I don't like the way PDS are statted. 2 Defense is very weak and at the same time is disproportionately capable. For example, you are at Short range from someone with a PDS and you fire a holdout blaster at them. You have 4 Agility and 5 Ranged (Light), with True Aim 3. You easily pass through the shield pretty much every time. Then you take someone with an HRB, 3 Agility, and 1 Gunnery. There is a decent chance that their shot will be deflected by the shield. On top of that discrepancy, the shield becomes pretty much useless against anything bigger than a small minion group.
Here is my proposed fix:
The PDS still provides 2 Defense as it can still deflect fire*, but the main protection is provided by 1 point of armor, that is added onto the target's Soak. This way, something with Breach becomes significantly more effective against the target as it can now punch through the shied, though a glancing hit might still be deflected. This means that the shield provides good protection to those using it, but it also values damage over skill.
The shield retains the option to run out of power on a Despair result, and there is also the option to disable pieces of equipment on a Triumph/double Triumph, though that should, perhaps, be limited to shots that deal enough damage to get through the shield.
In the first example, the holdout blaster probably won't get through both the shield and the soak (base 5 damage+6 success as a decent roll), while if the HRB gets a square hit, ought to deal a couple wounds past Soak.
*I'm open to dropping this, though.
What do you think?
Edited by P-47 Thunderbolt