New Points Bingo; Make Realistic Prediction for Today's Update

By Cloaker, in X-Wing

Pick any one specific Pilot or Upgrade that you think WILL change in points; and predict the exact number, and one Hyperspace change Let's see who nails it.

Mine; Gavin Darklighter 59 points.

Hyperspace ; Rogue One ships extended only

Edited by Cloaker

Expert Handling: reduced by half, to 1/2/3 points.

2 minutes ago, theBitterFig said:

Expert Handling: reduced by half, to 1/2/3 points.

I love that one. Helps a lot of ships not seeing play.

Captain Sear up by 6 points;

Hyperspace change should be Ships and upgrades from Waves IV - VI only.

Can we do slots instead of points?

E-wing + tech slot(Corran -3 otherwise)

Hyperspace: Strikers pulled off.

R2 Astromech on 3 agility hits 9 points.

Upsilon drops out of Hyperspace.

P.S. I like this game you have made.

6 minutes ago, Cloaker said:

I love that one. Helps a lot of ships not seeing play.

Dare we give the Contracted Scout a talent slot again? Honestly, I'd be fine with the 1e flashbacks, since I don't think it'd really be all that bad.

Pilot: Trade Federation Drone up 2 to 21 points.

Hyperspace: TIE Defender into Hyperspace.


EDIT:

Also Separatist Drone up 2 to 23 points, and Grappling Struts down 1 to 0 points.

Edited by Jarval

Delta 7B - 15/17/19/21/23/25/27

TIE Punishers (save Redline) and Bombers cost down across the board, esp generics.

Upsilon non-Tav. pilots down.

TIE/FOs down a few on each pilot, esp. generics.

Anything that has Jedi Force tied with Regen, something must make this combo go the holy **** up, up, up!

...now where's my tea?

2 minutes ago, Jarval said:

Trade Federation Drone up 2 to 21 points.

Separatist Drone up 2 to 23 points.

Grappling Struts down 1 to 0 points.

I'd love to see it. Vultures need, I think, a tiny nerf. A net 1 point change doesn't seem excessive. Removing the struts choice would also be a nice part of a nerf, since that reduces squad flexibility, but also improves positive play experiences, since no one can get confused over whether a Vulture can land on a rock.

Anakin Y-wing drops 2 points, EPB drops 2, Obi-wan base cost at least 54.

My bold prediction is that Cavern Angel Zealots go to 40 but are rotated out of hyperspace.

3 minutes ago, RStan said:

Delta 7B - 15/17/19/21/23/25/27

Maybe yes, but I haven't had a huge problem with the actual chassis or title, it's just the stinking Force and the unwarranted marriage with the **** that is Regen.

Edited by clanofwolves
Just now, theBitterFig said:

I'd love to see it. Vultures need, I think, a tiny nerf. A net 1 point change doesn't seem excessive. Removing the struts choice would also be a nice part of a nerf, since that reduces squad flexibility, but also improves positive play experiences, since no one can get confused over whether a Vulture can land on a rock.

I was genuinely surprised when I saw that Grappling Struts actually cost points, they feel like they should just be baked into the ship's cost like the X-Wing or U-Wing.

5 minutes ago, RStan said:

Delta 7B - 15/17/19/21/23/25/27

Execute Order 66

Darth Vader (Pilot) 70 (+3)

R2 Astromech 6/8/10

Edited by Cgriffith
1 minute ago, Cgriffith said:

Execute Order 66

Darth Vader (Pilot) 70 (+3)

R2 Astromech 6/8/10

Vader really isn't a huge issue as he has no Regen... at least 'round here. It's actually nice to have him in the game as a very usable Imp pilot.

R2s though, I agree they need to be made more expensive; maybe an additional cost when on a ship with a Jedi? They are cool on other non-Force ships. Can that even be done?

R2 Astromech now priced by force and agility.

5 minutes ago, clanofwolves said:

Vader really isn't a huge issue as he has no Regen... at least 'round here. It's actually nice to have him in the game as a very usable Imp pilot.

R2s though, I agree they need to be made more expensive; maybe an additional cost when on a ship with a Jedi? They are cool on other non-Force ships. Can that even be done?

I hope you're right on Vader as I use him almost exclusively but something tells me he gets a point increase, due to his performance last season; although they may just go after Passive Sensors and Soontir instead? I agree about R2 (their needs to be additional costs).

R2 astromech: 6/6/8/12

R2-D2 astromech: 8/8/10/14

15 minutes ago, FlyingAnchors said:

My bold prediction is that Cavern Angel Zealots go to 40 but are rotated out of hyperspace.

Interesting... 5X got to have upgrades in 1e and while strong, didn't feel super oppressive except against 2-ship. Could be valid now, but x-wings are also stronger in 2e... maybe worth testing?

38 minutes ago, Jarval said:

I was genuinely surprised when I saw that Grappling Struts actually cost points, they feel like they should just be baked into the ship's cost like the X-Wing or U-Wing.

I don't necessarily think all* configurations should be 0. I don't find the "thematic to the ship" argument to be absolute. Gameplay > Lore. 0-point configs can be good. The effects on an X-Wing or U-Wing are pretty small, and the movement tricks are balanced by weaknesses to the statline. Particularly for the U-Wing, it has a dial built around the fact that it can do those rotates.

Struts are a really potent effect. Granting some combination of a blue stall, the U-Wing effect, and Qi'ra out of scum. That's sizeable. I can understand the desire to have these with a cost, since it does represent a pretty substantial improvement. It's also a lot less integral to the ship design. X-Wing without S-Foils is just a Kihraxz, and why have two?

However, I've come around to 0-point struts on Vultures (and Hyenas... I'd just drop their strut cost to zero without an increase in ship cost), mostly out of balance. I think we've learned that, even on a somewhat weak ship like a Vulture, there is a price where they're just too dang cheap. How can we justify raising the price of a ship with a statline this weak? By baking in cost of the struts effect. There is also the knock-on effect of never having to worry about which ships can safely land on rocks. I know some CIS Swarm players were mixing a lot of strut and not-strut vultures, and then that just gets confusing.

* All non-Aethersprite configurations, at least... those *really* need costs.

However, I'm hoping the B-Wing config has a cost, but a fairly low one, perhaps with a mild base price increase, but that's a whole other kettle of fish. I wouldn't hate to see gunboat configs get a price, if the baseline ship costs were lower.

Edited by theBitterFig

Came in here expecting a Bingo board.... Am dissapointed.

Quadjumpers and N-1s drop by 2 across the board, except for Ric Olie and Lil’ Ani.

Fangs get dropped from Hyperspace.

33 minutes ago, TasteTheRainbow said:

Hyperspace: Strikers pulled off.

31 minutes ago, 5050Saint said:

Upsilon drops out of Hyperspace.

For goodness sake! Are you guys conspiring to make me stop playing the game? 😂

Rebels get no signifcant drops to make anything useful, but 4 of Rebels' 5 good Hyperspace ships to all get an increase:

Wedge

Jake

Cassian

Braylen

Most mperial Aces to go up.

Hyperspace - Y-Wing out for Rebels