FFG Points Update Live Stream Reminder Edit: Added links to the Jan 2020 points files and both Rules Reference Files

By Hiemfire, in X-Wing

For those interested it'll be on FFG's FFGLive Twitch channel at 1pm Central US time tomorrow, Jan-9-2020 (they've discontinued streaming via YouTube but will still have the stream recordings uploaded to YouTube soon after the stream has finished).

Reference article for January 2020: https://www.fantasyflightgames.com/en/news/2019/12/31/ffg-live-in-january/

Twitch channel:

YouTube Channel link: https://www.youtube.com/channel/UCBgLoSqJJnzp3eQdjDEdl9w

For those that want to watch the recording I'll link to the vid itself here after it has been uploaded by FFG (though it may be a little bit after, I have some errands to run right after the stream wraps up):

Jan 2020 points links:

https://images-cdn.fantasyflightgames.com/filer_public/2e/30/2e3026a5-fb1c-4698-b41d-ef96fab27ffa/onlinepoints_rebelalliance_wave6.pdf

https://images-cdn.fantasyflightgames.com/filer_public/b2/80/b280c601-a809-46fa-9920-d66aab375099/onlinepoints_galacticempire_wave6.pdf

https://images-cdn.fantasyflightgames.com/filer_public/81/8a/818a682c-b0e7-4555-bdd0-f09f03e49aba/onlinepoints_scumandvillainy_wave6.pdf

https://images-cdn.fantasyflightgames.com/filer_public/b7/d5/b7d50ad4-7845-4f22-aca8-3871d8be55b2/onlinepoints_genericupgrades_wave6.pdf

https://images-cdn.fantasyflightgames.com/filer_public/9c/f3/9cf381bf-543b-40fb-953a-96b17f3b6bb1/onlinepoints_separatists_wave6.pdf

https://images-cdn.fantasyflightgames.com/filer_public/b3/7a/b37a0aa1-1d25-4f08-b052-6f6e5ab07f46/onlinepoints_republic_wave6.pdf

https://images-cdn.fantasyflightgames.com/filer_public/94/da/94da7707-3f6f-48da-8ddc-212a87884136/onlinepoints_resistance_wave6.pdf

https://images-cdn.fantasyflightgames.com/filer_public/4b/20/4b20f6aa-b8f5-430c-9f3a-3dcc0dbaa3ca/onlinepoints_firstorder_wave6.pdf

https://images-cdn.fantasyflightgames.com/filer_public/ce/49/ce494a84-a68e-45ca-9333-d81eb50d379c/onlinepoints_epichugeships_wave6.pdf

Jan 2020 Epic and Normal Rules References:

https://images-cdn.fantasyflightgames.com/filer_public/67/8a/678a909e-bd3b-4c21-9978-4218a253d07d/b_swzrulesreference_v110_-compressed.pdf

https://images-cdn.fantasyflightgames.com/filer_public/69/e7/69e76fa5-61e1-4c8a-9c07-05a222b58420/01_swzepicrulesreference_v110.pdf

Edited by Hiemfire

Stuck in an all-day planning meeting tomorrow :( I’ll have to watch it tomorrow night.

Please give me 33-pt Interceptors...

thanks @Hiemfire

also reminder for everyone, I will start the chant to BRING BACK WADE tomorrow, join in or else

the else specifically being that I just kinda sit there and be sad

1 pm CT is like in 10h?

38 minutes ago, ClassicalMoser said:

Stuck in an all-day planning meeting tomorrow :( I’ll have to watch it tomorrow night.

Please give me 33-pt Interceptors...

... how do you plan all day??????

Don't you get tired of speaking and hearing other people speaking??

5 hours ago, Hiemfire said:

(they've discontinued streaming via YouTube but will still have the stream recordings uploaded to YouTube soon after the stream has finished).

Can I watch the Twitch channel without a twitch user or anything like that?

6 minutes ago, LUZ_TAK said:

Can I watch the Twitch channel without a twitch user or anything like that?

