14 minutes ago, Greedo_Sharpshooter said:and buffed generic fangs and starvipers
Just for accuracy sake, only the Black Sun Enforcer (the I1) got buffed, the Assassin is unchanged. Phat Guri did get some candy thanks to Virago getting cheaper.
14 minutes ago, Greedo_Sharpshooter said:and buffed generic fangs and starvipers
Just for accuracy sake, only the Black Sun Enforcer (the I1) got buffed, the Assassin is unchanged. Phat Guri did get some candy thanks to Virago getting cheaper.
Scum are looking pretty happy. Tons of options in extended (traj Sim nym is back, executioners somehow got even cheaper, etc) but I'm most interested in hyperspace, because it looks like a more tuned and competitive environment.
Scyks dropping to 25 and fangs dropping as well is fantastic news. Scum are in great shape for hyperspace.
6 hours ago, Managarmr said:Serissu +1 is less than I expected. Seevor unscathed, unexpected as well. Even Torani unscathed, maybe FFG finally is no longer using a hammer, but surgery tools, when changing Scum points.
Look at the overall picture accross all updates.
They didn't nerf a lot. Mostly they dropped ALL other things.
So anything going up in this update is actually going up a lot by comparison. Not that I'm unhappy. But that was the feeling I got. Things needed to be really out of hand to go up.
Overall mixed feelings, but mostly happy about the point drops.
One observation, Illicit tax is now a bit of a mixed bag.
Comparing generic Y-Wing, HWK and Z-95 with rebel counterparts:
(Faction - Name - Point cost - Initiative value)
Y-Wings:
| Rebel | Gold |
|
3 |
| Scum | Hired Gun | 32 | 2 |
| Rebel | Gray | 30 | 2 |
| Scum | Cymorah Goon | 30 |
1 |
So the init 2 scum Y-Wing is stil 2 points more than the equivalent rebel one.
*EDIT. Had a typo in Gold cost, so now Gold and Hired gun are same points, Rebel one is higher init.
HWK:
| Rebel | Rebel Scout | 30 | 2 |
| Scum | Spice Runner | 30 | 1 |
Same story for the HWK. 30 points for both ships, but Scum one is lower init.
Story changes for the Z-95 though.
| Scum | Black Sun | 24 | 3 |
| Rebel | Tala Squad | 24 | 2 |
| Scum | Binayre | 22 | 1 |
| Rebel | Bandit Squad | 22 | 1 |
For 24 points the Black Sun Soldier is the one with higher init. And finally the init 1 guys are the same cost. This last one I count as a HUGE win for FFG and Scum!
Edited by Bort32 minutes ago, Bort said:So the init 2 scum Y-Wing is stil 2 points more than the equivalent rebel one.
Pretty sure that’s more for the talent than the illicit slot. 1 point would probably be fairer, but keep in mind that the I2 is the higher one for scum, competing more directly with the considerably more expensive gold squadron pilot.
For the hawk it’s identical to the U-Wings’ situation. Seems they’re split-testing both to see which works better. I like that.
3 minutes ago, ClassicalMoser said:Pretty sure that’s more for the talent than the illicit slot. 1 point would probably be fairer, but keep in mind that the I2 is the higher one for scum, competing more directly with the considerably more expensive gold squadron pilot.
For the hawk it’s identical to the U-Wings’ situation. Seems they’re split-testing both to see which works better. I like that.
You may be correct.
On the other hand apparently I made a typo and then commented on my own mistake. *doh*
Gold Squad Vet - Init 3 (with a talent slot) is the same points as Hired Gun - Init 2 (with a talent slot).
So we are still paying the Illicit tax on that one.
9 hours ago, Managarmr said:Not interested in Mando ships and flying sneakers, so I do not play Scum in HS (other factions instead), but loosing the Coordinator, and not having force, hits Scum hard, I'd guess.
Scums still have the cheapest Coordinator in HS. MGS + Squad Leader is 29 points. Also there is still Maul(force) and you can have Maul and Ion Cannon on Dengar.
5 hours ago, dotswarlock said:Most of the changes are good, except for IG-88. 1 point less is nice, but the increase cost of cannons kind of nullifies that. In my favorite build, it actually adds 2 points total, which is a bit of a bummer. Still, it opened up other possibilities to look into, so its not all bad.
But now JumpMasters can equip cannons(and are cheaper) and have crew slot for IG-88. AB+Tel with Ion Cannons are 199
8 hours ago, Octarine-08 said:The question is which swarms?
A lot of keystone pieces such as Sear, Howl, and Sinker are gone.
5 X, 6 Int and Dooku Droids I reckon.
37 minutes ago, Boreas Mun said:Scums still have the cheapest Coordinator in HS. MGS + Squad Leader is 29 points. Also there is still Maul(force) and you can have Maul and Ion Cannon on Dengar.
