1 hour ago, Donovan Morningfire said:Same can be said of George Lucas, whose focus was more on the themes/story being told rather than the background details or fiddly science-related bits. Lucas was very much a "hey, this looks cool!" type of creative, as exemplified by having WW2 style dogfights IN SPACE! or a group of lasersword-wielding mystics whose belief system was cherry-picked and then kit-bashed from several oriental religious belief systems. Even the original trilogy films were meant more to be spectacle than anything else.
It was only years later that people started fleshing things out and trying to explain/rationalize every bit of dialogue seen on the screen; prime case in point is the huge amounts of fanwankery created in trying to justify Han's comments about making the Kessel Run in less than 12 parsecs, when the reality is that Lucas thought it sounded good, and from Alec Guisness' facial expressions was likely intended to be a line of BS that Han was tossing out to what the smuggler thought were a couple of local rubes, except that being an experienced traveler Kenobi recognized the line for what it was (BS) but was in a situation where he didn't have the luxury of being choosy.
Sure Abrams' stuff may not be good for figuring out how things work in the GFFA, but if nothing else he's just following in Lucas' footsteps in that regard.
I mostly agree with one exception (noted below). The real problem lies not so much in the movies as it does in the maps. When Lucas started making these movies there were no maps. He used a lot of screen-wipes with no reference to time, and he only put clocks on finite scenes of his movies. For instance, the Death Star was already approaching Yavin IV when we finally get a hard time reference. As a result, we had no idea how long it took to get from one place to another. The maps were created after the fact and whenever possible the locations in various movies were smashed fairly close together.
This broke down a bit with the prequels because Lucas didn't look at the maps he himself had licensed, but most of his screen wipes were "timeless" and a lot of the locations were new and not on any existing maps. He also didn't put a clock on things. When the maps came out after the fact they tried to massage this as much as possible. We can argue over how successful this was. I would suggest "moderately so." If I may be permitted a Trek reference, we ended up with a new "Warp Factor Scale." Those WEG charts went poof!
Abram's work on The Force Awakens is actually pretty clean because we don't know where any of the locations are. The same is true of The Last Jedi. We don't know where any of these places are. The fault there lies in the maps that were made for those films. They put D'Qar and Crait close together, but Canto Bite and Starkiller Base are way across the map. That's not Rian Johnson or JJ Abram's fault. That's the map makers fault.
However, I do think Abram's made an singular error with the Rise of Skywalker that is especially egregious. Abram's has a serious fetish for ticking clocks and he went full Mission Impossible and put one on most of the movie. He then compounded the problem by using some locations that do exist on maps. That combination turned his usual "speed of plot" into "speed of plot-hole." There is no way to bend ones mind around it or massage it the way Lucas' prequel-related issues were massaged. The easiest solution would be to make a new map that moves all the sequel locations. Then there would be no problem.
1 hour ago, Daeglan said:I agree. but it might be worth figuring out what that number is and comparing to the number for A new Hope. Maybe if we take all the movie times for the whole saga we can find a happy medium that would allow for triumphs to get those numbers and be more reasonable over all. Maybe Galaxy mapper talend plays a part?
You could do this. I think a new map would be easier.
Edited by Vondy