24 minutes ago, Avatar111 said:But I'm strictly thinking in terms of how this ability interacts with the game's mechanic. To make it safe for publication. You cannot have "cannot heal this strife" in there without a way to "stop" this effect aside from killing the monster (which might or might not/never happen!).
Ok, I changed it to an escalating mechanic that is healable. What do you think of that?
The idea, if a PC is affected, isn't that the Jorogumo goes on vacation. But finding it takes time, which is a limited factor if the Strife builds up.
Since triggering events of a Jorogumos demands wouldn't happen that often (you only need to tell the others once, and Not Doing something cannot be punished very often), a flat 4 Strife creates little pressure, especially since Strife partially heals automatically after each scene. The +1 per time happening would create a growing pressure, especially if the PC realizes that when they face the Jorogumo, she'll make new demands of him, and by then, the Strife inflicted per denial should better not have risen to high...
Edited by Harzerkatze