As Allonym said in the — currently nineteen page long — Dream-Eaters thread:
QuoteHonestly, I think it's best to start up a separate Versatile thread. The conventional wisdom is that unless you are using it for a very specific reason, the downside of +5 cards in your deck is too much to be worth it (to say nothing of the exp), which applies even for investigators with lots of draw power (like Patrice or Mark), albeit to a lesser extent. If you aren't using neutral "cantrip" skills (Overpower, Guts etc.), one way to mitigate that downside is to fill the remaining 4 slots with those skills (or other self-replacing cards) which have a good chance of attenuating the downside of a bigger deck.
However, it would be good to properly get all the discussion in one place - I already intend to use one copy it in my next Mark Harrigan deck, for instance, and it would be good to see what specific ideas people have for its use (and, you know, have a resource for people to look at when deckbuilding).
What'd you reckon?
I reckon that's a great idea.
Card good? Card bad? Card suitable for specific niches and investigators in a variety of interesting ways? Discuss.
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Let me talk about why I've been considering paying experience to make a Luke Robinson deck I'm playing five cards larger. It is based on this one , but the important part is that it uses "Rook", Renfield and Calling in Favors as an economy engine. Worth noting: unlike that list I am not running Quantum Flux.
I have found that I often reach the end of the deck near the end of a scenario. Which, as well as dealing one horror, puts my weaknesses back into the draw pile along with the rest of the discard -- and Luke's weakness usually deals two horror. But with Calling in Favors I have plenty of Mr "Rook" uses even in the late game, and for once "Rook's" weakness-finding downside is not really an upside because the game will finish soon and I would likely not re-draw those weaknesses naturally. Since I would rather get an extra draw each turn even from a dwindling draw pile than stop using "Rook" altogether, I want to postpone the moment when I cycle my discard.
A larger deck would also make it a bit less likely that I mulligan into Astounding Revelation, which is a very bad happenstance.
How about the off-class card? Well, Swift Reflexes is one option. Given Luke's ability and the fast action on Gate Box, he could use Swift Reflexes to perform any action at any revealed location at essentially any point in the investigator phase. Another is "Let me handle this!" Given that I frequently reach seven willpower it would effectively be a third copy of Ward of Protection (2) for will-testing revelation effects; and Preston, who struggles with skill-testing treacheries, is on my team. Also, if Luke happens to be in his Dream-Gate (either version) during the mythos phase, then "Let me handle this!" could straight-up cancel another investigator's drawn enemy if it doesn't have a spawn instruction.
However, making the deck one sixth larger is quite bad for early-game consistency — for drawing the assets you need in the opening hand or first few turns. And that's where a Mystic, in particular, feels the rub. In my experience Mystics are strong enough already once they are set up, their issue is getting there quickly and consistently enough to help out. Versatile would also make Calling in Favors more likely to miss, but I could counteract that by including an Art Student as one of the extra cards.
Edited by Spritz Tea