https://www.fantasyflightgames.com/en/news/2020/1/8/attack-on-all-fronts/
Shows us just 3 cards:
https://www.fantasyflightgames.com/en/news/2020/1/8/attack-on-all-fronts/
Shows us just 3 cards:
Discussion already started/continued here when the article dropped 2h ago, but I'm sure many others like myself didn't see that yet
Plo, Kit Fisto, Ayla Secura. So that's 3 Jedi masters, which accounts for the 3 force tokens in the expansion. Might dash the hopes of folks expecting Yoda.
16 minutes ago, theBitterFig said:Plo, Kit Fisto, Ayla Secura. So that's 3 Jedi masters, which accounts for the 3 force tokens in the expansion. Might dash the hopes of folks expecting Yoda.
Only if it has 3 crew slots or Kit Fisto is a gunner...
Otherwise, either Yoda would have to be a 2-force crew or there's a spare force token, either of which would be unprecedented.
Star Wars + Macross = Multi-missile pods!!!
So Multi-Missile Pods are just better Barrage Rockets?
1 hour ago, theBitterFig said:Plo, Kit Fisto, Ayla Secura. So that's 3 Jedi masters, which accounts for the 3 force tokens in the expansion. Might dash the hopes of folks expecting Yoda.
That does, sadly, dash my hopes of getting Yoda. But hey, Kit Fisto is pretty cool; thanks for pointing him out!
15 minutes ago, mcgreag said:So Multi-Missile Pods are just better Barrage Rockets?
Less powerful but more versatile. Better is a matter of perspective.
14 minutes ago, mcgreag said:So Multi-Missile Pods are just better Barrage Rockets?
Not at all. Multi Missile Pods are only rng 1-2. Yes it helps give ships a 180 arc, but doesn't naturally add a 3 dice shot that reaches the full arc band which matters a lot. MMPs should be cheaper than Barrage rockets easy.
11 minutes ago, mcgreag said:So Multi-Missile Pods are just better Barrage Rockets?
Eh, they do different things to an extent.
Multi-Missile Pods: They benefit droids well due to Attack [Calculate] but for non-droids it requires you to get a lock on the enemy ship, if you do get the lock you can use your target lock to mod your dice, better flying rewards you with being able to better spike damage on its target at the expense of burning through your charges, but it is hampered by being range 1-2 and unless you line up the bullseye it is generally better to use your primary instead, the wider arc helps make up for your primary attack arc to help being able to fire on enemy ships.
Barrage Rockets: They benefit non-droids thanks to Attack [Focus], you can use it to roll 3 attack dice pretty at any range and can deny your opponent the range 3 defense bonus, the focus already helps you better mod your dice but better flying helps you mod your dice even more thanks to rerolls at the expense of burning through your charges, the front arc helps turreted ship arcs to give them a front arc while they set their turret arc to another one or two arcs.
Two things, somewhat speculative, about the Droid Gunship:
Anyhow, any guesses on price? I would kind of expect 32-34. 32 is TIE/sf pricing. 34 is a Y-Wing with a Dorsal Turret. The statlines are similar, and they'll all have about 180 firing arcs, just arranged a bit differently.
My squint* on the LAAT's ship ability:
Makes sense to me, with the generic pilot having two recurring charges. If that's correct, any one of these is a pretty potent support ship, but not for supporting other LAAT. We'll see.
Anyhow, these things seem expensive to me. 2/1/8/2 is an almost Scum-Falcon statline, plus these have a nice support ability, and access to reinforce. I'm kind of expecting a 46-ish point cost.
* What I find works best for me: zooming on my browser, then sitting as far back from my screen as I can.
@theBitterFig I squinted the same for the ship abilities!
Also:
Aayla Secura - "While an enemy ship in your bullseye arc performs an attack, if the defender is friendly and at range 0-2, the defender may change one blank result to an eye result" and she adds 1 recurring force and focus-link-purple coordinate
Droid Gunship's config - "Setup: Equip this side faceup. Reduce the difficulty of your straight maneuvers. After you fully execute a maneuver, you may flip this card"
6 hours ago, Animewarsdude said:
It'll be interesting to see them on stuff like TIE/sa bombers. The TIE/sa has the very natty roll/link/lock and this thing gives it a partial turret effect by allowing it to fire across its full forward arc with the same effect as its primary weapon.
They are very different weapons but they're both rather nice. A forward-arc weapon that can work as knockoff proton rockets if the opportunity arises is rather natty.
8 minutes ago, Magnus Grendel said:It'll be interesting to see them on stuff like TIE/sa bombers. The TIE/sa has the very natty roll/link/lock and this thing gives it a partial turret effect by allowing it to fire across its full forward arc with the same effect as its primary weapon.