Yes.

But then you can't join in the "WE LOVE WADE" chant.

Please make some Resistance cheaper, they are not making any waves.

Can't wait for the stream, since they have said that they will announce the change of rules for tractor beam (and maybe the cannons)

Cannons always as extra attacks ? That would be some interesting buff, and raising a little bit the points to the cannons

Nerf bat to the Force. Please. I'm tired of playing first edition... Again.

5 minutes ago, ForceSensitive said:

Nerf bat to the Force. Please. I'm tired of playing first edition... Again.

All Force users? Assajj? Rey? Luminara? Ashoka?

Or do you mean regen Jedi?

11 minutes ago, oaicart said:

All Force users? Assajj? Rey? Luminara? Ashoka?

Or do you mean regen Jedi?

The lot of them. Change the freaking Force mechanic, then revise the costs is the tin foil hat dream really for me.

A huge selling point to me for second Ed was the move away from passive mods. Force was an abandonment of that.

Not that I dislike the idea of having the Force as a mechanic in the game. To me it's the parallel to say Calculate. It's a mechanic that helps you distinguish the pieces in an ever growing game.

The downside to it right now is that it's just, plain, stupid, good. Because it's a passive mod, essentially a free action, in a game where we got rid of free actions. And that's a problem to me. It's entirely too common to show up to a game where every ship on the table, or at least in one side, has Force from something.

And on top of that, it's a non-interactive component. I can't block your ship to prevent it, can't stop it with stress, strain, deplete. Can't counter it with my own action. It just happens.

Edited by ForceSensitive
Spelling of my gawd my auto type hates me kill me now.
36 minutes ago, KiraYamatoSF said:

Please make some Resistance cheaper, they are not making any waves.

Just Lulo who got overshot. The others are fine. Finn might go up.

19 minutes ago, ForceSensitive said:

Nerf bat to the Force. Please. I'm tired of playing first edition... Again.

Jedi are expensive enough. Just reel in that regen nonsense and you’ve got a better deal. The only force users who are a real problem are the Jedi aces .... with regen.

@ScummyRebel ... And Vader, and TIE/phantom with Force, and Grand Inquisitor,... So yeah I'll take the lot 😂

3 minutes ago, ScummyRebel said:

Jedi are expensive enough. Just reel in that regen nonsense and you’ve got a better deal. The only force users who are a real problem are the Jedi aces .... with regen.

Seems to me regen was fine until Jedi showed up. It was rarely seen since the ships that could take it couldn’t escape at will.

Jedi fighters though can reposition and still have force mods to defend with while regenerating shields.

3 minutes ago, ForceSensitive said:

@ScummyRebel ... And Vader, and TIE/phantom with Force, and Grand Inquisitor,... So yeah I'll take the lot 😂

I guess I don’t see Vader as a problem. Maybe it’s a local meta scene versus other meta? Yes, the world champ had force on all his ships.... and the runner up had none. None, and second best in the world.

@LagJanson what if we did a double variable point cost on regen? The one that exists plus an extra fee per force charge the pilot has? So regen Anakin or Obi would be bonkers expensive, Plo would be expensive but not quite, etc.

Edited by ScummyRebel
1 minute ago, ScummyRebel said:

I guess I don’t see Vader as a problem. Maybe it’s a local meta scene versus other meta? Yes, the world champ had force on all his ships.... and the runner up had none. None, and second best in the world.

And yet the winner still did have all Force ships. And it could be a local casual meta thing. When the local tourneys come up though it's still pretty standard when everyone jumps to a more 'popular'meta list.

10 minutes ago, ForceSensitive said:

And on top of that, it's a non-interactive component. I can't block your ship to prevent it, can't stop it with stress, strain, deplete. Can't counter it with my own action. It just happens.

I agree. There are counters but they are so costly. Jedi hate not having dice to roll to mod or no other actions on their activation. Thay means if they don't address force through upwards cost (I'd be fine with 5 points across the board, every thing force) the only options apart from Wedge or Rebel Fenn Rau are control lists; stress, tractors, ions, and to a degree bombs.

