The standard sized game is 800 points, but how many of you have played games larger than that? How much larger? What would you guess to be the maximum practical point total for a game? And what about games with more than one player on a side? Could you have 4 or even 6 players, each fielding 6-800 point armies? Or would such a game bog down too much?
Big Games? Multi-player Games?
6 hours ago, ScottWasburn said:The standard sized game is 800 points, but how many of you have played games larger than that? How much larger? What would you guess to be the maximum practical point total for a game? And what about games with more than one player on a side? Could you have 4 or even 6 players, each fielding 6-800 point armies? Or would such a game bog down too much?
2v2 with each player bringing 800 points is super fun and not too much longer than a standard game.
Each player plays command cards as normal, but you add up the pips on both cards from a team to determine priority. Teams alternate activating units.
You can only issue orders to your own units but card effects that specify friendly units work on any of your team's units.
It adds another layer to initiative strategy because you have to coordinate initiative bids and special command cards with your team mate.
Play on a 6'x4' board and it will still feel pretty full.
The bigger games are fun for capturing the full scale war feel. Vader and Luke fighting on a rooftop while surrounded by a raging battle with multiple vehicles on both sides is pretty awesome.
We played a 2 vs 2 Team Battle match according 1.5.1 (Clons vs Rebels, 600+600 vs 600+600).
It was fun and epic, we really enjoyed it, but we noticed the game mechanics are not fully designed for a 2 vs 2 (the Team Battle rules allows the 2 allied armies to share too much things, playing 2 Clone allied armies feels like cheating
). The effects of some Command Cards get too strong or too weak compared to their usual effect in 1 vs 1 matches.
I have played many 2v2 games we tried many points out but we found that 600 points was the magic number the key is how command cards work we found the best way is to do a total pip add up and lowest team went first then back and forth you could only command your own units with card and the effects only effect your own units unless other wise stated on the card. but the game is longer loads of fun. we also to get models out that don't use lot said that there had to be one heavy used per side.