But now JumpMasters can equip cannons(and are cheaper) and have crew slot for IG-88. AB+Tel with Ion Cannons are 199
Dengar loses crew slot with title so iffy to have maul on him with just two attack primary imo. He's probably better with title and a cannon, contraband cybernetics and expert handling. Ion, autoblaster would be my preference.
Edited by Greedo_Sharpshootersomething like this might be interesting...
Dengar (53)
Expert Handling (4)
Autoblasters (3)
Contraband Cybernetics (2)
Punishing One (5)
Ship total: 67 Half Points: 34 Threshold: 5
Nom Lumb (38)
Autoblasters (3)
Feedback Array (3)
Ship total: 44 Half Points: 22 Threshold: 5
Captain Seevor (30)
Crack Shot (1)
Ship total: 31 Half Points: 16 Threshold: 2
Old Teroch (56)
Crack Shot (1)
Ship total: 57 Half Points: 29 Threshold: 2
Total: 199
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z115X120WW232WWW92WW159WY400XW232WWW94WWY247X116WY98X116W&sn=Unnamed Squadron&obs=
2 minutes ago, Greedo_Sharpshooter said:Dengar loses crew slot with title so iffy to have maul on him with just two attack primary imo. He's probably better with title and a cannon, contraband cybernetics and expert handling. Ion, autoblaster would be my preference.
You don't need title anymore. You can have Maul or BT-1 + 000 and cannon.
1 hour ago, Boreas Mun said:Scums still have the cheapest Coordinator in HS. MGS + Squad Leader is 29 points.
Cannot coordinate
Lock, Boost, Reinforce, Calculate.
So quite limited.
12 minutes ago, Managarmr said:Cannot coordinate
Lock, Boost, Reinforce, Calculate.
So quite limited.
Add Reload to the Cannots, and Lock can be added to the list of cans (Barrel Roll, Evade, Focus) for an additional 3 points.
Edited by Hiemfire6 hours ago, gadwag said:Scyks dropping to 25 and fangs dropping as well is fantastic news. Scum are in great shape for hyperspace.
Feeling this. So many things have dropped from HS, it's difficult to see what shape it will be in. But, as an Empire, Republic and Scum player, it's the latter where I'm feeling all sorts of joy in the squad builder. The other 2 seem quite difficult without spamming ships I don't have enough of.
Boba and Emon gained an awful lot compared to the field and they were already good. Most excited for them in HS.
Generic Fangs are good tools too, with the much reduced power levels. 3pt is a major cut there.
Extended is madness, I have no idea, but there is pretty much only buffs. My squads gained numerous little extras, which can make a big difference.
I was wrong.
Edited by Cerebrawl7 minutes ago, Cerebrawl said:So this is HS legal:
2x Skull Squadron Pilot (47)
Fearless (3)
Ship total: 50 Half Points: 25 Threshold: 23x Tansarii Point Veteran (29)
Marksmanship (1)
Autoblasters (3)
Ship total: 33 Half Points: 17 Threshold: 2
Total: 199
No Marks in HS.
2 minutes ago, Boreas Mun said:No Marks in HS.
Wut?
You're right.
So they gave us scyks for HS but took away marksmanship. 😕
Edited by Cerebrawl13 hours ago, Octarine-08 said:The question is which swarms?
A lot of keystone pieces such as Sear, Howl, and Sinker are gone.
I've personally been experimenting with DBS-32C swarms in Separatist. Truth is, I've only briefly played with Sear Swarms and I find them underwhelming. For me, Sear's ability almost never triggered - I suppose it's related to how you fly the Vultures.
Hmm...
Mining Guild Surveyor (23)
Intimidation (3)
Ship total: 26 Half Points: 13 Threshold: 2
Mining Guild Surveyor (23)
Intimidation (3)
Ship total: 26 Half Points: 13 Threshold: 2
Skull Squadron Pilot (47)
Fearless (3)
Ship total: 50 Half Points: 25 Threshold: 2
Skull Squadron Pilot (47)
Fearless (3)
Ship total: 50 Half Points: 25 Threshold: 2
Quinn Jast (31)
Proton Torpedoes (13)
Ship total: 44 Half Points: 22 Threshold: 2
Total: 196
Some thoughts and opinions after thinking things over for a day:
Aggressors : All went down by a point, but with the exception of Jamming Beam all the cannons went up by a point. Contraband Cybernetics(CC) went down a point as well which I already liked having on IGGYs. Not sure if this is enough of a change.
Y-Wings : Generics went down by a point each, but Veteran Turret Gunner went up by two more. The big winner here in my opinion is Drea Renthal. With all the discounts generic pilots received you can make a solid looking Drea Swarm again.
Customized YT-1300 & Escape Craft : The title dropped three points. I love the Scum 1300, so I'm not going to complain about a few points being freed up.
