Best EPT for Von reg or holo, Depending on points ofc

By IgotTargetlocked, in X-Wing

Hey, so from what we know, The baron tie will problaly have both a Missile and Ept slot,

What would u put on MjvR and Holo, would like to fly them paird upp with Quickdraw it the points hold.

but i am at a loss when it comes to ept. I mean, No use giving them Fanatical, with 2 Shildes and 2 hull

but what els is there`? They can take Evades , Juke?

Or crackshoot?

Or Composure for Holo, so he allways has a focus to give?

Composure or Daredevil are the best options right now.

Composure is good on any Tie/BA, as it means if your Deplete/Strain action was a roll and you fail, you'll get a focus and not have taken a red token for nothing.

I like the idea of Lone Wolf on Holo if you are playing so that he only ever has to pass tokens off when you really want to/need to. And at Int5 he can flank pretty well and arc dodge. Having a free reroll for attack or defence, plus a focus, is good.

Edited by InterceptorMad

I'm willing to bet that Daredevil will be the most played talent on this platform, except maybe if it goes up significantly in points

Daredevil actually seems quite nice. You have stress-free action economy with the ship ability, but great blues for clearing that stress, and you might need to be pulling blues anyhow to remove deplete/strain. 1-hard into roll into 1-hard is some trippy ****.

//

I also keep thinking about Missiles on them, and wondering if Homing Missile could be OK. Lock/Focus with Deplete, to keep 3 green dice. Either your opponent takes the hit (probably better than a 2-dice primary would do), and you get to hold the lock for next round (or until Lieutenant LeHuse shoots), or you still get a Focus/Lock 3 dice attack despite the strain. Is it worth 5 points to hedge your bets on defensive dice? Hard to say.

Composure all the way for evade and focus. Dont think you see anything else on competitive builds. Its cheap and efficient, allowing more points to go to bid or other ships.

12 minutes ago, wurms said:

Composure all the way for evade and focus. Dont think you see anything else on competitive builds. Its cheap and efficient, allowing more points to go to bid or other ships.

The only major issue will be if you can fail a roll when needed. Might make your dial choices a little predicatble and easy to block. Also migh mean keeping in close formation with other ships, again telegraphing moves.

Composure Holo will be a Silencer's best friend. Vonreg neat too.

3 minutes ago, InterceptorMad said:

The only major issue will be if you can fail a roll when needed. Might make your dial choices a little predicatble and easy to block. Also migh mean keeping in close formation with other ships, again telegraphing moves.

Its only for when you are in trouble to keep your ship alive. Otherwise you have double repo to get out of trouble. Many times flying ships like soontir, vader etc. and you cant boost out of a range 1 shot, or barrel roll, so you just have to focus and eat the shot. The TIE/ba can evade and focus in that spot. It wont be an every round use card, but will be the difference in many games by keeping points on the table. If your i5 or i6 ship can live on 1 HP after a bad situation, it can win you the game with its dodginess.

Playtested both with different builds and think that Composure might be the best talent because it works perfect with the chassis and more importantly it’s cheap for what your getting. I played Holo/Vonreg/naked Kylo which felt awesome.

Vonreg might go for predator since he wants the bullseye in System Phase anyway. Holo will probably be mostly Daredevil. Outmaneuver could be quite viable on either, though I wonder if it ought to come down a point or so.

The new talent that comes in the TIE/ba will also be a likely candidate, though we don't really know what it does yet; it looks like it gives certain actions while stressed.

On 1/5/2020 at 4:22 PM, Ryuneke said:

Playtested both with different builds and think that Composure might be the best talent because it works perfect with the chassis and more importantly it’s cheap for what your getting. I played Holo/Vonreg/naked Kylo which felt awesome.

Do you think any form of those three fit in a standard list after initial release?

but what if we didn't let the one point training wheels card become a passive mods combo enabler?

5 hours ago, Cgriffith said:

Do you think any form of those three fit in a standard list after initial release?

I hope so. Unfortunaltely it's difficult to guess the upcoming points correctly.

After the first 5 rounds of playtesting I found Holo ability awesome. He might even be more expensive then Vonreg.

2 hours ago, svelok said:

but what if we didn't let the one point training wheels card become a passive mods combo enabler?

I've read a rumor somewhere onhere that Baron/Composure and Snap/Composure might be not long for this world.

Anyhow, something I said in another thread:

On 12/14/2019 at 11:01 AM, theBitterFig said:

I've decided I really hate Composure.

