Subfactions come to Rebellion in the Rim : The concept of accepting restrictions on your list construction in order to gain a small buff is common in tabletop wargaming, but theme forces have never been officially supported in Armada. I'm hoping to change that with my newest Armada homebrew project. The add-on is written with the Rebellion in the Rim campaign in mind. If you checked out my 2017 project, Siege of the Arkanis Sector , then you saw a complete campaign built on the foundation of the Corellian Conflict . Like most, I've found RitR to be a gigantic improvement on CC (playing it right now with the rules as written and having a great time), so much so in fact that I hardly think RitR needs an overhaul. For that reason, the footprint of this add-on is kept smaller, to make it easier to use. Simply play Rebellion in the Rim as written, with these as additional rules.
Pick a homeworld: For fun, each subfaction is built around a planet of the Star Wars galaxy. Both the benefits and composition requirement for each subfaction are meant to evoke the flavor of that planet or that naval group. This expansion's subfactions therefore represent planetary security forces sent to support Outer Rim operations, or an insurgent cell operating from a certain planet's base, or honor fleets hailing from a particular corner of the galaxy. This was the most fun of the whole project. I have toyed with other names, like "theme forces" as other wargames do, but in the end I went with "subfactions" because that's really the goal.
Requirements of fleet composition: Each subfaction has a rule that applies to your fleet. Usually, you are required to include a certain number or exclude certain types of cards in your fleet. These have been reworked several times in an effort to maintain a balance between too light and too heavy of a requirement. In the current iteration, it is up to the player to adhere to a subfaction's composition requirement. If you overstep the rule, your fleet becomes less efficient until you are once again "themed." Specifically, your ships can be assigned one fewer command token than normal if you are not following your subfaction's rule.
Unlocked cards list: Now, the good stuff! Subfactions include a list of "theme cards" (squadrons, upgrades, pushing the boundaries where possible) that are treated as always available to your fleet. One of the biggest limitations in Rebellion in the Rim is the limit on how you are allowed to expand your fleet. You can only purchase certain types of content--squadrons, or upgrades of a certain category--by fighting battles at corresponding locations. You can only purchase unique cards if you used certain objectives in the battle. The core of each subfaction's identity, then, is its list of "unlocked" cards that you can purchase regardless of location or objective, and this expansion makes it easier to build your fleet toward that identity.
The basic rule is that, when you gain location rewards during the Management Phase, you can choose which cards to purchase by selecting from cards of the type allowed for the location, or anything off of your list of theme cards. These cards are always available to you, even if they are of a different type from the type normally allowed for the location, or even if they are unique, or in some cases even if they aren't normally legal for your faction.
Looking for feedback: In this post, you'll find the first set of subfactions, twelve classic planets for the Rebel and Imperial factions. I'm looking for feedback, particularly for the following design questions:
- Balance issues
- Clarity and simplicity of rules
- Interest in this as an add-on to Rebellion in the Rim
- Level of impact on campaign play, too much or too little?
Future Plans: After initial balancing, I hope to run through a RitR campaign testing these rules. As my initial balance tinkering progresses, I'll show off more of the theme forces I've worked up so far (plenty in various stages of design). As Armada moves into the future, hopefully I will be able to expand on this concept for new themes. When Clone Wars content releases for Armada, I will discuss some of my thoughts on incorporating those factions (oooooooh).
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Edited by Nostromoid