A few questions.

By Egeslean, in Anima: Beyond Fantasy RPG

Thanks in advance, and I'm sorry if these questions have been answered before. I'm attempting to learn this on my own (just got ahold of it this week) and introduce it to some of my friends.

My biggest question at the moment: What is Ki Recovery? The Advantage says you regenerate 1 point every 10/5/1minute instead of 1/hour.

As I understand it, you have a certain amount of Ki per characteristic, you accumulate Ki points to use a technique/ability, but when you use that technique/ability, do you loose/run out of the Ki points you've just used? Example: You have a total Ki pool of 20 that you could use at one time, you accumulate and use 15 on a technique. Do you only have 5 left for the rest of the day, or do you still have 20 that you could use next time? If in fact you only have 5 for the rest of the day, would the Ki regeneration be 1 point every 10/5/1minute apply to all characteristics, or total Ki pool? IE: If I spent 3/10 from STR, 5/10 from DEX and had a pool of 20 (down to 12 after technique), every 10/5/1minutes would I increase my STR&DEX Ki by 1, or would I instead only receive 1 to my total Ki pool? The first would recover more quickly (and be preferred) than the second.

My second question has to do with the Disadvantage Slow Healing.

If I had a regeneration score of 6 originally and took that disadvantage, would I keep the 'no scars' and 'not suffer bleed out', but be reduced to 32.5(32)/day healing, or would I basically be dropped to a regeneration score of 3 and loose the special capabilities?

Another Advantage question: Jack of all Trades.

Does the +10 apply to ALL of the secondary abilities, or the ones outlined by his class?

Is there a limit to how many Dis/Advantages a character is allowed to choose?

In the Classes section and in a few other places, it makes note that Attack, Block and Dodge have some sort of limit of +50 each. I'm confused about this, as you're able to use DP to increase these stats, but you're also apparently able to achieve mastery(200) in them as well (unless I'm mistaken). Not to mention for martial arts, if you were limited to 150, you would be limited to learning only three as you need 40 points in Attack and/or Defense per martial art. If someone could clarify this for me, I'd greatly appreciate it.

Edit

It mentions being able to execute additional attacks at a penalty -10/-25. What I haven't seen is how many you're able to do in a single round, or what the limit is. From what I've seen you could possibly do 100 extra attacks at -10/-25, I know this has to be wrong, I'd appreciate it if someone could tell me the limit or where to find the limit/rules about extra attacks.

Is there a size chart somewhere that shows at what size number characters/creatures move from being small/medium/big/etc?

Thanks again in advance, (I had a few more but they've slipped my mind at the moment).

Ege

Egeslean said:

Is there a limit to how many Dis/Advantages a character is allowed to choose?

You start with 3 creation points to spend on advantages and (as i understand it) can take up to three disadvantages, regardless of who many points that gives you, Note that you don't HAVE to take any disadvantages, I made a big mistake with that with my characters and my PC's characters.

Alright, thanks :) Would you happen to know where that's listed in the book, so I can point it out at a later date?

Edit

Err, nevermind, I found it.

Character's have a separate Ki pool for each of their Characteristics. For the average character, those that haven't spent the advantage point, they regenerate 1 Ki Point for each Characteristic Pool Per Hour. So if you character spent 15 points of Ki from 1 pool, it will take him 15 hours to regenerate those points, regaining one that he can use right away every hour. Your total pool sizes don't have any effect on your regeneration rate.

If using your second example, where you spent 7 from Str and 5 from Dex (the exact characteristics don't matter, just how much was spent) you will regenerate 1 per hour for each of them, at the same time. So after five hours your Dex pool is regenerated and you have 2 more hours before your Str regeneration is finished. With the 1 point advantage, it takes a total of 50 minutes for Str and 70 for Dex, which happen concurrently. 2 point recovery makes the times 25 and 35 minutes (again, concurrently). 3 points in Ki Recovery will regain the spent Ki in 5 and 7 minutes, or 7 minutes maximum.

So for Ki recovery, each Characteristic recovers a single point at the set interval (1 hour/ 10 minutes/ 5 minutes/ 1 minute). Pools sizes only count for the maximum amount a character can have for that stat at a time. A character with a Ki pool of 20 in a stat and the 3 point advantage can spend all 20 every 20 minutes and will keep regenerating. Ki regeneration is not limited to a per day maximum.

Slow Healing brings down your regeneration. Period. You have whatever benefits of what your regeneration is AFTER you apply the Slow Healing Adjustment.

Jack of All Trades applies to all secondary abilities.

There is no upper limit to how far you can develop an ability, other than the total percent of your DP that your class allows you to spend on that particular ability category (and the limits to differences between Attack and Defense stats discussed in the book). You can raise them above Mastery if you want. The class bonuses to Attack and Defense abilities are considered separate and do not count as any DP spent.

The Class bonuses though, are only added until the total class bonus for that category reaches 50. After that, you cannot gain any further class bonuses for that category. So if you gain +5 Attack, +5 Dodge, and +5 Block, you no longer gain that class benefit after level 10, because they are all +50.

Extra attacks work like this. For every 100 points in your Attack ability, you can make an additional attack. For every additional attack you make, you apply the penalty to all attacks. And the penalty is cumulative. So a character with 100 Attack can make two attacks at a bonus of 75 each. A character with 200 can make 3 attacks, at a penalty of -50 to each attack, so the three attacks are all at 150. You can't spread these out and make an attack without penalty, then decide to do a second with the -25, and then the third at -50. You decide how many attacks you intend to make at all.

An off handed weapon (and I do need to double check this) always makes a single extra attack for you, but at a -10 penalty.

Remember, that if you have made any additional active actions in that turn, such as moving more than 1/4 of your movement value, before the attack, you suffer a CUMULATIVE -25 penalty to all active actions. So the second active action is at -25, the third at -50 and so on. So if attacking is your second active action that round, you suffer -25 to your attack (-50 to both if you make 2 attacks, -75 to all three if you make three attacks). If your third active action, it is -50 (-75 to two attacks, -100 to three attacks).

I believe that there is a size chart in the back near the monster creation section that mentions size.

That clear up quite a bit, thank you.

Does Unarmed follow the same rule for the offhand attack? Or would that be considered an extra attack?

Egeslean said:

That clear up quite a bit, thank you.

Does Unarmed follow the same rule for the offhand attack? Or would that be considered an extra attack?

No, you can't. Unarmed Combat requires the use of your entire body, not just a single fist. You can't combine it with a weapon as an off handed attack. (Page 74 under Unarmed Combat)

Also, the Attack, Dodge and Block benefits you get from Martial Arts do stack with the class bonuses, but count as class bonuses for the purpose of reaching that +50 limit. So class bonuses and martial arts bonuses to your attack and defense abilities can only total 50, either separately or combined.

And a little clarification for the off-hand, or additional weapon. The rules are listed on page 84. The penalty for attacking with an additional weapon is -40, which stacks on top of all other penalties that were applied to your primary attack. This penalty is ONLY applied to the attack with the off-hand/additional weapon.

The penalty is -10 if you have the Ambidextrous advantage. You can also use the additional attack when an enemy grants you a counter attack.