If it's just the training wheels card, it's fine. Maybe could even be 0 points. Insert "the cost is giving up the slot" BS that usually doesn't apply, but maybe might if it was just failure insurance so that you could take that "I don't know if this will fit" boost or roll and not hate your life.

Except, it isn't the training wheels card. It's the "How can I exploit the Failed Action rules" card. It basically demands to be used in the worst rules-lawyer-y ways. I just don't think that's healthy.

To that end, massive errata to stop the shennanigans (Advanced Sensors "no other actions" text?), while leaving it at training wheels, seems ideal to me.

But overall, I really feel strongly that the "Composure encourages exploits" aspect to these combos is inherently very unhealthy.

3 hours ago, Ryuneke said:

I hope so. Unfortunaltely it's difficult to guess the upcoming points correctly.

After the first 5 rounds of playtesting I found Holo ability awesome. He might even be more expensive then Vonreg.

What is Holos ability?

26 minutes ago, Goseki1 said:

What is Holos ability?

At the start of the Engagement Phase, you must transfer 1 of your tokens to another friendly ship at range 0-2.

I'm very cautious about composure as well. The intent of the card was to help people adjust to fallible actions. As more ships become available that can exploit it I expect to see the pricing to go up until its priced out of competitive play.

Composure is currently best talent but I doubt it will stay that way. I like daredevil because I doubt it will change. Vonreg composure could be great as well.

They can't really price it out though, as it's not exactly great on other ships. I know at first everyone thought it was awesome but then we learned that it's basically impossible to fail target locks, and that most ships with Boost or Barrel Roll (except this one) get their second, most-often failed reposition action as a red and so Composure doesen't trigger.

It is the best choice right now, and will make the ship pretty powerful. But I still feel like it won't kil the card, and we won't see it 'working' as much after the initial shock of "OMG you can do what?" and people gte wise to the trick.

I mean techincally Snap can use it nearly every turn (and you can plan for it just as well as this ship can) to get yourself a lock and focus. But he hasn't ruined the Meta or priced the card out.

2 hours ago, Ryuneke said:

At the start of the Engagement Phase, you must transfer 1 of your tokens to another friendly ship at range 0-2.

I think I missed where this card was spoiled. Anyone have a link?

3 minutes ago, J1mBob said:

I think I missed where this card was spoiled. Anyone have a link?

It was spoiled on the stream, they played with it.

36 minutes ago, InterceptorMad said:

...
I mean techincally Snap can use it nearly every turn (and you can plan for it just as well as this ship can) to get yourself a lock and focus. But he hasn't ruined the Meta or priced the card out.

I agree with the "let this shake out" feeling, but I also understand the general concern because it's a little easier to place a ship where it fails a barrel roll without limiting your next maneuver. Since this free action is before the perform action step on a chassis with native Evade you can also stack defense or offense situationally (at the cost of the other), whereas on "Snap" it only stacks offense.

Edited by nitrobenz
Proofread
6 minutes ago, nitrobenz said:

I agree with the "let this shake out" feeling, but I also understand the general concern because it's a little easier to place a ship where it fails a barrel roll without limiting your next maneuver. Since this free action is before the perform action step on a chassis with native Evade you can also stack defense or offense situationally (at the cost of the other), whereas on "Snap" it only stacks offense.

Only if you spend the focus on the attack!

I do get how for a while it will be super easy to trigger this on the new Tie. But as I think I said a page back, you are still going to dial in stuff that might make you predictable just to try and trigger it yourself more often, instead of letting it happen when it happens. Less so than Snap, but can still get caught. \

And even if you can do it every turn of the game, that is still every turn of the game where you have lost a dice.

22 minutes ago, InterceptorMad said:

And even if you can do it every turn of the game, that is still every turn of the game where you have lost a dice.

Yep, let it shake out before passing judgement. I agree with you that it will lose a lot of practical value after the initial shock.

1 hour ago, InterceptorMad said:

They can't really price it out though, as it's not exactly great on other ships. I know at first everyone thought it was awesome but then we learned that it's basically impossible to fail target locks, and that most ships with Boost or Barrel Roll (except this one) get their second, most-often failed reposition action as a red and so Composure doesen't trigger.

That gets the history slightly wrong. FFG rewrote the rules on Failed Actions , specifically so that Composure wouldn't trigger on a failed red action. It used to be that a failed red action wouldn't give stress, so Composure worked.

While pricing Composure out might not be viable, they could "rules" it out again. It's pretty clear FFG doesn't really want folks using Composure for action efficiency: only as training wheels. We'll see if they can get put their will into action in the rules.