On 2/12/2020 at 6:19 PM, micheldebruyn said:What do you mean with "diversity of character types"?
I played a 3 year long campaign of this, with the PCs starting as rookie magistrates of the dragon and Phoenix clans (the plot limited character creation to the Dragon, Phoenix, and Unicorn clans), handpicked by our lords to sort out what had happened to the previous magistrates, in an affair involving both clans. and we had among 5 players a combat mage, tank fighter, fighter/diplomat, mage/dimplomat, and a rogue.
Why would a tournament be involved with party creation?
I can see where that needs clarification. Looking at things after we played the starter seemed limited based on how clans interact. It really felt like players would be limited to one or two clans UNLESS some big sweeping event (such as a tournament) happened. This puts a lot of pressure on the GM to create a story that makes sense within the setting that would include multiple clans, and to get away with it via multiple campaigns... being clever is an understatement.
Now I will firmly admit that we were looking at this after experiencing only the starter and the articles that were released by FFG. I’m actually happy you weighed in with your report of different character types within the clan, it might make me take another look at the rpg (especially with the latest sourcebook’s focus on ronin). Still, I’m not optimistic if my players all find different backgrounds they’d like to try and those fit with different clans (knowing them, they’ll do it on purpose just to increase my workload).
So with that, the whole “it’s a lot of work to include all the different clans in a coherent plot” due to the restrictions of the setting turned us off, which was unfortunate, because the rest of the setting looked incredible.
