So, Quickdraw fanatical and Deuterium. Get your first damage card to trigger fanatical, then run away and regen shield. Come back and make people cry? Seems strong.
Proud Tradition super nasty on Muse. Pull a red move. Focus. Remove Stress. Opponent can't flip Proud Tradition.
I love all of this. The Proud Tradition card is great, gives you a bonus, but isn't a big enough bonus where your opponant will always want to sacrifice a focus/damage to make your life harder. And puts all the onus on them to make the decisions (if they have a token or damage to spare and if you are stressed).
The Power Cells are awesome. I find myself barely taking Mod cards in FO lists so that's a slot that was free anyway. Standard regen ability with the disarm, but then you get the cool other use too if you need/want it. Messes with Nantex and other red/orang token ability ships. Gives Quickdraw slightly more life/shots, and can't be taken on the Silencer! It's like FFG think about these things...
Also Ember is a cool anti-formation/swarm ability. And messes with Droid swarms a bunch if my thinking is right. He'd stop the defender spending another ship's calculate too right?
Between this and the leaked Shuttle, FO are really getting some love now, so glad I kept up with the faction!
Yeah the no regen for kylo was definitly a good move. Would have been way unfun to play against. Nice spot for the muse/proud tradition. If it's cheaper than PA, might see some play. But the rest of the time, Proud seem... ehh. Like if you end up stressed, and kill a ship, they always just take that extra 1 crit damage, because they're already dead, and make your life harder. I thought it could have been nice on some Tie-Silencer, but that pretty much shuts them down for good, so it's probably a no go.
Deuterum pricing: can't be less than R2 Astromech, correct? Variable priced based on agility, almost surely.
But...
It probably has to be a bit more than that; I don't really think it can be cheaper than Shield Upgrade. You can spend 2 charges (one to regen, one to swap the disarm for a stress) and get a shield back in the System Phase, then clear it with a blue move. I guess we'll see tomorrow.
Would you not almost always spend to flip to False Tradition if given the chance? There's certainly scenarios where you wouldn't, such as if it might take a ship from surviving to shoot to dying before shooting, but seems like most scenarios will be a flip.
2 minutes ago, theBitterFig said:Deuterum pricing: can't be less than R2 Astromech, correct? Variable priced based on agility, almost surely.
But...
It probably has to be a bit more than that; I don't really think it can be cheaper than Shield Upgrade. You can spend 2 charges (one to regen, one to swap the disarm for a stress) and get a shield back in the System Phase, then clear it with a blue move. I guess we'll see tomorrow.
We'll see soon enough... but it does require 2 slots (Mod + Tech).
“ first quarter of 2020”
Boo!
hiss!
3 minutes ago, CaptainJaguarShark said:Would you not almost always spend to flip to False Tradition if given the chance? There's certainly scenarios where you wouldn't, such as if it might take a ship from surviving to shoot to dying before shooting, but seems like most scenarios will be a flip.
1. The attacker with Proud has to be stressed, so you can't just take an easy shield/focus spend early game to ruin their day if they aren't stressed.
2. You need a focus to do it if you don't want to take the damage. So you may have spent it already in the attack, so ou then onky have the crit option, and there are a LOT of shis in the game that won't want to take crits voluntarily. And even if you aren't that close to death, there's always the direct in there waiting...
3. Even if you DO spend a token/take a damage, they still got a) a focus that turn when stressed for their attack and b) either stripped a token off you for upcoming shots/your attack back or snuck an extra damage through.
It's great, as it makes the opponant make all the hard choices and you just get a limited Pattern Analyser till they do.
1 minute ago, admat said:We'll see soon enough... but it does require 2 slots (Mod + Tech).
Getting rid of tokens can be handy, too. Most First Order TIEs have some pretty solid blue moves, so avoiding taking an Ion token or Jam token or maybe even strain/deplete at the right time is still a handy use, since there won't always be great times to regain a shield.
