1 minute ago, Tailball said:If you are talking about expanded rules, you are talking about adding crunch.
One of the big selling points for this RPG, is the fact that it is very narrative-based. So less rules means more narration in this case.
I would like to keep it that way
more of stuff that fixes the odd points of the game like how a 2 armor speeder cant be harmed by most of the guns in the game
or a way to add things that are useful but not in all the game lines or even good ways to mix force users and non force users in the same group
