Last night I flew a silly, noncompetitive list and had a good time:
- Torani with Marksmanship + Cluster Missiles + Contraband Cybernetics + R5-TK + Shield Upgrade (60)
- Asajj with Hate + Latts Razzi + Cybernetics + Shadow Caster (91)
- Constable Zuvio with Crack Shot + Pattern Analyzer + Proximity Mines + Cybernetics + Delayed Fuses (48)
For a casual game, this is exactly the kind of nonsense I love to fly. I have no right bringing this to a serious match, and I'd be put in my place very fast. But for this game it was perfect.
My opponent brought two generic quadrijets, Koshka, and 4-LOM. Koshka and 4-LOM turned out to be a really effective and brutal combo. The quadrijets mostly played the role of blockers, and did a really good job of it.
Zuvio got both mines off beautifully, and did decent damage at range 1. My only lament about mines right now is that I can't have more of them.
They were Zuvio's top talent and I was sad when they ran out.
He also did some tractoring, but I was often disappointed with the result. After the long series of nerf-nukes dropped on tractoring mechanics, mainly thanks to the dam*** nantex (yes, let's nerf everything instead of addressing the nantex specifically), I'm a bit discouraged about the potential for scum's quirky tractor toolset. This includes the shadow caster title (and Ketsu's ability). Neat when it drops the defense of a ship, but that's rare since you have to hit and they have to be small. It's rarely a good idea to move them, since now that often just gives them a better angle for their shot. Once Latts was able to exploit the stress they took rotating, but that wasn't frequent enough to be decisive, which I found disappointing. I kinda thought it would help more, but after the first couple of rounds I was up against only medium targets and Zuvio wasn't there to help, so tractoring wasn't going to matter anymore.
Beyond that, my highly non-meta Asajj lasted the longest thanks to Latts & Hate. She just kept shrugging off damage, living 2 or 3 lifetimes thanks to just being able to ignore my opponent's shots. She ended up getting half points on her remaining two opponents before death. But I struggled to line things up to be able to get proper shots on the targets I wanted, since her only flip is a 5-k and her only blues are fast. 4-LOM passing me stress also proved very damaging to my options. The way we'd set up the asteroids and where my opponent moved his ships to block made this a very tough fight for me once Asajj was alone, but it was an interesting and tense fight.
Torani did majestic Torani things. She didn't get the cluster double-tap, and in hindsight she should probably have brought Munitions Failsafe so she could target lock an ally and shoot them (cancelling the dice), then clustering another target. But I forgot while building the list, and didn't want to nuke my buddy who was hurting at the time. But I love her dumb ability so very very much. Sadly she racked up a ton of damage early and didn't get to exist for the latter half of the fight, along with Zuvio.
Overall: I brought 3 of my favorite pilots and had a great time. So for casual jank night, I'd call this a success.
splitting up post