And none of those are really priced competitively....

I saw somewhere someone suggested spending a focus to recover a force charge. That's probably the best solution I've seen, as it balances out the action economy in a game where 10 to 12 turns or so is fairly the average. When force users have that available to them every freaking round, of course they're going to have a huge advantage in a more variance oriented edition... 😐

21 minutes ago, ForceSensitive said:

The lot of them. Change the freaking Force mechanic, then revise the costs is the tin foil hat dream really for me.

A huge selling point to me for second Ed was the move away from passive mods. Force was an abandonment of that.

Not that I dislike the idea of having the Force as a mechanic in the game. To me it's the parallel to say Calculate. It's a mechanic that helps you distinguish the pieces in an ever growing game.

The downside to it right now is that it's just, plain, stupid, good. Because it's a passive mod, essentially a free action, in a game where we got rid of free actions. And that's a problem to me. It's entirely too common to show up to a game where every ship on the table, or at least in one side, has Force from something.

And on top of that, it's a non-interactive component. I can't block your ship to prevent it, can't stop it with stress, strain, deplete. Can't counter it with my own action. It just happens.

Maybe you are right and it's not healthy design. I like Jedi because they are cool characters and I like fluffy lists with cool interactions, although I don't play regen or 7B.

If the result of the change is cool, I'll be okay with it, even if it's not super competitive. If they just add 5 points to every Force user... it would be a lazy solution and just unfair. Rey did nothing wrong.

I like that idea A LOT. That would make it like moldy Crow in a way, which at least back then was still interesting, interactive, and had hard limits.

2 minutes ago, oaicart said:

Maybe you are right and it's not healthy design. I like Jedi because they are cool characters and I like fluffy lists with cool interactions, although I don't play regen or 7B.

If the result of the change is cool, I'll be okay with it, even if it's not super competitive. If they just add 5 points to every Force user... it would be a lazy solution and just unfair. Rey did nothing wrong.

Like I said, I'm not opposed to having it as a concept in the hard rules of the game. I'm all for it. It just needs to be in line with the rest of the experience.

Also Rey/Finn/Rose was pretty brutal for a minute. I knocked in more than a few heads with that for a minute a while back.

5 minutes ago, ForceSensitive said:

Also Rey/Finn/Rose was pretty brutal for a minute. I knocked in more than a few heads with that for a minute a while back.

It knocks hard, but for 1-2 shots. After that, the falcon dies because of its poor defense. The other way to make it not that much worth it is to simply block him.

And when the falcon is dead, it's half of the list down

18 minutes ago, Cloaker said:

I saw somewhere someone suggested spending a focus to recover a force charge. That's probably the best solution I've seen, as it balances out the action economy in a game where 10 to 12 turns or so is fairly the average. When force users have that available to them every freaking round, of course they're going to have a huge advantage in a more variance oriented edition... 😐

The best solution that I think is fair but still keeps force strong is only allowing to spend one force per opportunity on offense and defense. So having a lock and 3 force for an attack is really only a lock and 1 force for the attack. Having 3 force on defense would be like having only a calculate for defense for three different attacks.

This keeps force strong, escpecially for 1 force charge pilots, but doesn't give Jedi fully modded shot when they aren't getting shot.

1 minute ago, 5050Saint said:

The best solution that I think is fair but still keeps force strong is only allowing to spend one force per opportunity on offense and defense. So having a lock and 3 force for an attack is really only a lock and 1 force for the attack. Having 3 force on defense would be like having only a calculate for defense for three different attacks.

This keeps force strong, escpecially for 1 force charge pilots, but doesn't give Jedi fully modded shot when they aren't getting shot.

As a republic player, I’m ok with this compromise. Nuking Force with points makes the faction unplayable because you need at least some Jedi currently.

the spend a token to regen Force is extremely penalizing as well. May as well not have Force at that point.

one charge per opportunity is totally fair.