Small ship interactions with huge ships

By Pretty Green, in X-Wing

I have not seen the issue addressed anywhere, so I would like to know if it is just a matter of "house rules" or if there is some official ruling?

Do small ship abilities (coordinating, free target locks, Jonus, etc.) work with huge ships?

In my mind this seems a bit unbalanced (and un-thematic), so I have thought that no small ship can coordinate huge ships nor do their pilot abilities work with huges.

Any experiences on the matter?

"Do what the cards say, not what the cards don't say" can here be adapted to "Respect the limits written on the cards, not the limits not written on the cards".

In other words, unless it says "a small, medium or large ship", "a ship" is any sized ship.

If you want some flavor to that, you can always think that the small ship pilot is the actual commander of the fleet, like Vader taking his X1 out to the fight, but still being the commander.

Yeah, I get that but I was mostly thinking of 1.0 where certain pilot skill interactions were not allowed with huge ships (Biggs) in errata. Apparently all goes now and everyone plays it like that?

Yes, all the rules apply as normal except where a particular card overrules the rules. ;)

So, yes to Jonus, Essege, Biggs, co-ordination, etc. And also Jamming off a huge ship's tokens, giving it stress (000 and Phasma, Sloane, etc) which removes Energy etc.

Very well, thanks for clarifying the subject!

2 hours ago, NilsTillander said:

If you want some flavor to that, you can always think that the small ship pilot is the actual commander of the fleet, like Vader taking his X1 out to the fight, but still being the commander.

Or how about Lando telling Ackbar (a superior officer, no less!) to move closer to those Star Destroyers?

Thematically, Coordinate doesn't have to be about giving orders, it can be inspiring, or suggesting a course of action, or simply relaying additional information that helps ships work better together. You know, like... coordinating them. 😉