Don't know if this has come up before, and sorry if it has, but are Melee attacks too easy? Should they not be an opposed test, representing the skill of your target, and their ability to defend themselves?
It's yet to come up in games I'm running, but the flat 2 purple difficulty (and yes I know Adversary and Destiny points can upgrade it) seem to make it too easy to hit someone skilled.
Whenever you see fights in films between 2 skilled opponents there's always a lot of blocking ducking and cool martial arts shenanigans, and so it just makes more sense to me that all Melee or brawl attack difficulties should be based on the target's skill and stat. With maybe some boost/setback if one is armed and the other not.
Anyone tried this? How did it work out? Can you foresee any major problems with trying it?
Edited by Stethemessiah
Terrible typing skills