New Ships Spoiled from Asmodee

By AngryAlbatross, in X-Wing

New bomb in the gunship, along with some more new ordinance. Also looks like there might be a new illicit with the Xi. Overall looks like a solid wave, wonder what the reprint ships will be.

I'm so happy to see BOTH of these gunships. So ******* happy. Now to see if they're any good.

Really confused by the choice to make the LAAT a turret ship, considering its biggest guns face mostly forward. I wonder if will have cannon and missile slot, to give a way to include its big guns.

I don't understand. There must have been a mistake. It can't be.

Where is Oddball?!

26 minutes ago, Cgriffith said:

Calling it now; the flipped crew card on the LAAT spread we can't see is Yoda

with 3 force in the spread, would make a lot of sense!

4 minutes ago, eMeM said:

I don't understand. There must have been a mistake. It can't be.

Where is Oddball?!

The flipped crew folks want to be Yoda?

He is lying in wait to subvert our expectations.

To everyone saying they're surprised the LAAT is a turret primary, it has quite a wordy looking ship ability.

It's entirely possible that they can only rotate to the side arcs. There might even be something weirder happen, like pointing the indicator to a side gives you a quarter arc using the centrelines. I doubt that, but you never know.

It's definitely getting a missile slot, with those two big launchers on the top and the amount of visible missile upgrades (Homing, Concussion are both visible). I'm also pretty sure there's a config a turret upgrade in there that's going to give it the ball turrets. The last card to the right looks to be charge based and full front arc (compare the amount of red you can see in the symbol with the amount on the homing missile card).

Hmm, actually maybe scratch that last one. The same card also shows up in the HMP spread, and it's a little more visible there. The illustration is of the HMP, and it looks like it's called something Pulse.

So maybe a more universal card meant to make the ship 'gunship-y'.

5 minutes ago, GuacCousteau said:

To everyone saying they're surprised the LAAT is a turret primary, it has quite a wordy looking ship ability.

It's entirely possible that they can only rotate to the side arcs. There might even be something weirder happen, like pointing the indicator to a side gives you a quarter arc using the centrelines. I doubt that, but you never know.

The attack icon looks to be a bowtie turret arc, so I don't think it will be "only can point to the sides," though using side arcs is good design space to explore more and already something Republic is using for abilities.

Edited by CaptainJaguarShark

XI SHUTTLE!!!

Called it on the LAAT and HMP but was NOT expecting a pleasant FO surprise! I’m sooooo happy. Time for HUX!

Double post.

What is it with me lately?

Edited by ClassicalMoser

Lol, with all the guns on the LAAT, it should have had a gunner slot for a “clone gunner crew” upgrade, or something like that. It would cost a hefty price, but would enable all guns by making all 4 standard arcs firing arcs, forward could be three dice, every other could be 2.

8 minutes ago, GuacCousteau said:

To everyone saying they're surprised the LAAT is a turret primary, it has quite a wordy looking ship ability.

It's entirely possible that they can only rotate to the side arcs. There might even be something weirder happen, like pointing the indicator to a side gives you a quarter arc using the centrelines. I doubt that, but you never know.

The Laat has the rotate action so it seems unlickely

7 minutes ago, GuacCousteau said:

It's entirely possible that they can only rotate to the side arcs. There might even be something weirder happen, like pointing the indicator to a side gives you a quarter arc using the centrelines. I doubt that, but you never know.

Since it's a bowtie turret, I think they would have just given it Left and Right firing arcs similar to the CR90 instead of restricting the arc placement so you end up with a turret you can't rotate. Now it could be that if you have the turret arc facing front/back, then you get extra dice out the front and cannot fire out of the rear arc. Looking at the ship ability it looks like there is at least a rear arc in there and maybe a front arc so I could see that as a possibility.

LAAT has that puny gun in the back. It has primary attack value of 2. My guess for the ship trait is +1 die on primary attacks in full front arc, -1 die on primary attacks in the rear firing arc (not full aft arc). Makes it this goofy 3/2/1 attack ship which is really interesting.

Edit: so the further away from the front of the ship you move, the fewer attack dice it throws. Sounds cool.

Edited by Parakitor
3 minutes ago, Synel said:

Lol, with all the guns on the LAAT, it should have had a gunner slot for a “clone gunner crew” upgrade, or something like that. It would cost a hefty price, but would enable all guns by making all 4 standard arcs firing arcs, forward could be three dice, every other could be 2.

I was sort of hoping this ship would have a front arc primary and a crew (or double crew) card for the LAAT and U-Wing that would add a turret and gunner slot while also restricting the turret arc to the left and right arcs only. It feels thematic for the side door gunners on both ships and it would let you equip a turret and Bistan on the U-Wing similar to Heff Tober's Quick build.