4 minutes ago, CaptainJaguarShark said:Would you not almost always spend to flip to False Tradition if given the chance? There's certainly scenarios where you wouldn't, such as if it might take a ship from surviving to shoot to dying before shooting, but seems like most scenarios will be a flip.
Maybe. But then it becomes Juke, kinda. An opponent has to have a focus after attacking, so can't spend it while defending (eyes instead of evades means more hits get through), or else they'll have to take a crit. There's a lot of ships where either of those options aren't particularly safe. Like, is pushing an automatic crit worth red focus for the rest of the game? Maybe.
And unlike Empire, First Order ships all have Lock actions, so maybe they can switch to taking Locks instead of Focus actions. I dunno.
Also, TIE/FO have great blue moves they often aren't using, so maybe could withstand a red focus.
2 minutes ago, InterceptorMad said:1. The attacker with Proud has to be stressed, so you can't just take an easy shield/focus spend early game to ruin their day if they aren't stressed.
2. You need a focus to do it if you don't want to take the damage. So you may have spent it already in the attack, so ou then onky have the crit option, and there are a LOT of shis in the game that won't want to take crits voluntarily. And even if you aren't that close to death, there's always the direct in there waiting...
3. Even if you DO spend a token/take a damage, they still got a) a focus that turn when stressed for their attack and b) either stripped a token off you for upcoming shots/your attack back or snuck an extra damage through.
It's great, as it makes the opponant make all the hard choices and you just get a limited Pattern Analyser till they do.
or 4. you take a crit when you're already at 0 health left, making the flip super easy to do for no cost in the right situation. So proud tradition ship will maybe... try to avoid killing ship for as long as possible? Seems weird but could make sense with the fluff I guess.
3 minutes ago, theBitterFig said:Getting rid of tokens can be handy, too. Most First Order TIEs have some pretty solid blue moves, so avoiding taking an Ion token or Jam token or maybe even strain/deplete at the right time is still a handy use, since there won't always be great times to regain a shield.
Oh yes, I was just thinking about the cost of the upgrade. It can't be too high since it requires 2 slots.
2 minutes ago, InterceptorMad said:1. The attacker with Proud has to be stressed, so you can't just take an easy shield/focus spend early game to ruin their day if they aren't stressed.
2. You need a focus to do it if you don't want to take the damage. So you may have spent it already in the attack, so you then only have the crit option, and there are a LOT of ships in the game that won't want to take crits voluntarily. And even if you aren't that close to death, there's always the direct in there waiting...
3. Even if you DO spend a token/take a damage, they still got a) a focus that turn when stressed for their attack and b) either stripped a token off you for upcoming shots/your attack back or snuck an extra damage through.
It's great, as it makes the opponent make all the hard choices and you just get a limited Pattern Analyser till they do.
1 minute ago, theBitterFig said:Getting rid of tokens can be handy, too. Most First Order TIEs have some pretty solid blue moves, so avoiding taking an Ion token or Jam token or maybe even strain/deplete at the right time is still a handy use, since there won't always be great times to regain a shield.
Maybe. But then it becomes Juke, kinda. An opponent has to have a focus after attacking, so can't spend it while defending (eyes instead of evades means more hits get through), or else they'll have to take a crit. There's a lot of ships where either of those options aren't particularly safe. Like, is pushing an automatic crit worth red focus for the rest of the game? Maybe.
And unlike Empire, First Order ships all have Lock actions, so maybe they can switch to taking Locks instead of Focus actions. I dunno.
Also, TIE/FO have great blue moves they often aren't using, so maybe could withstand a red focus.
Good points. Sometimes it takes a bit to consider everything. I also went back and looked at the TIE/ba's dial again and it certainly doesn't seem like it would be that upset at being stressed for a focus late in the game while getting this benefit early.
I like the complexity of the card and the decisions it presents to the players.
Just now, admat said:Oh yes, I was just thinking about the cost of the upgrade. It can't be too high since it requires 2 slots.
I just don't agree. Taking two slots doesn't mean it should be more powerful than it's cost.