Fang Fighter : The generics got a generous three point discount. That's nine points in the old Fenn Rau and three Zealous Recruit list. The Recruit was already a great blocker, but 44 points felt like a lot to pay for it. 41 definitely feels more reasonable. I was already a fan of the Skull Squadron Pilots after playing with them for a few games. At I4 they act as great little pocket aces, maybe they have a future as disposable flankers?
Firespray : Bomberman Azzameen , Krassis , the generic Bounty Hunters , Slave 1 , and Andrasta all got a discount. The FS is a solid piece, but everyone was priced on a similar scale to Boba Fett which is why there wasn't much variety in pilots being chosen. Another hidden winner here could be Kath Scarlett . You can fit four or five generics in with her and have points left over for gizmos. Is it her time to shine?
Jumpmaster : Cannon slot added, title got cheaper, all pilots got cheaper. The addition of the cannon is pretty big, all the ships can have 180 degrees of arc coverage to help over come their terrible dials and Dengar has an additional way to proc his revenge shot. I don't think I'd bother with the title now unless I really wanted a droid. Expert Handling got two points cheaper for large bases which could also help this ship a lot. I already had CC stapled to Dengar when I tried him, it's good on every Jumpmaster with their crumby dial.
Kihraxz : The I3 Black Sun Ace came down a point to 40 which enables the five of list.....or you could stick with the Cartel Marauders and add CC to all of them.
Lancer : Cheaper across the board, title got cheaper by two points. With the changes to the tractoring mechanics the Lancers really needed some help. Once again, CC is a nice upgrade to have on this platform. (Can you tell I love CC yet?)
Kimogila : Generic and Dalan got a discount. For some context, the Cartel Executioner was 43 points. A point more than a 104th Battalion ARC-170 which has dual firing ARCs, the same hit points but a better hull to shield ratio, and arguably better upgrade slots. Great change. Kimos can bring the pain, but can burn down fast when focus fired upon. At 41 points the Executioners may just fit better in more lists, even if as a one of anchor type ship. They also like the discount on Expert Handling and CC .
Scyk : Nearly everybody got a three point discount! Serissu went up a point, because of all the cheaper generics that would enjoy her company. Cannons all went up by a point, but that is still a net gain of two points and at these prices they can be swarmed so those savings are going to add up. 25 points for the Cartel Spacer is on par with the TIEf/o, well done I say. Drea/Kath may pair well with these.
Quadjumper: discount across the board, well warranted with the tractor changes and another ship that likes CC. Probably good to stick one or two in a Drea/Kath swarm.
YV-666 : Two point discount for everyone, no big crew discounts though. Still a reasonable side of beef for an opponent to chew through and a solid 180 degree firing arc. Contraband Cybernetics plus Jabba the Hutt may be fun in extended.
Z-95 : More discounts and cheap generics. Bossk is priced competitively for a cheap filler ship, the Binayre Pirates and Black Sun Soldier are finally on par with Rebel Z95s for cost. Great ship to include in a Drea/Kath swarm.
It seems to me that Scum is turning into a swarmy faction. Ace/Anchor/Support ship + gaggle of random, well priced stuff. I'm eager to put some ideas on the table for Scum again, and it's been a while since I felt that way.
Edited by Burius19814 minutes ago, Burius1981 said:Y-Wings : Generics went down by a point each, but Veteran Turret Gunner went up by two more. The big winner here in my opinion is Drea Renthal. With all the discounts generic pilots received you can make a solid looking Drea Swarm again.
4 minutes ago, Burius1981 said:Scyk : Nearly everybody got a three point discount! Serissu went up a point, because of all the cheaper generics that would enjoy her company. Cannons all went up by a point, but that is still a net gain of two points and at these prices they can be swarmed so those savings are going to add up. 25 points for the Cartel Spacer is on par with the TIEf/o, well done I say. Drea/Kath may pair well with these.
The infamous Drea and 5 Scyks list got an upgrade. The uncool kid with the pink sticker and the jamming beam finally got his autoblaster cannon.
Only I don't quite know what to do with the rest of the points I suddenly find myself with. This list doesn't need an 8 point bid...
2 minutes ago, LagJanson said:
The infamous Drea and 5 Scyks list got an upgrade. The uncool kid with the pink sticker and the jamming beam finally got his autoblaster cannon.
Only I don't quite know what to do with the rest of the points I suddenly find myself with. This list doesn't need an 8 point bid...
8 points? change a Scyk to a Quadjumper?
1 minute ago, Burius1981 said:8 points? change a Scyk to a Quadjumper?
I was looking at that, honestly. Or a Y-Wing Goon with Ion... there's a lot of stuff here.
8 hours ago, Cerebrawl said:So they gave us scyks for HS but took away marksmanship. 😕
Marksmanship + autoblasters is a bad combo anyway
23 minutes ago, gadwag said:Marksmanship + autoblasters is a bad combo anyway
Fite me.