I noticed the cherry picking a bit too, though it likely was not deliberate. This is part of why I don't usually grant much weight to these ship-to-ship comparisons. They're notoriously hard to do; taking everything into account is pretty tough and a lot of assessments are pretty personal or arbitrary.
That FO dial, for example, counts a lot to me. I can feel the lack of maneuverability in the M3A when I want to fly it the way I would a TIE, for example... I feel the lack of 3-Turns and sloops. And the tradeoff of versatility (for a price) is really complex to compare; the ships diverge too much at that point.
And in their own faction they serve very different roles. Comparing across factions can be fraught with danger, as the options surrounding the ship matter quite a lot too. Part of the reason we don't see TIE/fo swarms is the faction is somewhat short on force multipliers, so a swarm of FOs is a bit too toothless. Torrents have their place as meat swarms and fillers for the other faction's ships, and the faction has little choice for the role, unlike other factions that can select from multiple cheap options. The M3A competes with the mining TIE, z-95, quadrijet, as well as the ships that are a slight step up like the fang fighter and kihraxz; the Torrent's role is secure for now, just not in hyperspace.
6 Ion Cartels, 7 Autoblaster Cartels, or 8 Naked Cartels... The main thing that makes them viable is the lack of force multipliers for Empire's swarms in Hyperspace, but even then, they must compete with the Mining TIE. 7 fearless Mining Guild Surveyors or 7 Autoblaster Cartels... I want to see how that pans out.
In extended, 6 naked cartels with Drea Renthal could be effective; Drea's a tanky Howlrunner replacement. But at that point, perhaps the mining tie is better since Drea can fit the same 6 helpers, plus have space to kit out Drea a bit, and give each swarmer crack shot. So once again, being in faction with the mining TIE is a challenge for the M3A, not to mention the Z-95. If it's not doing something potent with that cannon or a pilot ability, then perhaps don't bother. The control benefit of 6 ion cartels could maybe compete? Otherwise, scum swarms will perhaps be TIEs and Z-95s by default.
Overall I care more about results than speculation. I'm interested in seeing whether M3A swarms finally succeed, or if they're still too flimsy or uncompetitive to work out. The table is the ultimate judge.