New Article (Jan 8th) Legend Reborn - Vonreg's TIE

By theBitterFig, in X-Wing

I think both top aces work. Hard to argue with Init 6, especially if you get Regen.

9 minutes ago, RStan said:

IMO, Holo is the major winner of this pack. So many tricks and tools with the PTrad and/or Power Cells work well.

Agreed. FO really wants a beatstick to shove all of their bad tokens and damage off on. Wondering if TN might see more play in the future...

Are those T-85s on vonreg's card? Interesting.

45 minutes ago, takfar said:

Are those T-85s on vonreg's card? Interesting.

At the very least, it's X-Wings in NR paint. It doesn't seem to look exactly like the frame of a T-85 based on images from SW: Resistance but close enough that it could be artistic license.

3 hours ago, CaptainJaguarShark said:

At the very least, it's X-Wings in NR paint. It doesn't seem to look exactly like the frame of a T-85 based on images from SW: Resistance but close enough that it could be artistic license.

Dude come on.

swz62_a1_art.png

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I'm not even going to say anything else.

Yeah, for sure a T-85.

At least the T-85 looks quite a bit different than its OT counterpart. The rest. B-wings and Y-wings are boringly too similar.

1 hour ago, ClassicalMoser said:

Agreed. FO really wants a beatstick to shove all of their bad tokens and damage off on. Wondering if TN might see more play in the future...

This sounds like a job for Tavson!

Here, let me make him a more tempting target by putting a strain token on him. Don't you just want to shoot him now?

EDIT: Also, Ember looks like a nightmare for Separatists. Being unable to spend calculate tokens within range 0-1 of a damaged friendly ship is pretty horrible for them.

Edited by PhantomFO
3 hours ago, Jo Jo said:

Yeah, for sure a T-85.

At least the T-85 looks quite a bit different than its OT counterpart. The rest. B-wings and Y-wings are boringly too similar.

Y-Wing, yes. I agree. B-Wing? Oh no, the new B-Wing is pretty different.

1 hour ago, ClassicalMoser said:

Agreed. FO really wants a beatstick to shove all of their bad tokens and damage off on. Wondering if TN might see more play in the future...

Well, that and depending entirely on the cost of Holo, its kinda a small base coordinate'ish with range 0-2 that allows you to throw Evade tokens onto Kylo Ren.

Cause ya know, he needs them.

50 minutes ago, KCDodger said:

Dude come on.

swz62_a1_art.png

3aj5pnoclot31.jpg

I'm not even going to say anything else.

I actually somehow missed the bigger banner artwork and was just going off the bit on the card itself. Yeah, that's it. Okay.

Holo could become the best friend of Midnight. He takes a lock and passes it to Midnight. Who has targeting Synchronizer? Now Midnight gets his lock and mods he needs. Holo if he has missles can still use them and still have a focus if he took one for his normal actions.

18 hours ago, Ronu said:

Holo could become the best friend of Midnight. He takes a lock and passes it to Midnight. Who has targeting Synchronizer? Now Midnight gets his lock and mods he needs. Holo if he has missles can still use them and still have a focus if he took one for his normal actions.

Probably doesn't work, because that's not really how Locks work. Holo can transfer one of their own tokens, but when Holo takes a lock on someone, the lock is on *that ship* not Holo.

Edit *and as has been pointed out Holo can just pass the focus*

Edited by theBitterFig
30 minutes ago, Ronu said:

Holo could become the best friend of Midnight. He takes a lock and passes it to Midnight. Who has targeting Synchronizer? Now Midnight gets his lock and mods he needs. Holo if he has missles can still use them and still have a focus if he took one for his normal actions.

No blue tokens anymore; unless you can swap ID tokens this doesn't work.

That said, maybe Targeting Synchronizer on Midnight could be the secret sauce she's missing? Combine with some missile-equipped low-I ships and profit?

Getting a bit off topic now though.

This pack adds a lot to First Order. A lot of cool and unique options that will inspire a lot of really cool and interesting lists.

6 hours ago, KCDodger said:

Y-Wing, yes. I agree. B-Wing? Oh no, the new B-Wing is pretty different.

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I mean, not really, they are pretty similar. The main differences being that the Resistance version is thinned down slightly and elongated, has its laser cannons made to be much smaller and mostly recessed, a new cockpit style, and has an alternate paint job. The design is still pretty dang similar and has about as much different from the Rebel to Resistance Y-Wing, more or less just being a 20% difference or so.

