Being new to the coop-side of the LCG universe, I'm not at all familiar with the range of existing scenario mechanics that have been implemented before in LOTR and Arkham.
As I've said in another thread, I'm quite pleased that the Marvel Champions designers are already going beyond the simplest version of the encounter deck framework: a main scheme and deck of cards with dual function (encounter or boost). Rhino belongs to that simplistic design space and that's fine, he is the starter scenario after all. I would add Klaw to that basic paradigm as well, because his quirk is simply to draw more boost cards. That makes him a lot harder in practice but my point is not so much the difficulty level as the fact that his scenario still plays exactly within the predictable space of the standard encounter framework.
Ultron is the first scenario we have that comes from thinking outside the box: he "steals" cards from your hero deck to create disposable minions.
Risky Business features a villain with an alter-ego. (Let's note that Mutagen Formula is indeed a "vanilla" version of the Green Goblin).
The Wrecking Crew scenario is a straight up brawl with four villains.
I really, really like that they are doing that. What kind of other tricks do you think is likely to happen, based on your experience with LOTR and Arkham?
I was myself thinking about encounter cards that when revealed go into your hand to reduce your effective hand size.
I'd like to know what you guys think is likely to happen, based on the other cooperative LCGs!
Edited by Ascarel