Jenny, for 2020.

By awp832, in Arkham Horror: The Card Game

I had a chance to play a bit with Jenny this weekend. A little while ago I posted a thread looking for Jenny build ideas and I got a few suggestions (-thanks to everyone who took part in the discussion!). But I also had a few ideas of my own, and in particular, some of the newer cards are quite useful for Jenny. For reference we are playing 2 player, Standard difficulty, with the taboo list. (I feel she might still do ok on hard, but maybe might want a larger team than 2 players in order to do that. Anyway, I haven't tried it though.)

I was trying to think of something that Jenny could actually do better than any other character, and I thought of two separate things. Ultimately I will be combining these in to the same deck, but lets take them one at a time.

Jenny is the best character for XP farming. Typical campaigns run 8 scenarios, but if you do any sidequesting, you can get even more out of Jenny's formidable XP suite. Particularly Hour of the Huntress Jenny, using the Green Man's medallion. Picking up Hour of the Huntress was what inspired me to start thinking more about Jenny in the first place. I've only played a handful of scenarios with this, but I can already see it's quite a potent item. It's very easy to get +1 xp out of this, and +2 is not out of the question. +3 would be hard to do, but hey... you can dream. +1 or +2 xp though is still very solid for how little trouble it is.

But wait, there's more. As a primary rogue, Jenny can make use of Charon's Obol, and she may well be the best rogue for it because she is pretty robust and can't get killed as easy as other rogues (I'm looking at you, Skids and Tony).

Finally, as a Dunwich investigator, Jenny can, if she wants, take Delve too Deep. When you start combining all of these, getting +4 or +5 bonus XP per scenario is not at all out of the question. Once you've cleared the first few scenarios and gotten set up, you start switching into the high XP rogue cards. Spend 1 XP on Adaptable and you can remove your Delves and replace them with something better once you've generated some XP for yourself. Incidentally, I think Jenny is probably also the best investigator for using Adaptable. This was my original plan, however when we started planning our campaign run, my partner picked Father Mateo. With Mateo's 5 extra deckbuilding XP, and 2 copies of Arcane Research, we quickly put together the XP dream team. Mateo ended up taking 2 copies of Delve too Deep so I didn't have to. Bonus!

Dynamite Blast recursion. Eeeh... "recursion" might be coming on a bit strong. We don't have infinite... but we have enough. The point is, after I saw Scrounge for Supplies I had to have a little fun here. With my out of color picks I chose 2x Dynamite Blast and 2x Scrounge for Supplies. Jenny's strong economy allows her the resources to play Dynamite Blast pretty easily. And if you can do that... then why not have a few more? Dynamite Blast happens to also be very useful in dealing with the Sacrificial Beast, if you need to. Although Demolitions expert was definitely the original intent, I'm finding that Scrounge for Supplies is a pretty great card to have around with Intel Report too.

If you're interested, my 5th out-of-class pick was Occult Lexicon. Getting this nice little card down gives you some extra economy with Blood Rites, or you can dip into your resource pool a little for some more testless damage. Highly recommended. The rest of my deck was filled up with nothing very special. The usual Leo/Daario, a few flashlights, derringers, emergency caches, and some skill cards. Well Connected is particularly great, and has helped me a lot.

We're 4 scenarios in to Carosa now and I've got a 33 XP deck. I'm rocking 6 permanents, derringers have been replaced with lupara, working on trading in Emergency Cache for Hot Streaks. High Roller is nice. Mateo has got some powerful spells, relic hunter, and is phasing the Delve too Deep out for cards with stronger game effects. We've done pretty well so far. We're having a blast (no pun intended), this character is a ton of fun to play.

Edited by awp832

Can you share you decklists? I havent played Jenny for a bit, so id be interested.

Lola Hays is The Best Investigator for using Adaptable, thank you very much. I mean, then you're still stuck playing Lola Hays, but the only fix for that is Charon's Obol.

But seriously, thanks for sharing your thoughts. Did you take, or were you tempted to take, Think on Your Feet? I've always thought that card would gel nicely with Dynamite Blast. It might be nice to have in an Obol deck and its stock must have risen since Elusive was rendered Taboo. Did Dynamite Blast enable any turns where you could have played "Let God sort them out"?

Sefina also has very strong XP ramping potential: Unfettered access to Delve, and strong 'defensive' stats and Mystic encounter protection for the Obol. She even has the ability to squeeze some value out of Arcane Research. Five health is a bit of liability compared to eight, however.

This is all a bit theoretical for me -- XP farming isn't my cup of tea. I like to hit the first couple of scenarios with the strongest deck I can and build up from there. But it's all interesting none the less.

Sure, CaffineAddict, I'd be happy to, although you probably got an idea from what I wrote. Here is a 0 XP version. As I mentioned in the original post I ended up removing Delve too Deep since Mateo was taking it and replacing it with 2x Scrounge for Supplies. This was always the eventual plan, but it's a matter of when. Couldn't figure out how to make this with Hour of the Huntress cards, so keep it in mind that those should be in there. No twin .45s or Izzie.

https://arkhamdb.com/decklist/view/18115/jenny-2020-1.0

Spritz Tea:

I had originally tried the deck with 1x of Let God Sort them Out, for additional XP. I wasn't able to get it to work. In 2 player mode most of the tougher enemies seemed to have just under the 6 hp threshhold, so there was no kill steal + LGSTO. As you mentioned, I had thought that if enemies clumped up for a nice Dynamite Blast I could play LGSTO and reap the rewards. In 2 player enemy density wasn't quite enough for it to work. Although I did get plenty of nice blasts off, 6 hp with an action left over is tough. I still think this is worth a try in 3+ players.

I was very tempted by Think On Your Feet just because it's a nice card. However I didn't really think of its applications with Dynamite Blast. Not a bad idea!

finished carcosa campaign today. Ended with 61 xp worth of cards in the deck.

If I would do this build again (ok... *when* I do this build again) I would change my general approach slightly. While I adore the idea of the Occult Lexicon, it didn't really work out. Sometimes it did seem really good, but taking the Lexicon prompted me to stay away from 2 handed weapon choices. Eventually I abandoned the lexicon/flashlights and switched into .45 thompson (0xp) with Adaptable and then later Chicago Typewriter. The deck was much improved.

Lupara wasn't enough, and it didn't end up being worth it, I was attracted to it because it was 1-hand. I should have saved XP on Lupara and kept my 2 original Derringers, and went ahead with the plan to eventually upgrade .45 Thompson (0) to Chicago Typewriter.

Ended up buying Streetwise and Key of Ys, laughing in the face of the Taboo list. Turns out these are still pretty good cards if you can afford to pay the XP for them.

The main idea of the deck: Dynamite blast/ Scrounge for Supplies was very effective thoughout the entire campaign. I definitely recommend the demolitionist approach. Quite fun. Without Lexicon I do have 1 unused out-of-class slot. Maybe a Prepared for the Worst would be good in there. Lucky! is never bad. I could keep Delve too Deep in there a while longer before phasing it out. Or if I was going to have an eye to eventually picking up the Key of Ys, Something Worth Fighting For might be nice Key protection.