I would have far more enjoyed had they gone with making something like this the successor to the B-Wing, it shares design elements but is its own ship.

roberto-robert-silver-squad-incoming-d-wing.jpg?1473376473

11 hours ago, RStan said:

Could finally be DJ...

DJ belongs in Scum, not FO.

3 hours ago, Animewarsdude said:

The main differences being that the Resistance version is thinned down slightly and elongated, has its laser cannons made to be much smaller and mostly recessed, a new cockpit style, and has an alternate paint job.

Different engine configuration, cockpit pod is smaller with a different armor configuration, and it looks to have had the torpedoes removed.

11 hours ago, RStan said:

IMO, Holo is the major winner of this pack. So many tricks and tools with the PTrad and/or Power Cells work well.

Agreed, although I’m getting Carnor Jax vibes from Holo. Maybe they’ll be priced correctly...

Huh was the original deplete or strain?

---

Some of these cards are realllllly dangerous. I mean, yes FO is the more expensive version of Imps like Resistance (more needed value per ship, and not linear), but regen???????

REGEN???

Also both Vonreg and Holo are fantastic looking. (new I6 also)

False Tradition down sides isn't super hard for many FO ships.

.... I'm happy about the FO improvement, and VERY worried about the potential danger. Smells like rose-tinted power-creep.

we no talk new ships? i r sad

8 hours ago, Blail Blerg said:

False Tradition down sides isn't super hard for many FO ships.

I keep thinking about this. Sure, there are Muse and Holo tricks, but most base chassis can cope.

An Omega TIE/fo pretty much doesn't care about red focus. You can Lock or Evade, you've got great blues. If an opponent saves a token or eats a crit to flip it, you've basically done a Juke/Crackshot. Not always, but still. Meanwhile, having that focus token after a S-Loop would be really nice.

Even an Omega TIE/sf probably doesn't really mind that much. With the rear arc, pulling banks is often fine. One of the secrets of the Optics SF (and probably more turret ships in general) is you probably want to S-Loop more often than you'd realize. There's kind of diminishing returns to when you keep flying away, and flipping about can be quite nice. It's not ever turn, and it's good to drift a bit first, rather than immediately go into a red flip, but it's a useful tool.

20 hours ago, PhantomFO said:

EDIT: Also, Ember looks like a nightmare for Separatists. Being unable to spend calculate tokens within range 0-1 of a damaged friendly ship is pretty horrible for them.

It's not actually that bad. It only locks down the defender's calculate token, so networked calculations works just fine.

2 hours ago, theBitterFig said:

An Omega TIE/fo pretty much doesn't care about red focus. You can Lock or Evade, you've got great blues. If an opponent saves a token or eats a crit to flip it, you've basically done a Juke/Crackshot. Not always, but still. Meanwhile, having that focus token after a S-Loop would be really nice.


Agreed, but if you're upgrading to an Omega Squadron Ace just to take Proud Tradition, it's got a nominal cost of 3-plus-whatever-the-upgrade-costs; which puts it close to the price of a pattern analyser which doesn't "break" and can be used for stuff other than focus in a pinch.

Priced right it's a potential alternative, but I think my first choice would be to trust the tech rather than the pilot.

Edited by Magnus Grendel
2 minutes ago, Magnus Grendel said:

It's not actually that bad. It only locks down the defender's calculate token, so networked calculations works just fine.

I would actually argue that networked calculations doesn't work, since Ember says "defender cannot spend calculate tokens" and networked calculations says "you can spend a calculate from another ship"

17 hours ago, theBitterFig said:

Probably doesn't work, because that's not really how Locks work. Holo can transfer one of their own tokens, but when Holo takes a lock on someone, the lock is on *that ship* not Holo.

While that might be true you could still lock and focus. You simply pass the Focus to Midnight who then locks on their own. Scorch also gets the same benefit and eitherF/O ace can use their ability with some reliability.

15 hours ago, pyoinator said:

I would actually argue that networked calculations doesn't work, since Ember says "defender cannot spend calculate tokens" and networked calculations says "you can spend a calculate from another ship"

You're correct. Sorry; I thought it was the other way round, that when a friendly ship was defending nearby, you spent your token. If it's the defender spending it then yes it'll be locked out.