3 minutes ago, DarthSempai said:or 4. you take a crit when you're already at 0 health left, making the flip super easy to do for no cost in the right situation. So proud tradition ship will maybe... try to avoid killing ship for as long as possible? Seems weird but could make sense with the fluff I guess.
I mean at that point, I don't mind much as I just killed a ship anyway...one les ship that I need to take focuses to defend against/attack. Less options for wasted target locks without arc.
Just realized that Proud tradition and Pattern analyzer can be used together to nice effect to get 2 actions. Maybe a Tie-BA would like that kind of trick to increase it's firepower for a clutch missile attack? Who else could make really good use of this?
Holo, so you give away your stress so you can't be flipped?
3 minutes ago, DarthSempai said:Just realized that Proud tradition and Pattern analyzer can be used together to nice effect to get 2 actions. Maybe a Tie-BA would like that kind of trick to increase it's firepower for a clutch missile attack? Who else could make really good use of this?
Holo, so you give away your stress so you can't be flipped?
Interesting combo with Hux too. He can coordinate a bunch of red locks from an I0 Xi, then they can do whites and still focus. If their card gets flipped, no biggie, TIE/FOs have fantastic blues.
I wonder if it will be quite cheap. The drawback is pretty significant.
But my biggest takeaway: this sets a precedent that a faction can get multiple faction talents! Maybe Empire can get something good that actually synergizes with the chassis they actually have?
2 minutes ago, ClassicalMoser said:Interesting combo with Hux too. He can coordinate a bunch of red locks from an I0 Xi, then they can do whites and still focus. If their card gets flipped, no biggie, TIE/FOs have fantastic blues.
There will not be an I0 Xi. If you zoom in on the picture you can see the I0 has no attack value and will be something like the probe the seps can launch
3 minutes ago, Revanur said:There will not be an I0 Xi. If you zoom in on the picture you can see the I0 has no attack value and will be something like the probe the seps can launch
Ah, a remote. You sure? It may just be a unique pilot with no attack and an extra agility. I didn't see a remote in the spread but I wasn't looking that close. Still need to do my investigation of those images 😛
Regardless, even the I2 activates before Omega TIE/fos because it takes I3 to get a talent in FO
Edited by ClassicalMoser4 minutes ago, ClassicalMoser said:Ah, a remote. You sure? It may just be a unique pilot with no attack and an extra agility. I didn't see a remote in the spread but I wasn't looking that close. Still need to do my investigation of those images 😛
Regardless, even the I2 activates before Omega TIE/fos because it takes I3 to get a talent in FO
Pretty sure the tokens next to rigged that have no obvious template spot are remotes
13 minutes ago, Revanur said:There will not be an I0 Xi. If you zoom in on the picture you can see the I0 has no attack value and will be something like the probe the seps can launch
Could finally be DJ...
I can see Proud Tradition being something you can put on cheap generic Omega Squadeon Tie FOs as you don't care too much about. Let them take a Crit to flip it! Does matter if they use a Focus.
Commander Malarus could use Proud...until he runs out of Charges.
What about a SF Tie, Proud, and Hotshot Gunner? All your shots will strip the Focus, so they have to take a Crit to flip it. Just not sure if that works with SF arc and turret.
Of priced low enough DP Cells will be worth it on FO Ties.
9 minutes ago, heychadwick said:I can see Proud Tradition being something you can put on cheap generic Omega Squadeon Tie FOs as you don't care too much about. Let them take a Crit to flip it! Does matter if they use a Focus.
Commander Malarus could use Proud...until he runs out of Charges.
Here's hoping it's cheap; the drawback is pretty significant but it's so on-faction. FO is shaping up to be pretty legit!
8 minutes ago, heychadwick said:Of priced low enough DP Cells will be worth it on FO Ties.
I expect R2-level prices. Regen doesn't tend to come cheap...
Also I'm wondering whether the TIE/ba will have a mod slot. It's possible this card is quick-build only.
IMO, Holo is the major winner of this pack. So many tricks and tools with the PTrad and/or Power Cells work well.