Heavy Laser shoots 4 at range 2-3 also, but requires getting the enemy in bullseye. So better but very conditional.
- Autoblaster is not going to be better in any condition. 3 dice on R1, 4 if bullseye.... so same as primary only if bullseye. R2 it's better to shoot the Primary unless you have bullseye, in which case its the same..
Which leaves the last 3. 2 Primary
- So R1 it shoots 3 dice normally, R2 and R3 you shoot 2.
- Heavy Laser shoots 4 at range 2-3, but requires getting the enemy in bullseye. So quite a bit better but very conditional.
- Autoblaster is going to be better. 3 dice on R1, 4 if bullseye.... so cannon on R1 or R2 is the same as the primary, and better if in bullseye.
So in conclusion, for pure damage output, cannons are really never much better. For utility some are interesting (sorry jamming beam, you still suck, except on the C-ROC shooting at Raiders!!).
And damage cannons are only better if you have bullseye (both the Heavy Laser and Autocannon). Not that this is a bad design or anything. Just a statement. (OFC i'm excluding the unavoidable cirts with the autoblaster if not in the enemies arc. Which I guess should count for something)
BUT I don't get why they got a points increased.