Clone Wars core box and ship predictions

By EagleScoutof007, in Star Wars: Armada

On the topic of Venators, how exactly do we see it going to be? That's aside from being quite a carrier.

My wishful guess would be making the first the "base variant" we see in TCW. Those seem to behave essentially like Battlestars, focusing on carrier capabilities (high squad value + possibly two offensive retrofits, duh) and long range firepower (lots of broadside red, turbolaser upgrade obviously). The second variant is kind of my interpretation, but the broadside projectile cannons seen RotS don't seem to appear in the TV show iirc. So they could be a retrofit introduced during the war, addressing the republics lack of short range fire power. This would also explain the difference in tactics between show and movie. So the second variant could have a whole lot more (black?) broadside power, possibly at the expense of some of the carrier capabilities (one less off refit for example). Obviously both should be somewhat more fragile than the imperial standard

2 hours ago, LennoxPoodle said:

On the topic of Venators, how exactly do we see it going to be? That's aside from being quite a carrier.

My wishful guess would be making the first the "base variant" we see in TCW. Those seem to behave essentially like Battlestars, focusing on carrier capabilities (high squad value + possibly two offensive retrofits, duh) and long range firepower (lots of broadside red, turbolaser upgrade obviously). The second variant is kind of my interpretation, but the broadside projectile cannons seen RotS don't seem to appear in the TV show iirc. So they could be a retrofit introduced during the war, addressing the republics lack of short range fire power. This would also explain the difference in tactics between show and movie. So the second variant could have a whole lot more (black?) broadside power, possibly at the expense of some of the carrier capabilities (one less off refit for example). Obviously both should be somewhat more fragile than the imperial standard

The broadside cannons do show up in the show I beleive its part of the d squad arc in one of the later season when they are walking through a senator. I don't beleive we ever see those cannons used in the show but they are there

2 hours ago, LennoxPoodle said:

On the topic of Venators, how exactly do we see it going to be? That's aside from being quite a carrier.

My wishful guess would be making the first the "base variant" we see in TCW. Those seem to behave essentially like Battlestars, focusing on carrier capabilities (high squad value + possibly two offensive retrofits, duh) and long range firepower (lots of broadside red, turbolaser upgrade obviously). The second variant is kind of my interpretation, but the broadside projectile cannons seen RotS don't seem to appear in the TV show iirc. So they could be a retrofit introduced during the war, addressing the republics lack of short range fire power. This would also explain the difference in tactics between show and movie. So the second variant could have a whole lot more (black?) broadside power, possibly at the expense of some of the carrier capabilities (one less off refit for example). Obviously both should be somewhat more fragile than the imperial standard

I would like to see something along those lines. I would be severely disappointed if I couldn't recreate those brutal close range broadsides from the opening of RotS.

38 minutes ago, lunitic501 said:

The broadside cannons do show up in the show I beleive its part of the d squad arc in one of the later season when they are walking through a senator. I don't beleive we ever see those cannons used in the show but they are there

Learned that by now. In the same Wookieepedia article I rediscovered even larger differences between the TCW and RotS Venators though. The most obvious one is the big red part not being a single door anymore on the latter, but containing multiple smaller ones. So maybe the RotS version is sturdier?

The Cannons could still be something refitted during the war, given that they appear pretty late in the show (S5?) and don't really fit the tactics shown. I have somewhat coherent theory (culminating in the victory) for that and now even the RotS changes, but don't want to derail the threat. So maybe another time. The guns still could appear as a (modification?) upgrade.

What I'd definitely like to see is the ventral hangar bay cannon, either as a modification or even a superweapon built into one variant.

22 minutes ago, LennoxPoodle said:

What I'd definitely like to see is the ventral hangar bay cannon,

I second that, though it's definitely not a superweapon. The "cannon" is just a hanger mounted ground artillery vehicle ( SPHA ). My guess is that this would be a title that lets you add 2 red dice once per activation when attacking from the front arc.

Have we not learnt our lessons about hangar based weapons? πŸ˜‚

16 hours ago, ISD Avenger said:

Have we not learnt our lessons about hangar based weapons? πŸ˜‚

No!

This is an excellent example of why Star Wars tech doesn't advance. The ability to learn from your own mistakes has obviously become a lost skill. ;)

On 1/21/2020 at 1:21 PM, ISD Avenger said:

I imagine a droid keyword would allow 2 units to activate per 1 squad value.

Thats exatly what we did with our Clone Wars Set

iEpMxz8.png

Edited by >kkj
4 hours ago, >kkj said:

Thats exatly what we did with our Clone Wars Set

iEpMxz8.png

Those stats are virtually identical to those I thought up for the TIE Droid from Dark Empire!

Great minds eh! 😁

On 1/11/2020 at 3:50 AM, ISD Avenger said:

I know they aren’t going to do it, but I was hoping a small selection of CW items (such as the acclamator) would be dual-faction (for the Empire in this case).

It makes so much sense. A few extra cards in the box & boom, you can sell an item to a CW player and someone who only plays one faction.

CW players are happy & so are those who are sticking to GCW. Everyone wins.

You could still use dual faction ships in private matches.

6 minutes ago, Lance1717 said:

You could still use dual faction ships in private matches.

Yes, and technically we can do anything we want in private matches. It only really matters if FFG does it officially, which I presume is the reason why @ISD Avenger suggested it.

A lot of Armada players have been asking for cross-faction ships for years, and it would be great if FFG finally did it, because there are several Clone Wars era ships that persisted into the Galactic Civil War era, like the Arquitens and Gozanti. Also, according to the EU/Legends, the Victory Star Destroyer was introduced near the end of the Clone Wars, so if cross-faction ships were allowed, a Victory-I Star Destroyer could be a Republic ship.

The best reason to do cross-faction ships is the Arquitens, because the Imperial Light Cruiser expansion has always been difficult to acquire. If FFG releases a Republic "Escort Frigate" expansion, featuring a repainted Arquitens, that could split the supply of Arquitens plastic miniatures in half -- or divert most of them to the Republic faction -- exacerbating the Arquitens supply problem. Whereas if cross-faction ships were allowed, those of us who have plenty of Arquitens πŸ˜‹ could use those -- all we'd need are cardboard ship bases for Republic Arquitens' -- which would leave more Arquitens expansions for everyone else buy, and Armada players who don't have any Arquitens can buy the Republic Arquitens and be able to use them for the Empire too.

It's just a question of how FFG could distribute the Republic Arquitens and Empire Arquitens cardboard bases?

If they included Imperial Arquitens cardboard bases in the Republic Arquitens expansion, that wouldn't solve the problem for Empire players because we'd still need to buy those Republic Arquitens.

Perhaps the solution is to include Republic and Imperial Arquitens cardboard bases in the Republic Fleet Expansion, which is presumably a larger box and could accommodate extra cardboard.