They are very different weapons but they're both rather nice. A forward-arc weapon that can work as knockoff proton rockets if the opportunity arises is rather natty.
The one Ship I can see really making super use of those missile pods is the Starwing. They should be able to dart in and out and reload making the constant threats from all sorts of angles
The one thing I find fairly odd about the Rocket Pods, is that the ship it comes with already has a 180 degree arc. It would make much sense to stick it in a ship with a smaller arc, wouldn't it? At R1 (and R3) to the sides it's strictly worse than the primary, and at R2 there's no benefit. In the normal arc, it only does anything at R2. Only in the bullseye is it really worth it. The card just seems much better on a Bomber/Aggressor/Punisher/K-Wing.
8 minutes ago, Okapi said:The one thing I find fairly odd about the Rocket Pods, is that the ship it comes with already has a 180 degree arc. It would make much sense to stick it in a ship with a smaller arc, wouldn't it? At R1 (and R3) to the sides it's strictly worse than the primary, and at R2 there's no benefit. In the normal arc, it only does anything at R2. Only in the bullseye is it really worth it. The card just seems much better on a Bomber/Aggressor/Punisher/K-Wing.
It's in the LAAT/i set too. But as it is basically a card based on the pods the Droid Gunship has, sorta had to be in that set.
Also shows us that both that Gunship and the LAAT/i have double missile slots.
I get the feeling that this isn't the full wave. I think this was a planned news leak to string along interest at a good pace just a few days before points change.
Not mad about it at all, just saying that's my read on the situation.
It is kinda weird that Multi Missile Pod's main art is on the Droid Gunship, but it provides such little bonuses. You specifically don't get any benefit until you get a ship in your main arc at rng 1-2. This card I think oddly would require scaling pricing based on the arc the ship carrier already has (which I'm unsure if FFG is willing to do that) since it's value on Droid Gunships is so low while putting it on a forward arc only ship has more value. Granted if that ship doesn't have access to calc, getting that lock is difficult too so maybe it balances out to being a 4 pt or less missile?
Edited by RStanDroid gunship probably can equip Autoblaster for 2 points, or HLC for 4 points, so I don't think it will be more than 4 points. For me it should cost 2.
21 minutes ago, RStan said:It is kinda weird that Multi Missile Pod's main art is on the Droid Gunship, but it provides such little bonuses. You specifically don't get any benefit until you get a ship in your main arc at rng 1-2. This card I think oddly would require scaling pricing based on the arc the ship carrier already has (which I'm unsure if FFG is willing to do that) since it's value on Droid Gunships is so low while putting it on a forward arc only ship has more value. Granted if that ship doesn't have access to calc, getting that lock is difficult too so maybe it balances out to being a 4 pt or less missile?
Pricing of the missile will be interesting. But yeah its usefulness on the Droid Gunship is pretty limited. On the LAAT you can lock your Bowtie forward and back and with these missiles you very nearly have 360 degree firing coverage from range 1-2.
1 minute ago, Jo Jo said:
Pricing of the missile will be interesting. But yeah its usefulness on the Droid Gunship is pretty limited. On the LAAT you can lock your Bowtie forward and back and with these missiles you very nearly have 360 degree firing coverage from range 1-2.
I'd rather put Barrage Rockers on the LAAT and put the arcs to the side. Treat their coverage like the KWings with Barrage Rockets and if you have multiple, they can help each other out with their ship abilities giving rerolls which if we know from Jonus is pretty good on Barrage Rockets.
5 hours ago, InterceptorMad said:It's in the LAAT/i set too. But as it is basically a card based on the pods the Droid Gunship has, sorta had to be in that set.
Also shows us that both that Gunship and the LAAT/i have double missile slots.
oh crap, that means that the LAAT has 3 front and 2 sides, plus reinforce. RIP Star fortress, you've been replaced by something better and almost assuredly cheaper.
Edit: 3 front = barrage rockets.
Edited by PaulRuddSays1 minute ago, PaulRuddSays said:oh crap, that means that the LAAT has 3 front and 2 sides, plus reinforce. RIP Star fortress, you've been replaced by something better and almost assuredly cheaper.
Not in the same faction though.
still, the star fortress is not much seen on the tables right now. Maybe a little adjustement will make some magic
1 minute ago, Silver_leader said:Not in the same faction though.
still, the star fortress is not much seen on the tables right now. Maybe a little adjustement will make some magic![]()
Not the same faction, but it's pretty easy to switch factions.
Very interested to see what comes out in the points later today.