Scum new points. Thoughts?

By Greedo_Sharpshooter, in X-Wing

Kavil (43)
Dorsal Turret (3)
Seismic Charges (3)

Ship total: 49 Half Points: 25 Threshold: 4

Captain Nym (48)
Dorsal Turret (3)
Veteran Turret Gunner (10)
Proton Bombs (5)
Seismic Charges (3)
Havoc (2)
Trajectory Simulator (6)
"Genius" (2)

Ship total: 79 Half Points: 40 Threshold: 5

Jakku Gunrunner (30)
Ship total: 30 Half Points: 15 Threshold: 3

Gand Findsman (41)
Mist Hunter (1)

Ship total: 42 Half Points: 21 Threshold: 5


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z85XW137WWWW71WWY144XW137WW90W69W71WW149W114W1Y143XWWWWY111XWWWW155W&sn=Unnamed Squadron&obs=

time for nym to make a return. thoughts on this squad? 2 pretty durable init 1 blockers and two heavy hitters.

Edited by Greedo_Sharpshooter
On 1/24/2020 at 10:38 PM, Greedo_Sharpshooter said:

Kavil (43)
Dorsal Turret (3)
Seismic Charges (3)

Ship total: 49 Half Points: 25 Threshold: 4

Captain Nym (48)
Dorsal Turret (3)
Veteran Turret Gunner (10)
Proton Bombs (5)
Seismic Charges (3)
Havoc (2)
Trajectory Simulator (6)
"Genius" (2)

Ship total: 79 Half Points: 40 Threshold: 5

Jakku Gunrunner (30)
Ship total: 30 Half Points: 15 Threshold: 3

Gand Findsman (41)
Mist Hunter (1)

Ship total: 42 Half Points: 21 Threshold: 5


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z85XW137WWWW71WWY144XW137WW90W69W71WW149W114W1Y143XWWWWY111XWWWW155W&sn=Unnamed Squadron&obs=

time for nym to make a return. thoughts on this squad? 2 pretty durable init 1 blockers and two heavy hitters.

Overall I like it. Needs testing with table time of course, but probably pretty potent with all that health and some good bomb coverage. I like Genius with the Jakku... there's lots of shenanigans possible there. Tractoring a reposition before doing a banking charge or k-turn flip in front of a swarm to genius a proton bomb in their midst would be silly fun.

That said, while Nym is scary he's also heavily loaded, being the largest points concentration of the fleet. So you'll need to play him right; 10 health behind 1 agility melts fast vs swarms. Be prepared to put his turret in the back and run while bombing, or on the side to strafe. That double-tap isn't worth losing him early.

Let us know how it goes!