8 minutes ago, CaptainJaguarShark said:

The attack icon looks to be a bowtie turret arc, so I don't think it will be "only can point to the sides," though using side arcs is good design space to explore more and already something Republic is using for abilities.

2 minutes ago, joeshmoe554 said:

Since it's a bowtie turret, I think they would have just given it Left and Right firing arcs similar to the CR90 instead of restricting the arc placement so you end up with a turret you can't rotate. Now it could be that if you have the turret arc facing front/back, then you get extra dice out the front and cannot fire out of the rear arc. Looking at the ship ability it looks like there is at least a rear arc in there and maybe a front arc so I could see that as a possibility.

Ah, good spot guys, I hadn't seen that it was a double arc.

Also, really good shout on the variable attack dice for the ship ability. It makes a ton of sense. Fire out the sides and you get the basic attack value, but set it to front and back and you get an extra die out front, and one fewer out the rear (the LAAT does have a little pea shooter on the back, though whether they'd bother with a 1 die attack is a different question). Actually really works with the arrangement of the LAAT's armament. I think I like that more than the full front arc for it.

5 minutes ago, Xorn said:

The Laat has the rotate action so it seems unlickely

Not sure I follow, of course it has the rotate action, it's a turret primary. The TIE/sf and RZ-2 also have the rotate action, but have their available arcs limited by the ship ability, which is what I was suggesting.

Not sure what will happen for the Republic gunships side arcs, as the model doesn't have the spherical side turrets - it seems to be the space version of the gunship that didn't have those turrets.

There are 3 force tokens in LAAT and there is no force user pilot, only 1 crew and 1 gunner with 1 force revealed.

Edited by Boreas Mun
3 minutes ago, GuacCousteau said:

Ah, good spot guys, I hadn't seen that it was a double arc.

Also, really good shout on the variable attack dice for the ship ability. It makes a ton of sense. Fire out the sides and you get the basic attack value, but set it to front and back and you get an extra die out front, and one fewer out the rear (the LAAT does have a little pea shooter on the back, though whether they'd bother with a 1 die attack is a different question). Actually really works with the arrangement of the LAAT's armament. I think I like that more than the full front arc for it.

Not sure I follow, of course it has the rotate action, it's a turret primary. The TIE/sf and RZ-2 also have the rotate action, but have their available arcs limited by the ship ability, which is what I was suggesting.

Interesting to note that a 1-die attack still works great against:

- Reinforced agi0 ships

- Strained agi1 ships

- Focused ships using HSG

- Everything using Cody

VERY interesting design space IMO

4 minutes ago, GuacCousteau said:

Not sure I follow, of course it has the rotate action, it's a turret primary. The TIE/sf and RZ-2 also have the rotate action, but have their available arcs limited by the ship ability, which is what I was suggesting.

Yes but the rules state you can only rotate to select arcs that aren't already selected. So why have this limited to just side arcs but still have the rotate is the point, as rules-wise it wouldn't function.

Woohoo!!!!

Laat is interesting, charges on all the pilots indicate its ship ability will use them, also 3 force charges so either a unrevealed force user or a pilot perhaps. A lot of cards so possibly a config for it.

42 minutes ago, DarthSempai said:

with 3 force in the spread, would make a lot of sense!

Aalya Secura (Jedi) is the top card in the spread, and the other Jedi we see is Kit Fisto, near the rear of the spread. Both have the +1 next to them, here’s to hoping Yoda (Crew) is the card hidden for the other Force token in the spread (it shows 3)

Edited by Cgriffith
Someone with better eyes - clarification
2 minutes ago, Cgriffith said:

Aalya Secura (Jedi) is the top card in the spread, and the other Jedi we see is Shaak Ti, near the rear of the spread. Both have the +1 next to them, here’s to hoping Yoda (Crew) is the card hidden for the other Force token in the spread (it shows 3)

It's Kit Fisto, not Shaak Ti

1 hour ago, theBitterFig said:

Large-base LAAT surprises me (or large-base price). Turret-based is also a bit of a surprise, since it does have those prominent front-cannons. However, it also seems like it fills a role the Republic didn't have yet.

Double check the distance of the nubs from edges of the bases. The LAAT's base is the same size as the Xi's.

The 180 Arc on the Droud Gunship combined with Blue 2 hard turns are going to mean it will be hard to avoid. Happy to get this guy.

Xi Shuttle makes me want to shrug. A cheaper shuttle than the Batwing???

6 minutes ago, heychadwick said:

Xi Shuttle makes me want to shrug. A cheaper shuttle than the Batwing???

Exactly. The FO suffers in that they have no good crew carriers who can be a support craft. Batwing is too expensive it has to pull double duty and be in the fight as well.

Xi is going to be closer to the Lambda I think in that while it can contribute, it’s main job is to be a crew carrier and do support things.